Player Matchup

Bastet
Bastet
Platinum III
 
Bastet
Platinum III
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
Keltos1
Bacchus
Platinum II
Level 109
God Stats
21W - 18L
1,546 SR
Queue Stats
99W - 99L
1,888 MMR
Party 1
Sol
Sol
Gold I
SUCHARAvjope
Sol
Gold I
Level 116
God Stats
20W - 21L
1,549 SR
Queue Stats
176W - 188L
1,614 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,532 SR
1,667 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,590 SR
1,582 MMR
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
CatotaBrilhante
Ra
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,359 MMR
Solo
Terra
Terra
Platinum V
Szkajf
Terra
Platinum V
Level 121
God Stats
1W - 1L
1,769 SR
Queue Stats
36W - 38L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 0 / 8
7,963
885
10,093
8,010
4,172
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Bacchus
Keltos1
Bacchus
12
3 / 1 / 9
7,496
833
5,733
9,125
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
5 / 0 / 8
8,270
919
11,666
7,416
2,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
AchillesCthulhuThothCharonNe Zha

VS

Bans
AresMorgan Le FayAgniBaron SamediPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 4 / 1
6,416
713
6,345
10,357
4,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 5 / 0
6,742
749
4,028
8,195
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Szkajf
Terra
11
0 / 4 / 0
6,011
668
3,002
12,928
9,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
1
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
8
9
L
Medusa
 
Medusa
0
4
1
0.13
L
1
5
0
0.2
W
Bacchus
Keltos1
Bacchus
3
1
9
7.5
W
5
0
8
9
L
Terra
Szkajf
Terra
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,492
Damage
13,375
24,551
Taken
31,480
17,332
Mitigated
17,254
8,263
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,093
1,951
0
2,260
8,010
4,172
566
2,698
5,023
0
26,831
L
Medusa
 
Medusa
6,345
3,070
0
1,983
10,357
4,637
189
5,836
4,228
0
28,752
L
4,028
517
409
676
8,195
3,244
87
3,586
4,477
21,207
557
W
Bacchus
Keltos1
Bacchus
5,733
295
0
1,807
9,125
10,511
219
1,826
7,187
15,956
1,685
W
11,666
4,426
0
4,196
7,416
2,649
1,887
1,699
5,470
36,501
1,945
L
Terra
Szkajf
Terra
3,002
290
329
2,845
12,928
9,373
0
6,821
5,702
11,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,729
Gold Earned
19,169
120
Minions Killed
116
0
Camps Cleared
0
571,544
Distance Traveled
494,381
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,963
885
21
2
0
211,141
0
L
Medusa
6,416
713
45
5
0
157,997
0
L
Ra
6,742
749
42
5
0
160,182
0
W
Bacchus
7,496
833
28
3
0
175,698
0
W
Sol
8,270
919
71
8
0
184,705
0
L
Terra
6,011
668
29
3
0
176,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role