Player Matchup

Sun Wukong
Sun Wukong
Platinum IV
IAzurl
Sun Wukong
Platinum IV
Level 159
God Stats
4W - 2L
1,632 SR
Queue Stats
118W - 110L
1,828 MMR
Solo
Ullr
Ullr
Diamond II
Mееks
Ullr
Diamond II
Level 148
God Stats
2W - 1L
1,444 SR
Queue Stats
60W - 12L
2,229 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
Нibanna
Morgan Le Fay
Masters
Level 154
God Stats
28W - 5L
1,928 SR
Queue Stats
900W - 347L
2,741 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,668 SR
2,266 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,493 SR
1,705 MMR
Vulcan
Vulcan
Gold I
Godlike_Thanatos
Vulcan
Gold I
Level 175
God Stats
2W - 7L
1,660 SR
Queue Stats
98W - 82L
1,771 MMR
Party 2
Bellona
Bellona
Silver I
kyuubimode11
Bellona
Silver I
Level 106
God Stats
7W - 10L
1,589 SR
Queue Stats
55W - 51L
1,420 MMR
Party 2
Bacchus
Bacchus
Platinum IV
xXSKLZdatKILLXx
Bacchus
Platinum IV
Level 175
God Stats
2W - 4L
1,229 SR
Queue Stats
438W - 464L
1,923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IAzurl
Sun Wukong
17
0 / 0 / 6
10,329
689
9,883
17,314
17,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Mееks
Ullr
16
3 / 1 / 2
10,800
720
11,797
12,737
6,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
Нibanna
Morgan Le Fay
17
4 / 0 / 2
11,142
743
21,035
10,192
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AchillesCthulhuKuzenboNe ZhaOdin

VS

Bans
ThothOsirisAresThorCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
9,329
622
13,510
11,599
6,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
kyuubimode11
Bellona
14
0 / 2 / 1
8,952
597
7,906
16,457
17,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 1 / 1
8,933
596
8,839
20,070
27,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Sun Wukong
IAzurl
Sun Wukong
0
0
6
3
W
Ullr
Mееks
Ullr
3
1
2
4
L
Bellona
kyuubimode11
Bellona
0
2
1
0.25
L
0
1
1
0.5
W
Morgan Le Fay
Нibanna
Morgan Le Fay
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,715
Damage
30,255
40,243
Taken
48,126
28,691
Mitigated
51,760
12,662
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,510
7,679
0
1,440
11,599
6,697
0
5,199
5,758
41,470
0
W
Sun Wukong
IAzurl
Sun Wukong
9,883
1,383
0
4,277
17,314
17,255
532
8,279
8,647
0
34,268
W
Ullr
Mееks
Ullr
11,797
5,254
0
3,415
12,737
6,268
1,178
8,126
4,218
0
53,241
L
Bellona
kyuubimode11
Bellona
7,906
1,117
0
2,545
16,457
17,520
0
5,368
10,375
0
45,402
L
8,839
778
0
3,533
20,070
27,543
0
7,577
11,493
24,718
0
W
Morgan Le Fay
Нibanna
Morgan Le Fay
21,035
1,523
721
4,249
10,192
5,168
775
5,073
4,954
63,448
1,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,271
Gold Earned
27,214
229
Minions Killed
155
0
Camps Cleared
0
927,552
Distance Traveled
941,793
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,329
622
64
4
0
299,886
2
W
Sun Wukong
10,329
689
39
3
0
328,993
0
W
Ullr
10,800
720
97
6
0
285,984
0
L
Bellona
8,952
597
56
4
0
319,724
0
L
Bacchus
8,933
596
35
2
0
322,183
2
W
Morgan Le Fay
11,142
743
93
6
0
312,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role