Player Matchup

Charon
Charon
 
Charon
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Chimpster x
Surtr
Level 43
God Stats
42W - 39L
1,544 SR
Queue Stats
447W - 391L
1,491 Elo+
Party 1
Arachne
Arachne
aeSonny
Arachne
Level 102
God Stats
15W - 8L
1,656 SR
Queue Stats
423W - 392L
1,496 Elo+
Party 1
Geb
Geb
proBattlemaster
Geb
Level 101
God Stats
2W - 0L
1,729 SR
Queue Stats
38W - 33L
1,498 Elo+
Solo
Thanatos
Thanatos
sirme4
Thanatos
Level 200
God Stats
89W - 74L
1,627 SR
Queue Stats
656W - 610L
1,546 Elo+
Solo
Team Averages
Level 127
1,611 SR
1,506 Elo+

VS

Team Averages
Level 50
1,567 SR
1,510 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Einarcito13
Erlang Shen
Level 17
God Stats
0W - 1L
1,856 SR
Queue Stats
1W - 2L
1,538 Elo+
Party 2
Geb
Geb
Txopo073
Geb
Level 4
God Stats
1W - 1L
1,690 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Neith
Neith
Urbeltz5767
Neith
Level 39
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
edumargom003
Nemesis
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 175L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
0 / 0 / 1
6,409
641
3,056
3,519
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 1
7,261
726
8,957
10,256
7,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Arachne
aeSonny
Arachne
11
3 / 0 / 1
5,961
596
3,096
7,275
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 0 / 2
5,881
588
3,041
6,630
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
sirme4
Thanatos
12
3 / 0 / 2
6,146
615
3,204
7,531
3,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 1 / 0
5,153
515
1,901
3,873
1,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Einarcito13
Erlang Shen
10
1 / 4 / 0
5,544
554
6,132
13,368
10,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,902
490
1,980
5,333
2,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 0
4,690
469
4,583
4,845
1,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
edumargom003
Nemesis
9
0 / 1 / 0
4,963
496
2,600
7,848
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
9
Kills
1
1
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
1
0.5
L
Ix Chel
 
Ix Chel
0
1
0
0
W
3
1
1
3.5
L
Erlang Shen
Einarcito13
Erlang Shen
1
4
0
0.25
L
0
1
0
0
L
0
2
0
0
W
Arachne
aeSonny
Arachne
3
0
1
3.5
L
Nemesis
edumargom003
Nemesis
0
1
0
0
W
0
0
2
1
W
Thanatos
sirme4
Thanatos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
17,196
35,211
Taken
35,267
20,312
Mitigated
19,798
21,059
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,056
207
0
1,091
3,519
1,695
0
1,677
1,842
35,355
2,879
L
Ix Chel
 
Ix Chel
1,901
396
155
1,646
3,873
1,293
0
1,864
1,726
27,083
5,995
W
8,957
3,898
0
4,865
10,256
7,737
0
0
10,256
1,489
49,567
L
Erlang Shen
Einarcito13
Erlang Shen
6,132
3,716
0
4,450
13,368
10,974
0
401
11,973
0
38,973
L
1,980
288
0
1,472
5,333
2,930
0
1,243
4,082
11,155
0
L
4,583
1,396
0
1,623
4,845
1,643
36
1,336
3,509
0
36,276
W
Arachne
aeSonny
Arachne
3,096
2,241
0
5,041
7,275
3,084
1,015
812
6,463
0
37,799
L
Nemesis
edumargom003
Nemesis
2,600
439
0
1,758
7,848
2,958
0
1,097
6,606
0
34,327
W
3,041
104
147
2,715
6,630
4,474
279
980
5,650
26,115
0
W
Thanatos
sirme4
Thanatos
3,204
733
0
7,200
7,531
3,322
0
237
7,294
0
53,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,658
Gold Earned
25,252
345
Minions Killed
295
0
Camps Cleared
0
1,074,565
Distance Traveled
992,764
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,409
641
73
7
0
192,846
2
L
Ix Chel
5,153
515
72
7
0
165,186
6
W
Surtr
7,261
726
92
9
0
214,457
0
L
Erlang Shen
5,544
554
77
8
0
205,200
2
L
Geb
4,902
490
20
2
0
202,627
0
L
Neith
4,690
469
66
7
0
171,112
0
W
Arachne
5,961
596
70
7
0
224,222
0
L
Nemesis
4,963
496
60
6
0
248,639
0
W
Geb
5,881
588
25
3
0
196,820
0
W
Thanatos
6,146
615
85
9
0
246,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role