Player Matchup

Odin
Odin
Afroferyl8964
Odin
Level 102
God Stats
3W - 0L
1,871 SR
Queue Stats
185W - 220L
1,441 Elo+
Solo
Bacchus
Bacchus
HysteriaHaze
Bacchus
Level 153
God Stats
1W - 2L
1,338 SR
Queue Stats
61W - 48L
1,518 Elo+
Party 1
Baron Samedi
Baron Samedi
Phantom2210
Baron Samedi
Level 138
God Stats
2W - 0L
1,688 SR
Queue Stats
67W - 58L
1,477 Elo+
Party 1
Loki
Loki
Zer00AndTen
Loki
Level 128
God Stats
3W - 2L
1,594 SR
Queue Stats
62W - 52L
1,504 Elo+
Solo
Xbalanque
Xbalanque
xTheMidasTouchx
Xbalanque
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,490 Elo+
Party 1
Team Averages
Level 134
1,598 SR
1,486 Elo+

VS

Team Averages
Level 101
1,529 SR
1,446 Elo+
Sun Wukong
Sun Wukong
Ambrose7
Sun Wukong
Level 52
God Stats
5W - 4L
1,555 SR
Queue Stats
81W - 86L
1,374 Elo+
Solo
Hachiman
Hachiman
MaabeeRick
Hachiman
Level 129
God Stats
3W - 3L
1,412 SR
Queue Stats
217W - 197L
1,471 Elo+
Solo
Nu Wa
Nu Wa
botorbttm
Nu Wa
Level 121
God Stats
31W - 19L
1,635 SR
Queue Stats
166W - 176L
1,493 Elo+
Solo
Awilix
Awilix
iAmDrogg3
Awilix
Level 124
God Stats
4W - 6L
1,470 SR
Queue Stats
98W - 86L
1,518 Elo+
Solo
Bacchus
Bacchus
xXMFFADEXx
Bacchus
Level 80
God Stats
5W - 7L
1,572 SR
Queue Stats
107W - 98L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,988
437
3,754
10,950
9,529
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
HysteriaHaze
Bacchus
13
5 / 1 / 6
8,572
536
8,882
13,618
17,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
Phantom2210
Baron Samedi
15
1 / 1 / 6
8,674
542
7,154
6,491
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
5 / 0 / 3
8,513
532
8,440
13,910
5,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
xTheMidasTouchx
Xbalanque
13
4 / 3 / 8
7,685
480
11,212
12,715
4,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ambrose7
Sun Wukong
14
2 / 2 / 1
9,289
581
9,935
15,522
13,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hachiman
MaabeeRick
Hachiman
12
2 / 6 / 1
7,556
472
10,796
14,286
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
botorbttm
Nu Wa
15
0 / 0 / 3
9,046
565
9,256
3,899
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
iAmDrogg3
Awilix
14
3 / 3 / 0
8,333
521
3,243
13,375
6,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
xXMFFADEXx
Bacchus
12
0 / 4 / 3
7,668
479
5,260
15,553
16,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
7
7
Deaths
15
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Sun Wukong
Ambrose7
Sun Wukong
2
2
1
1.25
W
Bacchus
HysteriaHaze
Bacchus
5
1
6
8
L
Hachiman
MaabeeRick
Hachiman
2
6
1
0.42
W
Baron Samedi
Phantom2210
Baron Samedi
1
1
6
4
W
5
0
3
6.5
L
Nu Wa
botorbttm
Nu Wa
0
0
3
1.5
L
Awilix
iAmDrogg3
Awilix
3
3
0
1
W
Xbalanque
xTheMidasTouchx
Xbalanque
4
3
8
2.67
L
Bacchus
xXMFFADEXx
Bacchus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,442
Damage
38,490
57,684
Taken
62,635
40,381
Mitigated
43,004
20,871
Healing
15,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,754
1,086
155
2,314
10,950
9,529
0
713
10,094
0
37,827
L
Sun Wukong
Ambrose7
Sun Wukong
9,935
2,924
0
4,459
15,522
13,233
163
1,145
14,317
116
69,573
W
Bacchus
HysteriaHaze
Bacchus
8,882
1,142
0
3,655
13,618
17,951
0
3,845
9,521
27,117
2,006
L
Hachiman
MaabeeRick
Hachiman
10,796
6,247
0
3,872
14,286
4,964
0
5,544
8,582
0
63,567
W
Baron Samedi
Phantom2210
Baron Samedi
7,154
180
1,332
2,016
6,491
3,044
0
2,812
3,416
73,265
666
W
8,440
1,137
0
5,666
13,910
5,526
0
1,714
12,004
0
77,799
L
Nu Wa
botorbttm
Nu Wa
9,256
2,112
0
805
3,899
1,297
793
745
3,050
69,735
2,018
L
Awilix
iAmDrogg3
Awilix
3,243
868
0
2,998
13,375
6,582
0
2,954
10,193
0
64,167
W
Xbalanque
xTheMidasTouchx
Xbalanque
11,212
3,599
0
5,733
12,715
4,331
0
4,313
8,118
0
63,480
L
Bacchus
xXMFFADEXx
Bacchus
5,260
857
0
3,396
15,553
16,928
0
4,387
11,054
24,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,432
Gold Earned
41,892
449
Minions Killed
455
0
Camps Cleared
0
1,609,569
Distance Traveled
1,604,528
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,988
437
54
3
0
280,090
6
L
Sun Wukong
9,289
581
113
7
0
305,245
4
W
Bacchus
8,572
536
29
2
0
350,063
1
L
Hachiman
7,556
472
81
5
0
285,751
0
W
Baron Samedi
8,674
542
154
10
0
316,273
0
W
Loki
8,513
532
117
7
0
369,711
0
L
Nu Wa
9,046
565
136
9
0
345,983
6
L
Awilix
8,333
521
97
6
0
366,625
4
W
Xbalanque
7,685
480
95
6
0
293,432
0
L
Bacchus
7,668
479
28
2
0
300,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role