Player Matchup

Horus
Horus
Imperikon
Horus
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 36L
1,540 Elo+
Party 2
Apollo
Apollo
KongenPaludan
Apollo
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 165L
1,521 Elo+
Solo
He Bo
He Bo
Lunarushka
He Bo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 206L
1,422 Elo+
Solo
Jing Wei
Jing Wei
McFleurry
Jing Wei
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 45L
1,209 Elo+
Solo
Athena
Athena
R4TBREATH
Athena
Level 47
God Stats
0W - 2L
1,523 SR
Queue Stats
33W - 39L
1,411 Elo+
Party 2
Team Averages
Level 67
1,505 SR
1,421 Elo+

VS

Team Averages
Level 142
1,560 SR
1,476 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
I SnowBuD xX
Merlin
Level 156
God Stats
16W - 8L
1,654 SR
Queue Stats
358W - 346L
1,507 Elo+
Party 1
Terra
Terra
PrInCe_BfA
Terra
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 121L
1,477 Elo+
Solo
Tyr
Tyr
boos_q8i
Tyr
Level 145
God Stats
1W - 1L
1,309 SR
Queue Stats
309W - 292L
1,483 Elo+
Solo
Bastet
Bastet
zoroselamis1
Bastet
Level 139
God Stats
1W - 0L
1,839 SR
Queue Stats
46W - 56L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Imperikon
Horus
14
3 / 2 / 5
7,390
739
7,925
10,581
11,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 1 / 6
7,873
787
5,346
7,464
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
11
1 / 5 / 5
6,797
680
5,104
7,518
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
McFleurry
Jing Wei
13
1 / 3 / 4
7,188
719
4,670
7,705
3,495
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
R4TBREATH
Athena
12
2 / 5 / 3
7,143
714
4,047
12,033
12,817
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 2 / 10
8,189
819
12,309
8,218
8,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
16
5 / 0 / 9
8,921
892
14,239
3,664
1,728
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
12
0 / 2 / 9
7,832
783
2,330
6,044
6,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
1 / 4 / 7
7,611
761
4,074
15,445
9,929
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Bastet
16
9 / 0 / 6
9,363
936
8,804
3,519
1,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
8
Kills
16
16
Deaths
8
23
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
10
3
W
Merlin
5
0
9
9.5
L
Horus
Imperikon
Horus
3
2
5
2.75
L
1
1
6
4
L
He Bo
1
5
5
0.7
L
Jing Wei
McFleurry
Jing Wei
1
3
4
1
W
Terra
0
2
9
2.25
L
Athena
R4TBREATH
Athena
2
5
3
0.7
W
1
4
7
1.13
W
Bastet
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
41,756
45,301
Taken
36,890
34,493
Mitigated
28,230
13,836
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,309
902
143
2,011
8,218
8,512
1,748
2,337
5,654
22,402
0
W
Merlin
14,239
1,019
840
1,059
3,664
1,728
1,330
1,276
2,242
33,874
0
L
Horus
Imperikon
Horus
7,925
3,115
3,056
4,559
10,581
11,321
0
6,182
4,399
441
11,465
L
5,346
2,297
622
2,239
7,464
3,713
266
4,689
2,775
0
24,137
L
He Bo
5,104
213
245
181
7,518
3,147
33
5,435
2,083
8,232
0
L
Jing Wei
McFleurry
Jing Wei
4,670
3,485
499
544
7,705
3,495
288
4,558
3,147
0
16,310
W
Terra
2,330
125
2,956
1,468
6,044
6,325
547
1,713
4,200
5,990
705
L
Athena
R4TBREATH
Athena
4,047
780
561
1,330
12,033
12,817
0
8,014
4,019
6,850
0
W
4,074
306
370
4,897
15,445
9,929
491
3,190
11,972
0
8,142
W
Bastet
8,804
1,355
842
1,398
3,519
1,736
226
916
2,564
0
13,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,391
Gold Earned
41,916
109
Minions Killed
99
0
Camps Cleared
0
880,961
Distance Traveled
791,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,189
819
26
3
0
139,830
0
W
Merlin
8,921
892
45
5
0
145,237
0
L
Horus
7,390
739
13
1
0
192,224
0
L
Apollo
7,873
787
47
5
0
183,090
0
L
He Bo
6,797
680
13
1
0
166,472
0
L
Jing Wei
7,188
719
33
3
0
175,087
0
W
Terra
7,832
783
9
1
0
133,601
0
L
Athena
7,143
714
3
0
0
164,088
0
W
Tyr
7,611
761
5
1
0
149,423
0
W
Bastet
9,363
936
14
1
0
223,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role