Player Matchup

Rama
Rama
BloodstainedRose
Rama
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,357 Elo+
Party 2
Hercules
Hercules
CreepItOut
Hercules
Level 175
God Stats
1W - 0L
1,774 SR
Queue Stats
52W - 65L
1,475 Elo+
Party 2
Hera
Hera
DannyGamer
Hera
Level 200
God Stats
3W - 0L
1,799 SR
Queue Stats
297W - 302L
1,574 Elo+
Party 3
Hel
Hel
MIGUELEX0102
Hel
Level 154
God Stats
1W - 1L
1,282 SR
Queue Stats
100W - 102L
1,557 Elo+
Party 3
Amaterasu
Amaterasu
shadowacey
Amaterasu
Level 108
God Stats
1W - 1L
1,673 SR
Queue Stats
6W - 32L
1,042 Elo+
Party 2
Team Averages
Level 143
1,606 SR
1,401 Elo+

VS

Team Averages
Level 145
1,577 SR
1,534 Elo+
Hades
Hades
BoBuchanan615
Hades
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
301W - 306L
1,529 Elo+
Party 1
Hel
Hel
PropsG
Hel
Level 155
God Stats
2W - 3L
1,247 SR
Queue Stats
321W - 262L
1,581 Elo+
Solo
Jormungandr
Jormungandr
SoYam
Jormungandr
Level 149
God Stats
4W - 2L
1,897 SR
Queue Stats
86W - 81L
1,492 Elo+
Solo
Sol
Sol
StephanStv
Sol
Level 125
God Stats
2W - 3L
1,743 SR
Queue Stats
249W - 221L
1,555 Elo+
Solo
Geb
Geb
ill-Dizzy
Geb
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 33L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 14
8,432
703
11,820
12,364
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
CreepItOut
Hercules
18
6 / 2 / 9
10,896
908
17,054
29,763
30,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
6 / 1 / 11
10,519
877
16,993
9,876
4,581
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 4 / 11
9,736
811
12,518
14,667
7,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
shadowacey
Amaterasu
17
5 / 3 / 12
10,119
843
9,806
23,042
21,974
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 8
9,330
778
15,391
14,480
11,451
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hel
PropsG
Hel
10
0 / 9 / 5
7,181
598
265
10,222
4,797
Jormungandr
SoYam
Jormungandr
18
7 / 3 / 5
10,175
848
15,818
19,132
24,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 3 / 10
8,870
739
20,541
15,023
8,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 7
8,784
732
14,442
16,601
18,135
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
49
21
Kills
14
14
Deaths
22
57
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
4
14
1.75
L
4
3
8
2.67
W
Hercules
CreepItOut
Hercules
6
2
9
5.25
W
6
1
11
11.5
W
4
4
11
2.38
L
Hel
PropsG
Hel
0
9
5
0.28
L
Jormungandr
SoYam
Jormungandr
7
3
5
3.17
L
2
3
10
2.33
L
1
4
7
1.13
W
Amaterasu
shadowacey
Amaterasu
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,191
Damage
66,457
89,712
Taken
75,458
69,799
Mitigated
67,740
53,512
Healing
22,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,820
8,049
452
1,373
12,364
5,278
3,528
11,262
722
0
16,536
L
15,391
543
1,592
3,049
14,480
11,451
0
4,365
9,896
31,147
643
W
Hercules
CreepItOut
Hercules
17,054
4,889
858
16,228
29,763
30,114
221
17,346
11,745
205
31,668
W
16,993
5,014
3,009
2,024
9,876
4,581
1,682
7,797
1,931
31,858
2,126
W
12,518
655
13,441
7,723
14,667
7,852
652
11,084
3,367
25,248
899
L
Hel
PropsG
Hel
265
265
613
199
10,222
4,797
0
3,635
6,405
775
0
L
Jormungandr
SoYam
Jormungandr
15,818
5,346
1,165
5,028
19,132
24,682
0
8,198
10,753
24,825
1,994
L
20,541
6,128
1,087
6,171
15,023
8,675
0
4,662
10,316
38,422
928
L
14,442
1,477
1,916
1,402
16,601
18,135
0
7,948
8,378
23,421
0
W
Amaterasu
shadowacey
Amaterasu
9,806
3,451
637
7,767
23,042
21,974
1,701
14,157
8,219
275
17,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,702
Gold Earned
44,340
128
Minions Killed
117
0
Camps Cleared
0
1,207,715
Distance Traveled
1,089,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,432
703
22
2
0
220,838
0
L
Hades
9,330
778
40
3
0
264,062
0
W
Hercules
10,896
908
33
3
0
270,063
0
W
Hera
10,519
877
37
3
0
215,228
0
W
Hel
9,736
811
21
2
0
251,450
0
L
Hel
7,181
598
0
0
0
122,282
0
L
Jormungandr
10,175
848
18
2
0
240,434
0
L
Sol
8,870
739
39
3
0
229,097
0
L
Geb
8,784
732
20
2
0
233,131
0
W
Amaterasu
10,119
843
15
1
0
250,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role