Player Matchup

Hun Batz
Hun Batz
DealerofGame
Hun Batz
Level 146
God Stats
13W - 16L
1,583 SR
Queue Stats
443W - 394L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
DrZwolle
Kukulkan
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
138W - 134L
1,473 Elo+
Party 1
Artemis
Artemis
KingTreis
Artemis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
UndeadSuffering
Ares
Level 148
God Stats
8W - 16L
1,686 SR
Queue Stats
82W - 87L
1,516 Elo+
Party 3
Charon
Charon
ValiLucifer7427
Charon
Level 48
God Stats
1W - 3L
1,433 SR
Queue Stats
66W - 72L
1,525 Elo+
Party 3
Team Averages
Level 99
1,540 SR
1,503 Elo+

VS

Team Averages
Level 85
1,505 SR
1,492 Elo+
Cthulhu
Cthulhu
FiVeHarbor1231
Cthulhu
Level 35
God Stats
2W - 3L
1,778 SR
Queue Stats
61W - 54L
1,505 Elo+
Solo
Thor
Thor
Monkey-D-sock
Thor
Level 90
God Stats
6W - 5L
1,582 SR
Queue Stats
28W - 24L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
WASSUP_ZOG
Danzaburou
Level 128
God Stats
5W - 3L
1,163 SR
Queue Stats
26W - 24L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
chazspaz3
Nu Wa
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 165L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
fatboy1111
Cu Chulainn
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DealerofGame
Hun Batz
15
10 / 3 / 0
8,587
572
9,355
14,498
5,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
DrZwolle
Kukulkan
11
0 / 5 / 1
6,448
430
3,062
9,776
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
KingTreis
Artemis
13
0 / 4 / 0
6,848
457
2,821
9,309
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 3 / 4
7,567
504
6,407
11,573
10,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 7
7,347
490
10,084
13,671
6,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
9,295
620
8,309
12,616
12,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 3 / 3
8,707
580
6,436
15,243
6,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
WASSUP_ZOG
Danzaburou
15
6 / 0 / 6
9,666
644
7,788
5,959
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
chazspaz3
Nu Wa
12
0 / 5 / 5
7,322
488
9,949
9,706
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
fatboy1111
Cu Chulainn
14
3 / 4 / 2
9,066
604
7,750
16,237
8,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
12
Kills
18
18
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DealerofGame
Hun Batz
10
3
0
3.33
L
Kukulkan
DrZwolle
Kukulkan
0
5
1
0.1
W
4
0
7
7.5
L
Artemis
KingTreis
Artemis
0
4
0
0
W
5
3
3
2.17
L
1
3
4
1
L
1
3
7
1.5
W
Danzaburou
WASSUP_ZOG
Danzaburou
6
0
6
9
W
Nu Wa
chazspaz3
Nu Wa
0
5
5
0.5
W
Cu Chulainn
fatboy1111
Cu Chulainn
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,729
Damage
40,232
58,827
Taken
59,761
29,857
Mitigated
33,644
12,549
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DealerofGame
Hun Batz
9,355
2,380
0
5,887
14,498
5,991
0
2,573
11,639
0
67,365
L
Kukulkan
DrZwolle
Kukulkan
3,062
105
0
186
9,776
3,478
0
3,384
6,160
46,930
594
W
8,309
645
278
1,664
12,616
12,872
0
2,274
10,320
46,337
3,631
L
Artemis
KingTreis
Artemis
2,821
1,113
0
2,187
9,309
3,460
0
4,348
4,793
0
44,346
W
6,436
1,719
0
5,447
15,243
6,149
617
3,563
11,251
0
62,822
L
6,407
464
0
3,484
11,573
10,496
0
972
10,429
34,628
1,311
L
10,084
1,083
0
805
13,671
6,432
0
4,976
8,109
45,648
1,088
W
Danzaburou
WASSUP_ZOG
Danzaburou
7,788
2,054
0
3,180
5,959
2,566
595
930
5,029
0
71,684
W
Nu Wa
chazspaz3
Nu Wa
9,949
1,236
0
590
9,706
3,362
0
4,946
4,099
53,944
0
W
Cu Chulainn
fatboy1111
Cu Chulainn
7,750
2,231
0
5,551
16,237
8,695
162
6,219
9,271
0
53,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,797
Gold Earned
44,056
423
Minions Killed
475
0
Camps Cleared
0
1,515,553
Distance Traveled
1,527,607
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,587
572
99
7
0
334,271
4
L
Kukulkan
6,448
430
92
6
0
308,530
0
W
Cthulhu
9,295
620
81
5
0
342,691
4
L
Artemis
6,848
457
73
5
0
272,742
0
W
Thor
8,707
580
93
6
0
335,621
0
L
Ares
7,567
504
79
5
0
302,685
0
L
Charon
7,347
490
80
5
0
297,325
0
W
Danzaburou
9,666
644
123
8
0
291,243
0
W
Nu Wa
7,322
488
83
6
0
283,930
2
W
Cu Chulainn
9,066
604
95
6
0
274,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role