Player Matchup

Arachne
Arachne
AnimusVil3pc
Arachne
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,356 Elo+
Solo
Chronos
Chronos
Godzdayum
Chronos
Level 55
God Stats
1W - 1L
1,781 SR
Queue Stats
6W - 7L
1,586 Elo+
Party 1
Fafnir
Fafnir
Pologofister
Fafnir
Level 89
God Stats
1W - 2L
1,609 SR
Queue Stats
20W - 21L
1,475 Elo+
Party 1
Bellona
Bellona
Quigs90
Bellona
Level 42
God Stats
7W - 4L
1,626 SR
Queue Stats
23W - 27L
1,415 Elo+
Party 1
Medusa
Medusa
loneNoble
Medusa
Level 101
God Stats
0W - 2L
1,732 SR
Queue Stats
20W - 20L
1,475 Elo+
Party 1
Team Averages
Level 86
1,649 SR
1,462 Elo+

VS

Team Averages
Level 129
1,575 SR
1,480 Elo+
Cthulhu
Cthulhu
DaDastardlyDonut
Cthulhu
Level 168
God Stats
7W - 4L
1,535 SR
Queue Stats
21W - 19L
1,489 Elo+
Party 2
Bacchus
Bacchus
DarklordRevan95
Bacchus
Level 124
God Stats
3W - 1L
1,587 SR
Queue Stats
335W - 340L
1,438 Elo+
Party 2
Thor
Thor
El_YaYo_PR
Thor
Level 107
God Stats
141W - 109L
1,609 SR
Queue Stats
221W - 196L
1,525 Elo+
Party 3
Sol
Sol
MaabeeRick
Sol
Level 129
God Stats
45W - 31L
1,570 SR
Queue Stats
623W - 591L
1,448 Elo+
Solo
Chernobog
Chernobog
que_tu_hacias_og
Chernobog
Level 117
God Stats
152W - 142L
1,575 SR
Queue Stats
254W - 240L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AnimusVil3pc
Arachne
3
0 / 0 / 0
3,223
403
403
2,861
921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chronos
Godzdayum
Chronos
7
0 / 4 / 0
3,898
487
2,733
6,205
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
8
0 / 0 / 0
4,809
601
1,331
3,847
3,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Quigs90
Bellona
7
0 / 1 / 0
4,213
527
1,744
5,931
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
loneNoble
Medusa
8
0 / 1 / 0
4,057
507
3,492
4,031
1,394
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,356
545
3,554
4,392
3,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
4,557
570
1,781
5,375
3,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 1
5,044
631
1,454
5,974
2,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 2
5,807
726
5,513
5,161
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
9
1 / 0 / 1
4,719
590
1,977
2,628
874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
6
6
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
AnimusVil3pc
Arachne
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
3
0
1
3.5
L
Chronos
Godzdayum
Chronos
0
4
0
0
W
2
0
2
3
L
Fafnir
0
0
0
0
L
Bellona
Quigs90
Bellona
0
1
0
0
L
Medusa
loneNoble
Medusa
0
1
0
0
W
Chernobog
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,703
Damage
14,279
22,875
Taken
23,530
12,143
Mitigated
11,651
5,731
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AnimusVil3pc
Arachne
403
291
49
345
2,861
921
0
957
1,904
0
5,739
W
3,554
91
0
1,061
4,392
3,284
0
0
4,094
20,545
812
W
1,781
379
74
1,099
5,375
3,718
0
1,071
4,304
14,126
1,189
W
1,454
237
0
3,824
5,974
2,112
0
451
5,523
0
34,592
L
Chronos
Godzdayum
Chronos
2,733
1,410
0
882
6,205
1,954
0
4,430
1,775
21,234
923
W
5,513
2,368
0
3,495
5,161
1,663
869
2,215
2,946
41,499
4,926
L
Fafnir
1,331
523
0
1,433
3,847
3,703
0
851
2,996
10,416
0
L
Bellona
Quigs90
Bellona
1,744
640
0
1,654
5,931
4,171
0
2,801
2,493
0
20,540
L
Medusa
loneNoble
Medusa
3,492
1,766
0
1,368
4,031
1,394
0
750
3,281
0
35,366
W
Chernobog
1,977
1,396
0
1,388
2,628
874
0
260
2,368
0
34,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,200
Gold Earned
24,483
148
Minions Killed
254
0
Camps Cleared
0
655,518
Distance Traveled
757,499
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,223
403
9
1
0
74,561
0
W
Cthulhu
4,356
545
33
4
0
145,610
0
W
Bacchus
4,557
570
18
2
0
142,405
3
W
Thor
5,044
631
60
8
0
178,052
1
L
Chronos
3,898
487
30
4
0
139,578
0
W
Sol
5,807
726
82
10
0
148,479
0
L
Fafnir
4,809
601
21
3
0
177,066
1
L
Bellona
4,213
527
25
3
0
111,725
0
L
Medusa
4,057
507
63
8
0
152,588
0
W
Chernobog
4,719
590
61
8
0
142,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role