Player Matchup

Xbalanque
Xbalanque
Gold I
amgosek
Xbalanque
Gold I
Level 154
God Stats
25W - 24L
1,600 SR
Queue Stats
370W - 363L
1,640 MMR
Party 1
Bacchus
Bacchus
Platinum IV
bigickmcgee69
Bacchus
Platinum IV
Level 89
God Stats
2W - 4L
1,638 SR
Queue Stats
173W - 173L
1,705 MMR
Party 1
Atlas
Atlas
Gold IV
xMOUTHxBREATHERx
Atlas
Gold IV
Level 120
God Stats
2W - 3L
1,781 SR
Queue Stats
198W - 160L
1,389 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,673 SR
1,578 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,622 SR
1,512 MMR
Baron Samedi
Baron Samedi
Bronze III
JuiceIsI
Baron Samedi
Bronze III
Level 109
God Stats
1W - 0L
1,842 SR
Queue Stats
16W - 5L
1,527 MMR
Party 2
Ganesha
Ganesha
Bronze III
NeverLimbo
Ganesha
Bronze III
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,527 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
PapiNecio
Cernunnos
Bronze III
Level 129
God Stats
2W - 0L
1,525 SR
Queue Stats
15W - 8L
1,482 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
amgosek
Xbalanque
18
4 / 5 / 8
12,437
732
18,672
19,340
9,315
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
15
2 / 9 / 8
10,425
613
8,248
21,459
25,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
8 / 4 / 4
12,909
759
15,492
20,827
28,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
SobekAchillesAthenaAh PuchKuzenbo

VS

Bans
CharonMartichorasThothNeithAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JuiceIsI
Baron Samedi
18
5 / 3 / 11
13,147
773
19,090
15,282
9,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
NeverLimbo
Ganesha
18
2 / 5 / 10
12,563
739
5,941
20,158
22,264
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
PapiNecio
Cernunnos
20
11 / 6 / 1
14,372
845
27,079
20,974
10,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
40
14
Kills
18
18
Deaths
14
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
JuiceIsI
Baron Samedi
5
3
11
3.5
W
Ganesha
NeverLimbo
Ganesha
2
5
10
1.4
W
Cernunnos
PapiNecio
Cernunnos
11
6
1
1.92
L
Xbalanque
amgosek
Xbalanque
4
5
8
1.6
L
Bacchus
2
9
8
0.67
L
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,412
Damage
52,110
61,626
Taken
56,414
63,180
Mitigated
43,126
5,512
Healing
17,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
JuiceIsI
Baron Samedi
19,090
1,686
3,104
5,279
15,282
9,947
538
7,315
7,303
57,096
1,094
W
Ganesha
NeverLimbo
Ganesha
5,941
564
0
3,938
20,158
22,264
37
6,661
12,636
30,053
0
W
Cernunnos
PapiNecio
Cernunnos
27,079
13,192
0
4,956
20,974
10,915
2,282
6,370
14,085
0
94,411
L
Xbalanque
amgosek
Xbalanque
18,672
10,204
0
4,189
19,340
9,315
144
9,332
9,825
0
79,529
L
Bacchus
8,248
348
0
823
21,459
25,856
0
6,471
14,934
16,421
1,855
L
15,492
4,249
0
500
20,827
28,009
0
8,775
11,909
37,139
1,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,771
Gold Earned
40,082
180
Minions Killed
207
0
Camps Cleared
0
858,384
Distance Traveled
897,572
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,147
773
99
6
0
302,092
0
W
Ganesha
12,563
739
20
1
0
312,362
1
W
Cernunnos
14,372
845
88
5
0
283,118
0
L
Xbalanque
12,437
732
116
7
0
286,782
0
L
Bacchus
10,425
613
18
1
0
279,658
0
L
Atlas
12,909
759
46
3
0
291,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role