Player Matchup

Apollo
Apollo
Platinum IV
 
Apollo
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Diamond III
Evılyx
Ra
Diamond III
Level 103
God Stats
1W - 0L
1,285 SR
Queue Stats
20W - 14L
1,986 MMR
Solo
Eset
Eset
Platinum V
Ferry99
Eset
Platinum V
Level 187
God Stats
18W - 8L
1,733 SR
Queue Stats
38W - 19L
1,935 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
H3y7
Sun Wukong
Platinum I
Level 142
God Stats
8W - 5L
1,719 SR
Queue Stats
85W - 72L
1,979 MMR
Solo
Anhur
Anhur
Platinum II
fraud7
Anhur
Platinum II
Level 146
God Stats
13W - 9L
1,617 SR
Queue Stats
193W - 164L
1,927 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,571 SR
1,865 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,637 SR
1,977 MMR
Agni
Agni
Platinum I
Jorayo02
Agni
Platinum I
Level 102
God Stats
2W - 4L
1,410 SR
Queue Stats
92W - 84L
2,031 MMR
Solo
Achilles
Achilles
Platinum I
LURF
Achilles
Platinum I
Level 127
God Stats
32W - 49L
1,554 SR
Queue Stats
691W - 684L
1,978 MMR
Solo
Set
Set
Diamond V
TheBųtcher
Set
Diamond V
Level 175
God Stats
79W - 54L
1,715 SR
Queue Stats
255W - 232L
2,032 MMR
Party 2
Neith
Neith
Platinum III
andrecruz27
Neith
Platinum III
Level 152
God Stats
7W - 4L
1,795 SR
Queue Stats
314W - 319L
1,933 MMR
Solo
Yemoja
Yemoja
Platinum II
iGm7
Yemoja
Platinum II
Level 179
God Stats
11W - 8L
1,709 SR
Queue Stats
278W - 257L
1,912 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
3 / 0 / 1
3,928
786
2,664
4,153
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 0 / 0
4,032
806
201
2,250
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Eset
Ferry99
Eset
5
1 / 0 / 2
3,884
777
2,029
2,675
1,284
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
H3y7
Sun Wukong
7
1 / 1 / 0
4,184
837
2,025
3,312
1,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
fraud7
Anhur
6
0 / 0 / 3
3,452
690
2,786
3,469
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Ah Muzen CabAthenaOdinNe Zha

VS

Bans
ThorAo KuangAphroditeSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
7
0 / 0 / 0
3,728
746
1,049
1,151
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
LURF
Achilles
5
1 / 2 / 0
3,202
640
1,643
4,541
2,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 0 / 0
3,167
633
932
3,421
1,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

5
0 / 1 / 0
3,133
627
2,370
3,496
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
iGm7
Yemoja
4
0 / 2 / 0
3,106
621
1,783
5,297
1,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
5
Kills
1
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
1
3.5
W
0
0
0
0
W
Eset
Ferry99
Eset
1
0
2
2
W
Sun Wukong
H3y7
Sun Wukong
1
1
0
1
L
Agni
0
0
0
0
L
Achilles
LURF
Achilles
1
2
0
0.5
L
0
0
0
0
L
0
1
0
0
W
Anhur
fraud7
Anhur
0
0
3
1.5
L
Yemoja
iGm7
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,705
Damage
7,777
15,859
Taken
17,906
5,866
Mitigated
6,077
7,231
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,664
1,368
0
1,472
4,153
1,337
0
853
3,206
0
17,383
W
201
0
36
1,466
2,250
748
0
241
1,963
29,366
1,312
W
Eset
Ferry99
Eset
2,029
391
0
1,242
2,675
1,284
0
678
1,964
11,051
0
W
Sun Wukong
H3y7
Sun Wukong
2,025
593
0
1,098
3,312
1,440
0
0
3,071
0
24,292
L
Agni
1,049
184
0
500
1,151
305
0
140
1,011
21,193
0
L
Achilles
LURF
Achilles
1,643
309
0
2,027
4,541
2,051
0
0
4,541
0
11,602
L
932
339
0
897
3,421
1,286
0
332
3,089
0
17,840
L
2,370
1,143
0
1,238
3,496
782
0
794
2,702
0
18,353
W
Anhur
fraud7
Anhur
2,786
1,826
0
1,917
3,469
1,057
0
887
2,582
0
19,397
L
Yemoja
iGm7
Yemoja
1,783
748
500
1,352
5,297
1,653
0
964
4,333
7,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,480
Gold Earned
16,336
187
Minions Killed
141
0
Camps Cleared
0
572,570
Distance Traveled
524,131
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
3,928
786
33
7
0
128,286
0
W
Ra
4,032
806
49
10
0
113,318
2
W
Eset
3,884
777
14
3
0
111,557
0
W
Sun Wukong
4,184
837
50
10
0
118,279
1
L
Agni
3,728
746
52
10
0
113,867
0
L
Achilles
3,202
640
17
3
0
76,198
0
L
Set
3,167
633
33
7
0
131,980
0
L
Neith
3,133
627
30
6
0
99,355
0
W
Anhur
3,452
690
41
8
0
101,130
0
L
Yemoja
3,106
621
9
2
0
102,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role