Player Matchup

Maui
Maui
FracknCylon
Maui
Level 143
God Stats
5W - 3L
1,531 SR
Queue Stats
490W - 496L
1,474 Elo+
Solo
Chiron
Chiron
TwistedIQ
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,598 Elo+
Party 2
Charon
Charon
a_tu_izquierda1
Charon
Level 114
God Stats
15W - 5L
1,869 SR
Queue Stats
673W - 662L
1,458 Elo+
Solo
Arachne
Arachne
hundred71
Arachne
Level 124
God Stats
3W - 0L
1,728 SR
Queue Stats
64W - 54L
1,599 Elo+
Party 2
Skadi
Skadi
iNeeds2Feed2
Skadi
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,484 Elo+
Solo
Team Averages
Level 101
1,626 SR
1,522 Elo+

VS

Team Averages
Level 118
1,498 SR
1,503 Elo+
Hades
Hades
ANTtoFIRE
Hades
Level 135
God Stats
1W - 4L
1,263 SR
Queue Stats
243W - 258L
1,420 Elo+
Solo
Jing Wei
Jing Wei
Alexmackma
Jing Wei
Level 105
God Stats
1W - 3L
1,288 SR
Queue Stats
202W - 205L
1,475 Elo+
Party 3
Persephone
Persephone
DrFeelgewd
Persephone
Level 138
God Stats
2W - 2L
1,741 SR
Queue Stats
78W - 73L
1,576 Elo+
Party 1
Cerberus
Cerberus
NoObBiZKit
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,577 Elo+
Party 1
Vulcan
Vulcan
Thorshammerlava
Vulcan
Level 88
God Stats
4W - 2L
1,698 SR
Queue Stats
193W - 199L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 11
8,014
729
6,148
11,874
14,509
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
TwistedIQ
Chiron
13
4 / 5 / 9
8,224
748
14,064
13,161
6,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 1 / 12
9,804
891
7,501
8,218
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
hundred71
Arachne
14
6 / 6 / 7
8,318
756
7,353
16,341
17,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 7
8,754
796
11,209
8,559
3,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ANTtoFIRE
Hades
14
3 / 5 / 7
7,921
720
5,496
12,321
12,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
Alexmackma
Jing Wei
15
5 / 7 / 9
9,157
832
8,314
12,012
4,747
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
DrFeelgewd
Persephone
15
3 / 4 / 11
8,904
809
12,783
10,557
3,644
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
NoObBiZKit
Cerberus
13
1 / 5 / 10
8,088
735
7,716
18,232
18,492
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 2 / 7
9,916
901
14,826
6,821
3,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
62
22
Kills
18
18
Deaths
23
46
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hades
ANTtoFIRE
Hades
3
5
7
1.3
L
Jing Wei
Alexmackma
Jing Wei
5
7
9
1.36
L
Persephone
DrFeelgewd
Persephone
3
4
11
2.13
W
3
3
11
2.83
L
Cerberus
NoObBiZKit
Cerberus
1
5
10
1.2
L
6
2
7
4.75
W
Chiron
TwistedIQ
Chiron
4
5
9
1.7
W
5
1
12
11
W
Arachne
hundred71
Arachne
6
6
7
1.58
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,275
Damage
49,135
58,153
Taken
59,943
51,577
Mitigated
42,444
16,627
Healing
16,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
ANTtoFIRE
Hades
5,496
659
337
2,892
12,321
12,442
98
2,692
9,459
11,523
0
L
Jing Wei
Alexmackma
Jing Wei
8,314
7,428
206
293
12,012
4,747
220
3,461
8,367
0
16,975
L
Persephone
DrFeelgewd
Persephone
12,783
690
953
3,521
10,557
3,644
0
1,937
8,409
25,916
0
W
6,148
802
578
3,026
11,874
14,509
215
7,800
4,074
12,325
743
L
Cerberus
NoObBiZKit
Cerberus
7,716
676
806
4,877
18,232
18,492
46
3,869
14,237
16,462
0
L
14,826
8,268
1,468
1,216
6,821
3,119
0
1,279
5,450
35,587
216
W
Chiron
TwistedIQ
Chiron
14,064
3,920
2,369
2,203
13,161
6,515
90
9,873
3,259
0
25,987
W
7,501
1,094
627
1,648
8,218
9,581
393
4,529
3,689
24,965
0
W
Arachne
hundred71
Arachne
7,353
4,055
1,053
3,235
16,341
17,012
0
12,993
3,348
0
8,218
W
11,209
1,925
557
1,331
8,559
3,960
434
5,550
3,009
0
29,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,114
Gold Earned
43,986
120
Minions Killed
147
0
Camps Cleared
0
1,070,004
Distance Traveled
1,017,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,921
720
7
1
0
154,015
0
L
Jing Wei
9,157
832
23
2
0
208,724
0
L
Persephone
8,904
809
26
2
0
219,466
0
W
Maui
8,014
729
14
1
0
214,640
0
L
Cerberus
8,088
735
26
2
0
188,494
0
L
Vulcan
9,916
901
65
6
0
247,153
0
W
Chiron
8,224
748
29
3
0
215,571
0
W
Charon
9,804
891
28
3
0
204,766
0
W
Arachne
8,318
756
5
0
0
212,354
0
W
Skadi
8,754
796
44
4
0
222,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role