Player Matchup

Sylvanus
Sylvanus
Just-Gorg
Sylvanus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,396 Elo+
Party 3
Poseidon
Poseidon
Lula54
Poseidon
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 39L
1,372 Elo+
Party 3
Nut
Nut
ScOp--Heatwave
Nut
Level 26
God Stats
0W - 1L
1,499 SR
Queue Stats
23W - 27L
1,204 Elo+
Party 3
Arachne
Arachne
TheJesterKilller
Arachne
Level 60
God Stats
0W - 1L
1,510 SR
Queue Stats
0W - 4L
1,206 Elo+
Party 2
Ra
Ra
sharkishrone
Ra
Level 82
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 2L
1,300 Elo+
Party 2
Team Averages
Level 47
1,471 SR
1,296 Elo+

VS

Team Averages
Level 58
1,555 SR
1,421 Elo+
Geb
Geb
BKRandy813
Geb
Level 22
God Stats
3W - 6L
1,402 SR
Queue Stats
51W - 62L
1,412 Elo+
Party 1
Arachne
Arachne
Goldenprophet00
Arachne
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 35L
1,335 Elo+
Party 1
Anubis
Anubis
PainandFire
Anubis
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 107L
1,426 Elo+
Party 1
Vamana
Vamana
WZX-Silvexz
Vamana
Level 128
God Stats
14W - 14L
1,535 SR
Queue Stats
461W - 418L
1,509 Elo+
Solo
Jing Wei
Jing Wei
zProst112
Jing Wei
Level 40
God Stats
3W - 3L
1,839 SR
Queue Stats
94W - 114L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Just-Gorg
Sylvanus
11
1 / 0 / 0
7,240
517
3,609
12,423
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Lula54
Poseidon
12
0 / 3 / 2
6,867
491
4,355
8,042
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 1 / 1
6,323
452
5,060
5,771
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 1
7,630
545
4,801
9,778
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 1
7,456
533
4,457
9,600
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,864
490
2,671
11,769
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 1
5,854
418
1,610
12,194
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
15
6 / 1 / 0
8,596
614
10,372
8,701
4,892
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
15
3 / 2 / 0
8,780
627
7,208
11,961
7,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
zProst112
Jing Wei
12
0 / 0 / 2
6,659
476
5,886
3,987
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
9
9
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
0
1
1
0.5
L
Sylvanus
Just-Gorg
Sylvanus
1
0
0
1
L
Poseidon
Lula54
Poseidon
0
3
2
0.33
W
Anubis
6
1
0
6
L
0
1
1
0.5
L
3
2
1
1.75
W
Vamana
3
2
0
1.5
L
1
3
1
0.5
W
Jing Wei
zProst112
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,282
Damage
27,747
45,614
Taken
48,612
22,875
Mitigated
26,698
16,218
Healing
17,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,671
154
0
2,651
11,769
7,679
0
2,739
9,030
26,284
503
W
1,610
1,039
0
4,578
12,194
5,119
15
1,135
11,011
0
37,817
L
Sylvanus
Just-Gorg
Sylvanus
3,609
1,685
1,087
5,414
12,423
10,946
435
3,080
9,343
34,328
0
L
Poseidon
Lula54
Poseidon
4,355
750
0
1,002
8,042
3,298
0
0
7,436
34,889
637
W
Anubis
10,372
565
0
5,313
8,701
4,892
0
3,417
5,165
83,564
1,833
L
5,060
3,253
0
1,815
5,771
2,330
700
1,890
3,881
0
46,579
L
4,801
4,198
0
3,484
9,778
3,600
0
2,071
7,624
0
42,994
W
Vamana
7,208
2,986
0
3,447
11,961
7,664
0
3,773
7,630
0
76,844
L
4,457
560
72
3,344
9,600
2,701
325
5,883
3,717
56,489
0
W
Jing Wei
zProst112
Jing Wei
5,886
2,892
0
1,474
3,987
1,344
0
608
3,379
0
56,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,516
Gold Earned
36,753
375
Minions Killed
491
0
Camps Cleared
0
1,402,850
Distance Traveled
1,451,214
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,864
490
34
2
0
304,595
0
W
Arachne
5,854
418
59
4
0
325,942
0
L
Sylvanus
7,240
517
45
3
0
230,327
2
L
Poseidon
6,867
491
78
6
0
263,013
0
W
Anubis
8,596
614
143
10
0
277,830
0
L
Nut
6,323
452
83
6
0
270,780
0
L
Arachne
7,630
545
72
5
0
354,223
0
W
Vamana
8,780
627
135
10
0
258,752
0
L
Ra
7,456
533
97
7
0
284,507
0
W
Jing Wei
6,659
476
120
9
0
284,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role