Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Gold II
 
Eset
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 169
1,500 SR
1,500 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 99
1,601 SR
1,946 MMR
Horus
Horus
Platinum V
Agent7071
Horus
Platinum V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,775 MMR
Solo
Chiron
Chiron
Platinum I
CapoSays
Chiron
Platinum I
Level 63
God Stats
0W - 3L
1,596 SR
Queue Stats
96W - 96L
2,096 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum II
SchutteD
Morgan Le Fay
Platinum II
Level 86
God Stats
4W - 3L
1,707 SR
Queue Stats
89W - 88L
1,968 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 0 / 5
7,821
978
7,261
3,804
2,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
 
Cthulhu
13
4 / 0 / 6
7,455
932
8,030
10,779
9,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eset
 
Eset
12
1 / 0 / 9
6,977
872
4,838
6,324
2,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeThothHerculesAchillesAgni

VS

Bans
Ne ZhaAresThorAthenaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Agent7071
Horus
9
0 / 4 / 0
5,332
667
2,347
9,905
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
CapoSays
Chiron
10
0 / 3 / 0
5,686
711
4,699
7,087
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Morgan Le Fay
SchutteD
Morgan Le Fay
10
0 / 3 / 0
5,476
685
4,127
6,438
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
5
7.5
W
Cthulhu
 
Cthulhu
4
0
6
7
W
Eset
 
Eset
1
0
9
5.5
L
Horus
Agent7071
Horus
0
4
0
0
L
Chiron
CapoSays
Chiron
0
3
0
0
L
Morgan Le Fay
SchutteD
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,129
Damage
11,173
20,907
Taken
23,430
14,511
Mitigated
11,100
8,562
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,261
2,989
0
534
3,804
2,070
1,965
968
2,800
0
32,647
W
Cthulhu
 
Cthulhu
8,030
420
439
3,975
10,779
9,474
0
2,201
8,404
24,707
1,409
W
Eset
 
Eset
4,838
447
386
3,228
6,324
2,967
643
808
5,445
32,447
0
L
Horus
Agent7071
Horus
2,347
1,281
168
1,368
9,905
5,945
0
4,310
4,667
0
7,881
L
Chiron
CapoSays
Chiron
4,699
1,300
396
984
7,087
2,658
0
4,214
2,388
0
23,373
L
Morgan Le Fay
SchutteD
Morgan Le Fay
4,127
525
0
1,248
6,438
2,497
0
2,685
3,381
14,977
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,253
Gold Earned
16,494
138
Minions Killed
77
0
Camps Cleared
0
529,329
Distance Traveled
467,674
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,821
978
52
7
0
167,503
0
W
Cthulhu
7,455
932
33
4
0
195,073
0
W
Eset
6,977
872
53
7
0
166,753
2
L
Horus
5,332
667
15
2
0
136,108
0
L
Chiron
5,686
711
39
5
0
154,006
0
L
Morgan Le Fay
5,476
685
23
3
0
177,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role