Player Matchup

Ravana
Ravana
Gold II
ErickEsc20
Ravana
Gold II
Level 192
God Stats
5W - 3L
1,557 SR
Queue Stats
185W - 188L
1,565 MMR
Solo
Heimdallr
Heimdallr
Gold II
JohnpR20
Heimdallr
Gold II
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 212L
1,542 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
LordLinus
Sun Wukong
Silver II
Level 122
God Stats
1W - 0L
1,895 SR
Queue Stats
9W - 5L
1,554 MMR
Party 2
Agni
Agni
Silver I
alentheninja
Agni
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,546 MMR
Party 2
Sylvanus
Sylvanus
Platinum IV
nicebootyguh
Sylvanus
Platinum IV
Level 209
God Stats
5W - 8L
1,371 SR
Queue Stats
287W - 279L
1,560 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,565 SR
1,553 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,573 SR
1,551 MMR
Arachne
Arachne
Gold III
Alberca777
Arachne
Gold III
Level 104
God Stats
3W - 1L
1,755 SR
Queue Stats
27W - 26L
1,640 MMR
Party 1
Anubis
Anubis
Gold IV
BALLER71703
Anubis
Gold IV
Level 127
God Stats
12W - 12L
1,562 SR
Queue Stats
126W - 129L
1,525 MMR
Party 3
Nut
Nut
Gold III
BIGGERLORD
Nut
Gold III
Level 143
God Stats
3W - 5L
1,525 SR
Queue Stats
69W - 65L
1,551 MMR
Party 3
Achilles
Achilles
Gold V
CABO_SUICIDA25
Achilles
Gold V
Level 108
God Stats
0W - 1L
1,290 SR
Queue Stats
18W - 24L
1,492 MMR
Party 1
Bacchus
Bacchus
Gold II
Gardic
Bacchus
Gold II
Level 159
God Stats
2W - 2L
1,733 SR
Queue Stats
129W - 130L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ErickEsc20
Ravana
16
4 / 0 / 5
9,230
615
7,388
4,658
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
JohnpR20
Heimdallr
14
1 / 2 / 3
8,150
543
5,601
10,326
5,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
LordLinus
Sun Wukong
16
4 / 0 / 2
10,176
678
8,995
12,494
9,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 1 / 1
9,737
649
5,283
5,366
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
nicebootyguh
Sylvanus
14
1 / 0 / 5
7,530
502
4,529
11,281
8,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SusanoZeusThanatosAthena

VS

Bans
Nu WaThorCthulhuBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alberca777
Arachne
15
0 / 2 / 3
7,626
508
3,692
14,072
5,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
1 / 3 / 0
8,114
541
2,609
8,814
3,784
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 0
8,076
538
7,802
6,815
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
13
0 / 4 / 0
7,421
495
6,339
13,627
9,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Gardic
Bacchus
12
0 / 1 / 1
7,463
498
7,075
9,839
9,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
Alberca777
Arachne
0
2
3
0.75
L
Anubis
1
3
0
0.33
L
2
2
0
1
L
Achilles
0
4
0
0
W
Ravana
ErickEsc20
Ravana
4
0
5
6.5
L
Bacchus
Gardic
Bacchus
0
1
1
0.5
W
Heimdallr
JohnpR20
Heimdallr
1
2
3
1.25
W
Sun Wukong
LordLinus
Sun Wukong
4
0
2
5
W
2
1
1
2.5
W
Sylvanus
nicebootyguh
Sylvanus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,796
Damage
27,517
44,125
Taken
53,167
27,647
Mitigated
31,422
18,574
Healing
15,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Alberca777
Arachne
3,692
2,566
0
5,675
14,072
5,845
31
1,238
12,828
0
68,927
L
Anubis
2,609
168
0
3,426
8,814
3,784
0
4,256
4,095
72,221
1,135
L
7,802
3,375
0
500
6,815
2,400
455
1,109
5,706
0
71,986
L
Achilles
6,339
1,502
0
3,627
13,627
9,549
0
162
13,465
0
57,499
W
Ravana
ErickEsc20
Ravana
7,388
2,345
0
3,360
4,658
2,686
0
1,085
3,536
0
79,911
L
Bacchus
Gardic
Bacchus
7,075
799
0
2,614
9,839
9,844
234
2,278
7,439
30,315
1,715
W
Heimdallr
JohnpR20
Heimdallr
5,601
2,770
0
4,173
10,326
5,302
170
3,216
7,110
0
66,202
W
Sun Wukong
LordLinus
Sun Wukong
8,995
953
0
3,439
12,494
9,649
0
174
11,540
0
77,564
W
5,283
351
0
1,718
5,366
1,952
0
2,920
2,446
94,495
0
W
Sylvanus
nicebootyguh
Sylvanus
4,529
954
1,438
4,446
11,281
8,058
0
2,681
8,600
29,040
10,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,823
Gold Earned
38,700
595
Minions Killed
515
0
Camps Cleared
0
1,594,148
Distance Traveled
1,563,018
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,626
508
105
7
0
362,801
0
L
Anubis
8,114
541
146
10
0
254,772
1
L
Nut
8,076
538
127
8
0
291,975
0
L
Achilles
7,421
495
91
6
0
270,191
2
W
Ravana
9,230
615
122
8
0
372,408
2
L
Bacchus
7,463
498
46
3
0
383,279
7
W
Heimdallr
8,150
543
109
7
0
279,870
2
W
Sun Wukong
10,176
678
127
8
0
294,542
2
W
Agni
9,737
649
176
12
0
326,680
0
W
Sylvanus
7,530
502
61
4
0
320,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role