Player Matchup

Heimdallr
Heimdallr
Ackley1106
Heimdallr
Level 6
God Stats
0W - 1L
1,781 SR
Queue Stats
2W - 3L
1,784 Elo+
Party 1
Danzaburou
Danzaburou
DigBick2284
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,784 Elo+
Party 1
Sobek
Sobek
OverLordBat
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,835 Elo+
Party 1
Team Averages
Level 43
1,594 SR
1,801 Elo+

VS

Team Averages
Level 18
1,425 SR
1,774 Elo+
Achilles
Achilles
Ronychanuwusama
Achilles
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,763 Elo+
Party 2
Ah Puch
Ah Puch
darkshadow274
Ah Puch
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,818 Elo+
Party 2
Sobek
Sobek
duncee
Sobek
Level 8
God Stats
1W - 0L
1,274 SR
Queue Stats
6W - 0L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ackley1106
Heimdallr
12
1 / 4 / 0
7,378
738
7,034
7,736
3,222
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
DigBick2284
Danzaburou
11
0 / 3 / 1
7,080
708
6,273
7,223
3,098
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 1
6,818
682
7,599
11,918
9,804
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
9 / 0 / 1
8,552
855
7,115
9,390
10,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
13
0 / 1 / 9
7,450
745
10,419
7,176
3,180
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
duncee
Sobek
12
1 / 0 / 9
7,549
755
5,789
11,583
13,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Ackley1106
Heimdallr
1
4
0
0.25
L
Danzaburou
DigBick2284
Danzaburou
0
3
1
0.17
L
0
3
1
0.17
W
Achilles
9
0
1
9.5
W
Ah Puch
0
1
9
4.5
W
Sobek
duncee
Sobek
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,906
Damage
23,323
26,877
Taken
28,149
16,124
Mitigated
27,296
3,496
Healing
2,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Ackley1106
Heimdallr
7,034
3,384
0
571
7,736
3,222
0
4,378
3,358
0
27,217
L
Danzaburou
DigBick2284
Danzaburou
6,273
3,568
0
881
7,223
3,098
285
3,732
3,491
0
29,988
L
7,599
527
0
2,044
11,918
9,804
0
7,026
4,892
20,125
2,495
W
Achilles
7,115
1,230
0
247
9,390
10,754
124
2,060
7,288
0
14,989
W
Ah Puch
10,419
1,174
0
1,122
7,176
3,180
381
2,633
4,470
34,829
0
W
Sobek
duncee
Sobek
5,789
752
0
1,435
11,583
13,362
0
1,988
9,563
14,745
3,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,276
Gold Earned
23,551
151
Minions Killed
111
0
Camps Cleared
0
577,940
Distance Traveled
738,505
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,378
738
59
6
0
196,744
0
L
Danzaburou
7,080
708
63
6
0
163,415
0
L
Sobek
6,818
682
29
3
0
217,781
1
W
Achilles
8,552
855
16
2
0
245,670
0
W
Ah Puch
7,450
745
62
6
0
223,111
0
W
Sobek
7,549
755
33
3
0
269,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role