Player Matchup

Thoth
Thoth
Gold II
AkillaJohn
Thoth
Gold II
Level 156
God Stats
2W - 5L
1,343 SR
Queue Stats
425W - 457L
1,530 MMR
Solo
Chiron
Chiron
Silver I
RedSauzz
Chiron
Silver I
Level 67
God Stats
2W - 1L
1,487 SR
Queue Stats
3W - 5L
1,565 MMR
Solo
King Arthur
King Arthur
Gold III
thechubakabra
King Arthur
Gold III
Level 159
God Stats
4W - 3L
1,719 SR
Queue Stats
34W - 35L
1,513 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,516 SR
1,536 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,555 SR
1,431 MMR
Chaac
Chaac
Silver I
BarefootGiant
Chaac
Silver I
Level 66
God Stats
49W - 49L
1,554 SR
Queue Stats
56W - 66L
1,218 MMR
Party 1
Merlin
Merlin
Silver II
HarryBravo
Merlin
Silver II
Level 159
God Stats
1W - 3L
1,572 SR
Queue Stats
158W - 179L
1,574 MMR
Solo
Thanatos
Thanatos
Gold II
Koochey
Thanatos
Gold II
Level 100
God Stats
10W - 8L
1,538 SR
Queue Stats
67W - 71L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
4 / 0 / 9
9,615
801
10,399
7,980
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
RedSauzz
Chiron
15
5 / 0 / 8
9,832
819
8,313
9,041
3,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
thechubakabra
King Arthur
15
7 / 1 / 8
10,137
845
12,478
13,875
10,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
AresAthenaKuzenboNe ZhaSurtr

VS

Bans
CthulhuAchillesBake KujiraAtlasHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,825
652
8,463
15,352
15,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
HarryBravo
Merlin
13
0 / 4 / 1
8,010
668
9,770
9,659
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
Koochey
Thanatos
11
0 / 7 / 1
7,011
584
5,388
11,896
4,320
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
16
Kills
1
1
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
4
0
9
8.5
L
1
5
0
0.2
L
Merlin
HarryBravo
Merlin
0
4
1
0.13
L
Thanatos
Koochey
Thanatos
0
7
1
0.07
W
Chiron
RedSauzz
Chiron
5
0
8
9
W
King Arthur
thechubakabra
King Arthur
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,190
Damage
23,621
30,896
Taken
36,907
17,137
Mitigated
22,792
11,272
Healing
6,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
10,399
236
0
984
7,980
2,896
1,228
1,684
5,441
34,665
0
L
8,463
385
151
2,255
15,352
15,253
0
3,120
11,128
0
28,774
L
Merlin
HarryBravo
Merlin
9,770
409
0
1,036
9,659
3,219
0
3,252
5,802
37,415
0
L
Thanatos
Koochey
Thanatos
5,388
482
0
2,636
11,896
4,320
0
2,823
8,256
0
15,655
W
Chiron
RedSauzz
Chiron
8,313
2,470
946
3,360
9,041
3,667
1,419
2,243
6,209
0
41,763
W
King Arthur
thechubakabra
King Arthur
12,478
2,181
0
5,982
13,875
10,574
226
4,055
8,556
652
35,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,584
Gold Earned
22,846
167
Minions Killed
120
0
Camps Cleared
0
729,442
Distance Traveled
647,078
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,615
801
62
5
0
237,459
0
L
Chaac
7,825
652
25
2
0
230,730
0
L
Merlin
8,010
668
74
6
0
206,065
0
L
Thanatos
7,011
584
21
2
0
210,283
0
W
Chiron
9,832
819
72
6
0
242,763
0
W
King Arthur
10,137
845
33
3
0
249,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role