Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Dwarfguy17
Scylla
Level 68
God Stats
12W - 9L
1,543 SR
Queue Stats
223W - 213L
1,477 Elo+
Party 2
Artemis
Artemis
Energy1357
Artemis
Level 82
God Stats
6W - 3L
1,648 SR
Queue Stats
166W - 130L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
KENY1620
Cthulhu
Level 101
God Stats
11W - 3L
1,753 SR
Queue Stats
72W - 64L
1,558 Elo+
Party 1
Agni
Agni
xqMallow
Agni
Level 68
God Stats
4W - 3L
1,420 SR
Queue Stats
173W - 160L
1,537 Elo+
Party 2
Team Averages
Level 90
1,573 SR
1,530 Elo+

VS

Team Averages
Level 130
1,580 SR
1,514 Elo+
Heimdallr
Heimdallr
Avedis
Heimdallr
Level 156
God Stats
4W - 6L
1,543 SR
Queue Stats
133W - 125L
1,544 Elo+
Solo
Mulan
Mulan
Freewayr13h
Mulan
Level 109
God Stats
36W - 46L
1,507 SR
Queue Stats
246W - 228L
1,442 Elo+
Party 3
Ne Zha
Ne Zha
LegoshiBreedMe
Ne Zha
Level 121
God Stats
121W - 134L
1,522 SR
Queue Stats
192W - 192L
1,512 Elo+
Solo
King Arthur
King Arthur
PhatieMatty
King Arthur
Level 112
God Stats
2W - 1L
1,805 SR
Queue Stats
69W - 57L
1,568 Elo+
Solo
Yu Huang
Yu Huang
Skizzmarkx
Yu Huang
Level 154
God Stats
9W - 9L
1,525 SR
Queue Stats
237W - 203L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 0 / 2
8,694
669
5,114
6,216
4,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Dwarfguy17
Scylla
13
0 / 1 / 3
6,737
518
3,437
7,022
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Energy1357
Artemis
11
3 / 3 / 1
6,684
514
7,166
7,633
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
KENY1620
Cthulhu
11
1 / 3 / 3
6,811
524
5,722
13,288
10,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
14
2 / 2 / 3
8,066
620
6,229
5,507
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Avedis
Heimdallr
11
2 / 1 / 3
6,266
482
6,748
8,357
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 2 / 2
6,286
484
3,428
12,082
10,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 3 / 2
6,844
526
6,290
10,620
4,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
PhatieMatty
King Arthur
6
0 / 2 / 0
4,693
361
1,632
6,352
3,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yu Huang
Skizzmarkx
Yu Huang
13
1 / 1 / 1
7,089
545
2,502
6,194
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
9
Kills
9
9
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
2
4
L
Heimdallr
Avedis
Heimdallr
2
1
3
3.5
W
Scylla
Dwarfguy17
Scylla
0
1
3
1.5
W
Artemis
Energy1357
Artemis
3
3
1
1.17
L
1
2
2
1
W
Cthulhu
KENY1620
Cthulhu
1
3
3
0.83
L
5
3
2
2
L
King Arthur
PhatieMatty
King Arthur
0
2
0
0
L
Yu Huang
Skizzmarkx
Yu Huang
1
1
1
1.5
W
Agni
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,668
Damage
20,600
39,666
Taken
43,605
22,041
Mitigated
24,370
10,589
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,114
683
0
1,196
6,216
4,525
0
0
6,216
7,477
61,462
L
Heimdallr
Avedis
Heimdallr
6,748
3,747
0
3,170
8,357
3,638
0
2,856
5,447
0
49,681
W
Scylla
Dwarfguy17
Scylla
3,437
235
0
4,235
7,022
2,009
0
411
6,597
56,302
0
W
Artemis
Energy1357
Artemis
7,166
2,976
0
2,675
7,633
2,989
803
0
7,633
0
37,086
L
3,428
167
0
3,475
12,082
10,130
0
4,847
7,199
370
24,969
W
Cthulhu
KENY1620
Cthulhu
5,722
702
247
1,310
13,288
10,829
0
120
13,167
28,792
0
L
6,290
1,679
0
2,290
10,620
4,801
0
3,642
6,824
0
44,977
L
King Arthur
PhatieMatty
King Arthur
1,632
297
0
2,256
6,352
3,611
0
250
6,102
0
17,089
L
Yu Huang
Skizzmarkx
Yu Huang
2,502
311
0
380
6,194
2,190
0
3,623
2,249
45,757
1,819
W
Agni
6,229
726
0
926
5,507
1,689
855
1,404
3,835
53,105
1,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,992
Gold Earned
31,178
403
Minions Killed
306
0
Camps Cleared
0
1,428,027
Distance Traveled
1,069,012
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,694
669
117
9
0
304,044
0
L
Heimdallr
6,266
482
68
5
0
220,935
0
W
Scylla
6,737
518
92
7
0
314,707
0
W
Artemis
6,684
514
35
3
0
231,913
0
L
Mulan
6,286
484
38
3
0
241,740
0
W
Cthulhu
6,811
524
61
5
0
308,316
0
L
Ne Zha
6,844
526
59
5
0
250,760
0
L
King Arthur
4,693
361
23
2
0
107,827
0
L
Yu Huang
7,089
545
118
9
0
247,750
0
W
Agni
8,066
620
98
8
0
269,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role