Player Matchup

Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Platinum V
Barrikz
Odin
Platinum V
Level 147
God Stats
18W - 6L
1,877 SR
Queue Stats
157W - 153L
1,673 MMR
Solo
Jormungandr
Jormungandr
Gold I
Kory So Saucy
Jormungandr
Gold I
Level 158
God Stats
3W - 2L
1,549 SR
Queue Stats
120W - 113L
1,668 MMR
Solo
Nu Wa
Nu Wa
Gold I
NuwasKnockers
Nu Wa
Gold I
Level 53
God Stats
12W - 8L
1,764 SR
Queue Stats
51W - 41L
1,662 MMR
Party 1
Hercules
Hercules
Platinum V
UniversalBrain
Hercules
Platinum V
Level 158
God Stats
9W - 8L
1,613 SR
Queue Stats
105W - 101L
1,652 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,661 SR
1,631 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 155
1,425 SR
1,624 MMR
Hera
Hera
Gold II
 
Hera
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
Meatymyth
Charybdis
Gold II
Level 185
God Stats
1W - 3L
1,101 SR
Queue Stats
152W - 159L
1,651 MMR
Solo
Artio
Artio
Gold IV
NoWayItsJake-
Artio
Gold IV
Level 143
God Stats
0W - 2L
1,233 SR
Queue Stats
15W - 17L
1,650 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Root900
Cu Chulainn
Gold IV
Level 106
God Stats
1W - 3L
1,687 SR
Queue Stats
22W - 21L
1,661 MMR
Solo
Awilix
Awilix
Gold I
vBPandemonioBv
Awilix
Gold I
Level 193
God Stats
53W - 39L
1,605 SR
Queue Stats
115W - 115L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
6 / 0 / 6
9,115
651
9,893
9,424
3,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
Barrikz
Odin
15
6 / 1 / 3
8,533
610
5,300
10,409
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jormungandr
Kory So Saucy
Jormungandr
15
1 / 1 / 1
9,033
645
8,849
11,620
7,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 2 / 3
9,432
674
7,120
5,371
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
12
2 / 1 / 6
8,015
573
4,143
13,785
11,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThorSusanoThanatos

VS

Bans
BellonaGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
2 / 3 / 0
7,264
519
5,960
7,053
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Meatymyth
Charybdis
11
0 / 5 / 0
6,362
454
4,896
12,616
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 2
6,515
465
2,204
14,927
10,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Root900
Cu Chulainn
13
1 / 2 / 0
7,642
546
6,846
15,555
11,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 3 / 2
5,888
421
3,380
8,116
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
4
5
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
0
6
9
L
Hera
 
Hera
2
3
0
0.67
W
Odin
Barrikz
Odin
6
1
3
7.5
W
Jormungandr
Kory So Saucy
Jormungandr
1
1
1
1.5
L
Charybdis
Meatymyth
Charybdis
0
5
0
0
L
0
7
2
0.14
W
4
2
3
2.75
L
Cu Chulainn
Root900
Cu Chulainn
1
2
0
0.5
W
Hercules
2
1
6
5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,305
Damage
23,286
50,609
Taken
58,267
28,856
Mitigated
30,691
21,922
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,893
5,873
0
5,981
9,424
3,670
343
2,475
6,839
0
76,225
L
Hera
 
Hera
5,960
1,558
0
804
7,053
2,267
0
2,404
4,408
59,754
0
W
Odin
Barrikz
Odin
5,300
1,554
0
4,787
10,409
4,517
0
1,900
8,349
0
70,845
W
Jormungandr
Kory So Saucy
Jormungandr
8,849
2,174
0
4,187
11,620
7,756
0
0
11,620
64,187
2,341
L
Charybdis
Meatymyth
Charybdis
4,896
2,477
0
4,088
12,616
4,076
0
363
12,195
0
47,485
L
2,204
362
88
2,481
14,927
10,134
0
1,540
13,259
25,277
423
W
7,120
1,459
0
842
5,371
1,863
0
1,942
3,283
74,037
921
L
Cu Chulainn
Root900
Cu Chulainn
6,846
813
0
3,776
15,555
11,725
186
8,041
6,521
0
63,680
W
Hercules
4,143
1,414
0
6,125
13,785
11,050
237
2,354
11,351
0
22,956
L
3,380
1,390
0
2,709
8,116
2,489
0
1,718
6,208
0
27,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,128
Gold Earned
33,671
496
Minions Killed
382
0
Camps Cleared
0
1,429,004
Distance Traveled
1,171,095
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,115
651
94
7
0
283,810
3
L
Hera
7,264
519
143
10
0
256,946
0
W
Odin
8,533
610
96
7
0
312,221
2
W
Jormungandr
9,033
645
121
9
0
240,682
0
L
Charybdis
6,362
454
76
5
0
236,977
0
L
Artio
6,515
465
21
2
0
276,773
0
W
Nu Wa
9,432
674
146
10
0
277,852
3
L
Cu Chulainn
7,642
546
96
7
0
235,328
0
W
Hercules
8,015
573
39
3
0
314,439
5
L
Awilix
5,888
421
46
3
0
165,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role