Player Matchup

Cthulhu
Cthulhu
Gold IV
Fernkelz_
Cthulhu
Gold IV
Level 134
God Stats
102W - 60L
1,771 SR
Queue Stats
311W - 309L
1,425 MMR
Party 1
Anhur
Anhur
Gold V
Titoroc12
Anhur
Gold V
Level 128
God Stats
67W - 56L
1,552 SR
Queue Stats
118W - 102L
1,399 MMR
Party 1
Jormungandr
Jormungandr
Gold II
l2obinson
Jormungandr
Gold II
Level 154
God Stats
102W - 77L
1,583 SR
Queue Stats
154W - 133L
1,621 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,635 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,635 SR
1,490 MMR
Thanatos
Thanatos
Gold IV
GO4Tness
Thanatos
Gold IV
Level 198
God Stats
6W - 6L
1,850 SR
Queue Stats
377W - 426L
1,480 MMR
Solo
Xbalanque
Xbalanque
Gold IV
GrandmasterDabs
Xbalanque
Gold IV
Level 123
God Stats
5W - 3L
1,797 SR
Queue Stats
94W - 116L
1,490 MMR
Solo
Nu Wa
Nu Wa
Bronze III
KingKasch
Nu Wa
Bronze III
Level 122
God Stats
2W - 3L
1,257 SR
Queue Stats
2W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fernkelz_
Cthulhu
17
7 / 1 / 6
11,367
758
12,895
11,868
11,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
Titoroc12
Anhur
16
5 / 0 / 8
11,339
756
10,769
13,783
5,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
l2obinson
Jormungandr
16
2 / 2 / 7
11,005
734
9,098
12,909
12,115
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AthenaZeusVulcanBaron Samedi

VS

Bans
AchillesHeraGebBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GO4Tness
Thanatos
15
3 / 4 / 0
9,938
663
7,446
13,430
9,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
GrandmasterDabs
Xbalanque
12
0 / 6 / 1
8,463
564
9,148
14,866
6,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
KingKasch
Nu Wa
14
0 / 4 / 2
9,566
638
9,751
10,232
3,701
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
3
3
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fernkelz_
Cthulhu
7
1
6
10
L
Thanatos
GO4Tness
Thanatos
3
4
0
0.75
L
Xbalanque
GrandmasterDabs
Xbalanque
0
6
1
0.08
L
Nu Wa
KingKasch
Nu Wa
0
4
2
0.25
W
Anhur
Titoroc12
Anhur
5
0
8
9
W
Jormungandr
l2obinson
Jormungandr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,762
Damage
26,345
38,560
Taken
38,528
29,020
Mitigated
19,348
13,997
Healing
5,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fernkelz_
Cthulhu
12,895
622
195
4,103
11,868
11,468
0
3,697
8,171
48,528
3,701
L
Thanatos
GO4Tness
Thanatos
7,446
1,028
0
4,035
13,430
9,606
0
5,014
7,830
0
17,607
L
Xbalanque
GrandmasterDabs
Xbalanque
9,148
6,132
0
670
14,866
6,041
0
8,317
5,863
0
33,056
L
Nu Wa
KingKasch
Nu Wa
9,751
3,430
231
279
10,232
3,701
87
4,262
5,552
49,044
0
W
Anhur
Titoroc12
Anhur
10,769
7,599
0
6,681
13,783
5,437
2,455
3,377
10,406
0
65,267
W
Jormungandr
l2obinson
Jormungandr
9,098
1,212
0
3,018
12,909
12,115
16
3,099
9,789
38,579
4,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,711
Gold Earned
27,967
221
Minions Killed
133
0
Camps Cleared
0
877,704
Distance Traveled
703,062
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,367
758
62
4
0
315,267
1
L
Thanatos
9,938
663
19
1
0
237,487
0
L
Xbalanque
8,463
564
37
2
0
214,697
0
L
Nu Wa
9,566
638
77
5
0
250,878
2
W
Anhur
11,339
756
87
6
0
283,022
2
W
Jormungandr
11,005
734
72
5
0
279,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role