Player Matchup

Fenrir
Fenrir
Bronze III
LightBringer47
Fenrir
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,583 MMR
Solo
Ymir
Ymir
Gold V
PrinceT2P
Ymir
Gold V
Level 140
God Stats
9W - 10L
1,593 SR
Queue Stats
74W - 111L
1,553 MMR
Solo
Danzaburou
Danzaburou
Gold II
White Boi 403
Danzaburou
Gold II
Level 181
God Stats
8W - 23L
1,292 SR
Queue Stats
259W - 326L
1,528 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,462 SR
1,555 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 148
1,591 SR
1,687 MMR
Morgan Le Fay
Morgan Le Fay
Silver III
DEAD_MOUSE502
Morgan Le Fay
Silver III
Level 156
God Stats
2W - 1L
1,317 SR
Queue Stats
60W - 71L
1,251 MMR
Solo
Achilles
Achilles
Platinum III
StickyBrute
Achilles
Platinum III
Level 140
God Stats
10W - 9L
1,752 SR
Queue Stats
108W - 105L
1,878 MMR
Party 1
Horus
Horus
Platinum II
iLogurt
Horus
Platinum II
Level 147
God Stats
4W - 4L
1,704 SR
Queue Stats
106W - 101L
1,933 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,955
662
866
5,886
2,213
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
9
0 / 3 / 0
6,024
669
915
8,399
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
White Boi 403
Danzaburou
8
0 / 4 / 0
5,688
632
1,384
5,886
1,582
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HelKuzenboThothCharonAmaterasu

VS

Bans
Ne ZhaGaneshaPersephoneNeithRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DEAD_MOUSE502
Morgan Le Fay
12
3 / 0 / 6
7,464
829
4,105
1,171
453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
StickyBrute
Achilles
13
3 / 0 / 6
7,852
872
6,800
7,492
6,033
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
iLogurt
Horus
11
3 / 1 / 6
7,659
851
5,461
5,849
4,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
0
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DEAD_MOUSE502
Morgan Le Fay
3
0
6
6
L
0
2
1
0.25
L
Ymir
0
3
0
0
W
Achilles
StickyBrute
Achilles
3
0
6
6
L
Danzaburou
White Boi 403
Danzaburou
0
4
0
0
W
Horus
iLogurt
Horus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,165
Damage
16,366
20,171
Taken
14,512
7,219
Mitigated
10,777
2,050
Healing
6,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DEAD_MOUSE502
Morgan Le Fay
4,105
296
0
492
1,171
453
716
4
1,167
23,127
0
L
866
110
199
1,006
5,886
2,213
0
1,489
3,879
0
3,278
L
Ymir
915
135
0
500
8,399
3,424
0
2,298
5,519
14,175
0
W
Achilles
StickyBrute
Achilles
6,800
1,495
0
2,465
7,492
6,033
664
426
7,066
389
22,833
L
Danzaburou
White Boi 403
Danzaburou
1,384
540
0
345
5,886
1,582
0
1,061
4,383
0
13,752
W
Horus
iLogurt
Horus
5,461
1,395
691
2,976
5,849
4,291
387
501
5,348
4,893
16,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,667
Gold Earned
22,975
65
Minions Killed
109
0
Camps Cleared
0
421,505
Distance Traveled
579,383
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,464
829
36
4
0
183,908
0
L
Fenrir
5,955
662
11
1
0
160,387
3
L
Ymir
6,024
669
29
3
0
125,165
1
W
Achilles
7,852
872
40
4
0
213,741
2
L
Danzaburou
5,688
632
25
3
0
135,953
2
W
Horus
7,659
851
33
4
0
181,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role