Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
EniQ
Neith
Level 167
God Stats
1W - 0L
1,210 SR
Queue Stats
93W - 58L
1,669 Elo+
Solo
King Arthur
King Arthur
RaulFlvz
King Arthur
Level 63
God Stats
116W - 140L
1,433 SR
Queue Stats
294W - 301L
1,472 Elo+
Solo
Janus
Janus
h_colonel
Janus
Level 126
God Stats
9W - 17L
1,470 SR
Queue Stats
830W - 860L
1,451 Elo+
Solo
The Morrigan
The Morrigan
omarxz11
The Morrigan
Level 104
God Stats
21W - 24L
1,455 SR
Queue Stats
230W - 193L
1,481 Elo+
Solo
Team Averages
Level 106
1,414 SR
1,515 Elo+

VS

Team Averages
Level 114
1,484 SR
1,493 Elo+
Ra
Ra
 
Ra
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DaveZillaa
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,474 Elo+
Solo
Cerberus
Cerberus
Marco2B
Cerberus
Level 126
God Stats
1W - 1L
1,716 SR
Queue Stats
10W - 9L
1,530 Elo+
Solo
Danzaburou
Danzaburou
Pueblo1890
Danzaburou
Level 49
God Stats
110W - 98L
1,495 SR
Queue Stats
187W - 231L
1,382 Elo+
Solo
Amaterasu
Amaterasu
jujudefruit11
Amaterasu
Level 148
God Stats
5W - 8L
1,212 SR
Queue Stats
300W - 286L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 1 / 3
5,717
572
2,337
6,542
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
EniQ
Neith
13
7 / 0 / 2
7,471
747
6,719
5,000
1,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

King Arthur
RaulFlvz
King Arthur
11
1 / 1 / 2
6,820
682
1,915
6,152
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
h_colonel
Janus
9
3 / 1 / 4
5,819
582
4,628
5,213
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
omarxz11
The Morrigan
10
1 / 0 / 6
6,173
617
2,178
5,919
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 2 / 0
5,930
593
4,256
6,432
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
6
1 / 2 / 0
4,470
447
1,123
3,186
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Marco2B
Cerberus
5
0 / 3 / 2
4,335
434
193
4,563
2,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Pueblo1890
Danzaburou
4
0 / 6 / 0
3,790
379
1,603
6,427
2,102
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
jujudefruit11
Amaterasu
5
1 / 0 / 0
4,238
424
747
3,265
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
3
3
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
3
2.5
L
Ra
 
Ra
1
2
0
0.5
L
Da Ji
1
2
0
0.5
W
Neith
EniQ
Neith
7
0
2
8
L
Cerberus
Marco2B
Cerberus
0
3
2
0.33
L
Danzaburou
Pueblo1890
Danzaburou
0
6
0
0
W
King Arthur
RaulFlvz
King Arthur
1
1
2
2
W
Janus
h_colonel
Janus
3
1
4
5
L
Amaterasu
jujudefruit11
Amaterasu
1
0
0
1
W
The Morrigan
omarxz11
The Morrigan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,777
Damage
7,922
28,826
Taken
23,873
15,014
Mitigated
9,912
8,732
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,337
424
0
2,260
6,542
5,388
83
879
5,552
13,497
0
L
Ra
 
Ra
4,256
439
240
1,765
6,432
2,662
0
2,209
4,043
42,186
2,168
L
Da Ji
1,123
265
0
542
3,186
1,046
0
476
2,670
0
4,816
W
Neith
EniQ
Neith
6,719
2,926
0
1,856
5,000
1,965
4,233
314
4,646
0
62,354
L
Cerberus
Marco2B
Cerberus
193
0
0
815
4,563
2,667
0
1,549
2,974
3,809
0
L
Danzaburou
Pueblo1890
Danzaburou
1,603
874
0
92
6,427
2,102
0
2,440
3,778
0
9,546
W
King Arthur
RaulFlvz
King Arthur
1,915
450
0
408
6,152
4,271
0
0
6,152
0
45,818
W
Janus
h_colonel
Janus
4,628
77
0
1,130
5,213
1,394
638
1,156
3,899
35,380
0
L
Amaterasu
jujudefruit11
Amaterasu
747
268
0
813
3,265
1,435
0
1,368
1,817
217
4,222
W
The Morrigan
omarxz11
The Morrigan
2,178
457
0
3,078
5,919
1,996
1,052
1,340
4,309
33,872
1,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,000
Gold Earned
22,763
340
Minions Killed
133
0
Camps Cleared
0
961,365
Distance Traveled
605,110
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,717
572
24
2
0
204,623
0
L
Ra
5,930
593
94
9
0
213,033
0
L
Da Ji
4,470
447
7
1
0
86,315
0
W
Neith
7,471
747
101
10
0
169,354
0
L
Cerberus
4,335
434
3
0
0
103,705
0
L
Danzaburou
3,790
379
20
2
0
110,242
0
W
King Arthur
6,820
682
85
9
0
192,446
0
W
Janus
5,819
582
56
6
0
198,559
0
L
Amaterasu
4,238
424
9
1
0
91,815
0
W
The Morrigan
6,173
617
74
7
0
196,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role