Player Matchup

Sun Wukong
Sun Wukong
AsquiiToV ll
Sun Wukong
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 47L
1,269 Elo+
Solo
Jing Wei
Jing Wei
Stecca162
Jing Wei
Level 108
God Stats
7W - 4L
1,875 SR
Queue Stats
359W - 377L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Yoshihiko04
Tsukuyomi
Level 213
God Stats
5W - 4L
1,637 SR
Queue Stats
110W - 106L
1,535 Elo+
Solo
Eset
Eset
bizzo2902
Eset
Level 101
God Stats
60W - 65L
1,477 SR
Queue Stats
366W - 379L
1,454 Elo+
Party 1
Ix Chel
Ix Chel
ericanilox
Ix Chel
Level 89
God Stats
14W - 15L
1,601 SR
Queue Stats
711W - 680L
1,506 Elo+
Solo
Team Averages
Level 109
1,618 SR
1,444 Elo+

VS

Team Averages
Level 84
1,530 SR
1,485 Elo+
Ra
Ra
Edwardssj-13
Ra
Level 92
God Stats
5W - 5L
1,430 SR
Queue Stats
138W - 130L
1,437 Elo+
Solo
Danzaburou
Danzaburou
Ewokaa
Danzaburou
Level 35
God Stats
7W - 3L
1,500 SR
Queue Stats
30W - 32L
1,487 Elo+
Party 2
Athena
Athena
G2LovasTamas
Athena
Level 42
God Stats
1W - 1L
1,149 SR
Queue Stats
18W - 21L
1,417 Elo+
Party 2
Awilix
Awilix
Pe1s
Awilix
Level 108
God Stats
7W - 3L
1,911 SR
Queue Stats
124W - 101L
1,539 Elo+
Solo
Horus
Horus
T_Massey973
Horus
Level 142
God Stats
15W - 15L
1,660 SR
Queue Stats
207W - 213L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AsquiiToV ll
Sun Wukong
9
1 / 1 / 2
4,927
547
3,647
9,258
5,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Stecca162
Jing Wei
8
0 / 4 / 2
4,578
509
3,561
6,131
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Yoshihiko04
Tsukuyomi
3
0 / 0 / 0
3,537
393
170
2,477
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Eset
10
1 / 1 / 0
5,072
564
2,498
4,807
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ix Chel
ericanilox
Ix Chel
8
1 / 4 / 0
4,936
548
2,400
7,901
4,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,862
651
3,085
4,321
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Ewokaa
Danzaburou
10
3 / 1 / 3
6,054
673
4,238
4,410
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
10
2 / 0 / 7
6,182
687
3,822
6,134
5,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Pe1s
Awilix
11
2 / 0 / 5
5,552
617
4,179
7,610
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 2
6,431
715
3,939
5,837
3,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
10
10
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AsquiiToV ll
Sun Wukong
1
1
2
2
W
1
2
4
1.5
W
Danzaburou
Ewokaa
Danzaburou
3
1
3
4.5
W
Athena
2
0
7
5.5
W
Awilix
Pe1s
Awilix
2
0
5
4.5
L
Jing Wei
Stecca162
Jing Wei
0
4
2
0.25
W
2
0
2
3
L
Tsukuyomi
Yoshihiko04
Tsukuyomi
0
0
0
0
L
Eset
1
1
0
1
L
Ix Chel
ericanilox
Ix Chel
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,276
Damage
19,263
30,574
Taken
28,312
14,223
Mitigated
15,040
7,297
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AsquiiToV ll
Sun Wukong
3,647
1,256
0
1,786
9,258
5,586
0
1,019
7,864
0
27,675
W
3,085
232
371
1,077
4,321
1,749
0
1,213
3,108
38,683
1,147
W
Danzaburou
Ewokaa
Danzaburou
4,238
2,251
0
1,673
4,410
1,656
224
1,158
3,252
0
37,391
W
Athena
3,822
1,156
0
3,039
6,134
5,361
0
1,375
4,759
22,472
0
W
Awilix
Pe1s
Awilix
4,179
1,421
0
4,208
7,610
2,892
0
1,078
6,532
0
41,318
L
Jing Wei
Stecca162
Jing Wei
3,561
1,818
0
258
6,131
2,141
0
2,336
3,676
0
26,385
W
3,939
1,327
40
2,696
5,837
3,382
204
74
5,763
0
45,553
L
Tsukuyomi
Yoshihiko04
Tsukuyomi
170
50
0
1,572
2,477
655
0
309
2,168
0
4,772
L
Eset
2,498
105
0
557
4,807
1,658
0
1,258
3,386
35,082
0
L
Ix Chel
ericanilox
Ix Chel
2,400
262
1,355
1,769
7,901
4,183
0
1,626
6,228
15,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
30,081
201
Minions Killed
310
0
Camps Cleared
0
766,628
Distance Traveled
996,212
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,927
547
48
5
0
192,056
4
W
Ra
5,862
651
74
8
0
185,003
2
W
Danzaburou
6,054
673
66
7
0
197,187
0
W
Athena
6,182
687
33
4
0
223,273
3
W
Awilix
5,552
617
68
8
0
238,161
0
L
Jing Wei
4,578
509
50
6
0
170,075
0
W
Horus
6,431
715
69
8
0
152,588
0
L
Tsukuyomi
3,537
393
11
1
0
49,531
0
L
Eset
5,072
564
68
8
0
162,297
0
L
Ix Chel
4,936
548
24
3
0
192,669
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role