Player Matchup

Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ALEKXIS1313
Sol
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
353W - 346L
1,548 Elo+
Solo
Surtr
Surtr
Femagaro
Surtr
Level 137
God Stats
5W - 7L
1,500 SR
Queue Stats
186W - 183L
1,873 Elo+
Solo
Hun Batz
Hun Batz
HercoffaPerc420
Hun Batz
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,463 Elo+
Solo
Sylvanus
Sylvanus
ReverantTrius
Sylvanus
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 86L
1,603 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,598 Elo+

VS

Team Averages
Level 150
1,503 SR
1,569 Elo+
Shiva
Shiva
 
Shiva
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Ecl1p53
Bastet
Level 149
God Stats
4W - 1L
1,667 SR
Queue Stats
44W - 39L
1,671 Elo+
Party 2
Ra
Ra
Festiel
Ra
Level 164
God Stats
1W - 1L
1,606 SR
Queue Stats
25W - 20L
1,672 Elo+
Party 2
Cthulhu
Cthulhu
Scummybear7
Cthulhu
Level 121
God Stats
8W - 5L
1,514 SR
Queue Stats
205W - 186L
1,545 Elo+
Party 1
Ullr
Ullr
WAC0
Ullr
Level 147
God Stats
1W - 2L
1,225 SR
Queue Stats
18W - 23L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 1 / 0
6,679
557
3,617
6,749
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
0 / 1 / 0
6,087
507
4,705
8,028
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
Femagaro
Surtr
10
0 / 7 / 1
5,534
461
6,594
13,361
7,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
11
1 / 3 / 0
5,684
474
4,915
11,018
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
ReverantTrius
Sylvanus
10
1 / 1 / 2
6,023
502
4,787
12,356
9,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
5 / 0 / 5
8,071
673
8,986
11,627
11,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
Ecl1p53
Bastet
11
2 / 0 / 5
6,401
533
9,204
8,859
3,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 5
7,655
638
4,644
7,674
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Scummybear7
Cthulhu
10
0 / 2 / 3
5,878
490
8,199
11,266
7,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
WAC0
Ullr
12
0 / 0 / 1
6,553
546
3,670
8,056
2,935
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
13
13
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
W
Shiva
 
Shiva
5
0
5
7.5
L
0
1
0
0
W
Bastet
Ecl1p53
Bastet
2
0
5
4.5
L
Surtr
Femagaro
Surtr
0
7
1
0.07
W
6
1
5
8.5
L
Hun Batz
1
3
0
0.33
L
Sylvanus
ReverantTrius
Sylvanus
1
1
2
2
W
Cthulhu
Scummybear7
Cthulhu
0
2
3
0.75
W
Ullr
WAC0
Ullr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,618
Damage
34,703
51,512
Taken
47,482
28,210
Mitigated
28,609
18,546
Healing
17,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,617
807
605
2,934
6,749
3,202
0
1,805
4,944
63,579
2,286
W
Shiva
 
Shiva
8,986
1,401
280
2,898
11,627
11,955
0
356
10,524
123
57,317
L
4,705
1,317
0
3,192
8,028
3,246
231
2,256
5,772
43,132
7,668
W
Bastet
Ecl1p53
Bastet
9,204
2,050
0
1,727
8,859
3,178
0
3,130
5,690
0
39,348
L
Surtr
Femagaro
Surtr
6,594
2,457
0
3,023
13,361
7,588
0
1,053
12,308
776
38,009
W
4,644
892
816
4,102
7,674
3,134
173
835
6,774
50,674
7,101
L
Hun Batz
4,915
996
0
605
11,018
4,657
0
2,595
8,367
0
46,051
L
Sylvanus
ReverantTrius
Sylvanus
4,787
2,145
2,804
5,383
12,356
9,517
0
5,083
7,273
15,128
1,080
W
Cthulhu
Scummybear7
Cthulhu
8,199
134
1,448
2,676
11,266
7,407
0
5,552
5,505
29,549
0
W
Ullr
WAC0
Ullr
3,670
2,583
0
3,883
8,056
2,935
0
2,747
5,179
0
57,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,007
Gold Earned
34,558
382
Minions Killed
438
0
Camps Cleared
0
1,139,050
Distance Traveled
1,241,200
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,679
557
116
10
0
221,155
3
W
Shiva
8,071
673
118
10
0
231,445
3
L
Sol
6,087
507
113
9
0
228,165
0
W
Bastet
6,401
533
73
6
0
288,163
0
L
Surtr
5,534
461
57
5
0
209,071
2
W
Ra
7,655
638
107
9
0
270,131
1
L
Hun Batz
5,684
474
75
6
0
265,830
0
L
Sylvanus
6,023
502
21
2
0
214,829
4
W
Cthulhu
5,878
490
31
3
0
234,262
5
W
Ullr
6,553
546
109
9
0
217,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role