Player Matchup

Cthulhu
Cthulhu
BackshotWind
Cthulhu
Level 88
God Stats
3W - 1L
1,646 SR
Queue Stats
15W - 26L
1,424 Elo+
Party 2
Ares
Ares
NarcisSchizo
Ares
Level 126
God Stats
1W - 1L
1,248 SR
Queue Stats
16W - 23L
1,434 Elo+
Party 2
King Arthur
King Arthur
PeytonZerky
King Arthur
Level 92
God Stats
1W - 1L
1,253 SR
Queue Stats
32W - 51L
1,425 Elo+
Party 2
Ra
Ra
Torrva
Ra
Level 149
God Stats
6W - 5L
1,667 SR
Queue Stats
58W - 52L
1,555 Elo+
Solo
Izanami
Izanami
clappedyocheeks
Izanami
Level 109
God Stats
2W - 1L
1,496 SR
Queue Stats
18W - 34L
1,381 Elo+
Party 2
Team Averages
Level 113
1,462 SR
1,444 Elo+

VS

Team Averages
Level 106
1,535 SR
1,467 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Anime Legend
Arachne
Level 124
God Stats
24W - 14L
1,568 SR
Queue Stats
113W - 116L
1,393 Elo+
Party 1
Anubis
Anubis
TrainedGorilla
Anubis
Level 33
God Stats
1W - 2L
1,508 SR
Queue Stats
17W - 17L
1,557 Elo+
Solo
Ymir
Ymir
Wallybot215
Ymir
Level 128
God Stats
11W - 8L
1,599 SR
Queue Stats
289W - 306L
1,544 Elo+
Solo
Cupid
Cupid
xWicked Beauty
Cupid
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BackshotWind
Cthulhu
12
1 / 1 / 1
6,871
625
4,553
5,560
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 6
6,461
587
5,620
11,119
10,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
PeytonZerky
King Arthur
11
3 / 2 / 1
7,289
663
9,879
12,406
7,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
13
6 / 1 / 3
6,943
631
3,956
8,976
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 6
6,644
604
4,868
4,713
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
2 / 3 / 1
6,697
609
7,497
13,147
11,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
Anime Legend
Arachne
10
1 / 3 / 0
5,559
505
3,330
10,210
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 1 / 2
6,741
613
6,250
7,862
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 1
5,036
458
1,917
9,615
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 0
4,850
441
3,350
5,415
1,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
4
5
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
3
1
0.83
L
Arachne
Anime Legend
Arachne
1
3
0
0.33
W
Cthulhu
BackshotWind
Cthulhu
1
1
1
1.5
W
1
1
6
4
W
King Arthur
PeytonZerky
King Arthur
3
2
1
1.75
W
Ra
6
1
3
7.5
L
1
1
2
2
L
0
2
1
0.25
W
1
0
6
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,876
Damage
22,344
42,774
Taken
46,249
24,761
Mitigated
26,469
16,697
Healing
17,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,497
1,744
0
3,537
13,147
11,484
0
1,865
11,282
313
44,927
L
Arachne
Anime Legend
Arachne
3,330
1,745
0
5,710
10,210
3,738
0
2,494
7,636
0
41,035
W
Cthulhu
BackshotWind
Cthulhu
4,553
97
293
302
5,560
1,892
1,185
3,599
1,715
41,294
0
W
5,620
0
0
2,796
11,119
10,290
412
1,380
9,697
20,358
1,814
W
King Arthur
PeytonZerky
King Arthur
9,879
1,658
0
4,512
12,406
7,480
0
890
11,463
0
57,308
W
Ra
3,956
595
1,498
5,198
8,976
3,539
948
1,509
7,313
43,911
0
L
6,250
298
0
3,675
7,862
3,597
0
2,793
4,697
54,022
1,162
L
1,917
109
0
2,302
9,615
5,857
0
4,042
5,481
15,775
0
W
4,868
3,210
0
2,098
4,713
1,560
892
337
4,376
0
60,613
L
3,350
1,557
397
1,484
5,415
1,793
0
2,195
3,220
0
30,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,208
Gold Earned
28,883
426
Minions Killed
326
0
Camps Cleared
0
1,057,770
Distance Traveled
1,101,417
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,697
609
82
7
0
209,003
3
L
Arachne
5,559
505
62
6
0
265,789
0
W
Cthulhu
6,871
625
89
8
0
196,236
2
W
Ares
6,461
587
30
3
0
210,170
2
W
King Arthur
7,289
663
104
9
0
223,276
2
W
Ra
6,943
631
90
8
0
242,953
1
L
Anubis
6,741
613
118
11
0
215,154
2
L
Ymir
5,036
458
12
1
0
203,322
3
W
Izanami
6,644
604
113
10
0
185,135
0
L
Cupid
4,850
441
52
5
0
208,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role