Player Matchup

Cerberus
Cerberus
TheGodlySenju
Cerberus
Level 13
God Stats
2W - 2L
1,656 SR
Queue Stats
11W - 8L
1,519 Elo+
Party 1
Anubis
Anubis
johnnyboii_1559
Anubis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,397 Elo+
Party 1
Fenrir
Fenrir
zeropikachu
Fenrir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,476 Elo+
Party 1
Team Averages
Level 37
1,552 SR
1,464 Elo+

VS

Team Averages
Level 121
1,691 SR
1,518 Elo+
Cthulhu
Cthulhu
MarneAngel
Cthulhu
Level 137
God Stats
26W - 10L
1,887 SR
Queue Stats
131W - 135L
1,514 Elo+
Party 2
Anubis
Anubis
MoonChild420333
Anubis
Level 100
God Stats
2W - 0L
1,507 SR
Queue Stats
32W - 28L
1,521 Elo+
Solo
Nike
Nike
YoungGuN565
Nike
Level 127
God Stats
21W - 18L
1,681 SR
Queue Stats
142W - 140L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TheGodlySenju
Cerberus
10
1 / 6 / 3
7,078
643
4,760
14,232
9,210
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 6 / 4
7,083
644
4,814
8,297
4,218
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
12
3 / 4 / 2
7,549
686
9,355
13,111
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MarneAngel
Cthulhu
15
7 / 0 / 8
9,810
892
10,568
10,493
10,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 7
8,249
750
9,659
9,003
4,606
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
8 / 1 / 7
9,544
868
8,930
10,099
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
4
Kills
16
16
Deaths
5
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MarneAngel
Cthulhu
7
0
8
11
W
1
4
7
1.13
L
Cerberus
TheGodlySenju
Cerberus
1
6
3
0.42
W
8
1
7
11.5
L
0
6
4
0.33
L
Fenrir
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,929
Damage
29,157
35,640
Taken
29,595
22,571
Mitigated
22,844
5,058
Healing
6,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MarneAngel
Cthulhu
10,568
884
360
3,310
10,493
10,544
355
3,915
6,374
34,545
2,486
W
9,659
901
0
1,906
9,003
4,606
699
2,067
6,700
41,970
1,186
L
Cerberus
TheGodlySenju
Cerberus
4,760
668
0
2,547
14,232
9,210
0
8,392
5,808
19,365
356
W
8,930
589
0
1,321
10,099
7,694
579
4,256
5,680
0
21,415
L
4,814
369
0
1,118
8,297
4,218
0
3,998
4,249
19,855
0
L
Fenrir
9,355
3,236
0
1,393
13,111
9,143
0
6,420
6,669
0
18,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,710
Gold Earned
27,603
93
Minions Killed
141
0
Camps Cleared
0
548,090
Distance Traveled
578,404
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,810
892
53
5
0
199,289
4
W
Anubis
8,249
750
58
5
0
165,148
0
L
Cerberus
7,078
643
40
4
0
176,574
0
W
Nike
9,544
868
30
3
0
213,967
4
L
Anubis
7,083
644
28
3
0
158,105
0
L
Fenrir
7,549
686
25
2
0
213,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role