Player Matchup

Guan Yu
Guan Yu
Edman522
Guan Yu
Level 15
God Stats
2W - 2L
1,611 SR
Queue Stats
48W - 70L
1,402 Elo+
Party 2
Ares
Ares
EdmanTheChamp
Ares
Level 109
God Stats
0W - 2L
1,532 SR
Queue Stats
24W - 24L
1,513 Elo+
Party 2
Serqet
Serqet
NobleNord
Serqet
Level 124
God Stats
12W - 10L
1,500 SR
Queue Stats
52W - 36L
1,645 Elo+
Party 2
Neith
Neith
splatsypoo69
Neith
Level 65
God Stats
6W - 2L
1,597 SR
Queue Stats
72W - 72L
1,438 Elo+
Party 2
Anubis
Anubis
whatsgoodnikkuh
Anubis
Level 43
God Stats
64W - 59L
1,620 SR
Queue Stats
145W - 148L
1,477 Elo+
Party 2
Team Averages
Level 71
1,572 SR
1,495 Elo+

VS

Team Averages
Level 54
1,664 SR
1,533 Elo+
Set
Set
Alan0t
Set
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 104L
1,532 Elo+
Solo
Nemesis
Nemesis
Ehpral
Nemesis
Level 17
God Stats
6W - 3L
1,785 SR
Queue Stats
22W - 23L
1,473 Elo+
Party 1
Achilles
Achilles
LibBiscuit
Achilles
Level 63
God Stats
3W - 0L
1,807 SR
Queue Stats
83W - 63L
1,541 Elo+
Party 1
Chronos
Chronos
ShadowOrb13
Chronos
Level 51
God Stats
1W - 2L
1,728 SR
Queue Stats
21W - 13L
1,584 Elo+
Party 3
Kuzenbo
Kuzenbo
bubba0807
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Edman522
Guan Yu
15
3 / 7 / 1
9,225
513
8,488
22,446
16,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 0
6,794
377
2,968
10,937
10,278
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
NobleNord
Serqet
14
1 / 5 / 5
7,924
440
8,481
19,397
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 4 / 0
8,868
493
12,268
12,360
4,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 4 / 3
9,405
523
11,594
13,748
6,239
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Alan0t
Set
17
1 / 1 / 1
8,624
479
6,430
13,705
8,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Ehpral
Nemesis
16
5 / 3 / 6
9,517
529
8,600
14,323
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
LibBiscuit
Achilles
17
6 / 4 / 5
11,248
625
16,557
18,862
14,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
ShadowOrb13
Chronos
18
10 / 4 / 4
12,137
674
20,906
15,161
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
bubba0807
Kuzenbo
15
0 / 0 / 11
9,899
550
5,885
11,250
14,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
12
Kills
22
22
Deaths
12
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Set
Alan0t
Set
1
1
1
1.5
L
Guan Yu
Edman522
Guan Yu
3
7
1
0.5
L
0
2
0
0
W
Nemesis
Ehpral
Nemesis
5
3
6
2.67
W
Achilles
LibBiscuit
Achilles
6
4
5
2.13
L
Serqet
NobleNord
Serqet
1
5
5
0.7
W
Chronos
ShadowOrb13
Chronos
10
4
4
3
W
Kuzenbo
bubba0807
Kuzenbo
0
0
11
5.5
L
3
4
0
0.75
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,799
Damage
58,378
78,888
Taken
73,301
45,363
Mitigated
49,344
19,164
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Alan0t
Set
6,430
2,074
0
2,223
13,705
8,058
0
760
12,945
0
83,740
L
Guan Yu
Edman522
Guan Yu
8,488
1,456
2,385
5,013
22,446
16,370
189
2,685
18,448
0
57,392
L
2,968
646
0
87
10,937
10,278
0
4,658
5,987
13,978
1,247
W
Nemesis
Ehpral
Nemesis
8,600
4,235
0
450
14,323
6,741
0
2,425
11,069
0
73,808
W
Achilles
LibBiscuit
Achilles
16,557
3,687
0
7,150
18,862
14,681
621
2,596
16,091
0
87,170
L
Serqet
NobleNord
Serqet
8,481
2,078
0
5,132
19,397
7,566
192
6,607
12,542
0
53,118
W
Chronos
ShadowOrb13
Chronos
20,906
4,034
0
1,603
15,161
5,612
3,169
6,298
8,713
98,451
2,103
W
Kuzenbo
bubba0807
Kuzenbo
5,885
2,084
141
3,588
11,250
14,252
14
1,962
9,288
36,906
1,342
L
12,268
4,062
0
2,384
12,360
4,910
924
4,430
7,432
0
81,735
L
11,594
86
239
3,924
13,748
6,239
1,269
7,149
6,032
71,674
1,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,216
Gold Earned
51,425
437
Minions Killed
559
0
Camps Cleared
0
1,663,367
Distance Traveled
1,868,972
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,624
479
119
7
0
368,460
0
L
Guan Yu
9,225
513
91
5
0
318,432
1
L
Ares
6,794
377
21
1
0
338,996
0
W
Nemesis
9,517
529
94
5
0
425,385
0
W
Achilles
11,248
625
128
7
0
325,792
0
L
Serqet
7,924
440
81
5
0
389,095
5
W
Chronos
12,137
674
167
9
0
377,718
0
W
Kuzenbo
9,899
550
51
3
0
371,617
6
L
Neith
8,868
493
142
8
0
287,733
3
L
Anubis
9,405
523
102
6
0
329,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role