Player Matchup

Nox
Nox
GETinURpineBOX
Nox
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,372 Elo+
Party 2
Shiva
Shiva
Html5216
Shiva
Level 212
God Stats
0W - 1L
1,500 SR
Queue Stats
435W - 399L
1,549 Elo+
Solo
Charybdis
Charybdis
J20P
Charybdis
Level 157
God Stats
2W - 2L
1,593 SR
Queue Stats
22W - 33L
1,486 Elo+
Party 2
Ares
Ares
Librahimovic
Ares
Level 157
God Stats
0W - 2L
1,498 SR
Queue Stats
30W - 43L
1,473 Elo+
Party 2
Pele
Pele
Lunnex
Pele
Level 103
God Stats
14W - 27L
1,477 SR
Queue Stats
143W - 155L
1,452 Elo+
Solo
Team Averages
Level 166
1,514 SR
1,466 Elo+

VS

Team Averages
Level 150
1,634 SR
1,560 Elo+
Charybdis
Charybdis
FUDGENUGG3T
Charybdis
Level 115
God Stats
8W - 4L
1,495 SR
Queue Stats
82W - 69L
1,596 Elo+
Party 1
Ao Kuang
Ao Kuang
Gaser169
Ao Kuang
Level 145
God Stats
3W - 0L
1,812 SR
Queue Stats
158W - 120L
1,590 Elo+
Party 1
Chaac
Chaac
MrStrawberryJam
Chaac
Level 148
God Stats
3W - 0L
1,828 SR
Queue Stats
178W - 151L
1,578 Elo+
Party 1
He Bo
He Bo
Tims1937
He Bo
Level 184
God Stats
6W - 4L
1,500 SR
Queue Stats
189W - 188L
1,517 Elo+
Party 3
Fafnir
Fafnir
ultra_sloth
Fafnir
Level 159
God Stats
1W - 1L
1,535 SR
Queue Stats
75W - 75L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
7,217
516
2,850
6,130
2,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Html5216
Shiva
12
0 / 6 / 1
6,544
467
7,163
18,531
12,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
J20P
Charybdis
14
2 / 2 / 0
7,690
549
6,375
10,475
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 1 / 2
6,703
479
6,484
11,012
9,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
Lunnex
Pele
12
2 / 4 / 1
6,696
478
4,501
12,837
5,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FUDGENUGG3T
Charybdis
15
2 / 1 / 0
8,236
588
6,120
9,797
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
Gaser169
Ao Kuang
16
8 / 0 / 0
9,794
700
16,092
16,728
15,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 3
7,419
530
6,314
13,197
8,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Tims1937
He Bo
13
2 / 1 / 0
7,421
530
5,888
5,957
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
12
0 / 1 / 4
7,687
549
4,800
11,675
12,829
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
6
Kills
15
15
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
FUDGENUGG3T
Charybdis
2
1
0
2
L
1
2
2
1
W
Ao Kuang
Gaser169
Ao Kuang
8
0
0
8
L
Shiva
Html5216
Shiva
0
6
1
0.08
L
Charybdis
J20P
Charybdis
2
2
0
1
L
1
1
2
2
L
Pele
Lunnex
Pele
2
4
1
0.63
W
3
3
3
1.5
W
He Bo
Tims1937
He Bo
2
1
0
2
W
Fafnir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,373
Damage
39,214
58,985
Taken
57,354
33,303
Mitigated
43,166
9,994
Healing
25,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
FUDGENUGG3T
Charybdis
6,120
3,301
0
5,716
9,797
3,660
63
1,764
8,033
0
89,615
L
2,850
450
0
560
6,130
2,588
0
3,055
3,075
47,533
0
W
Ao Kuang
Gaser169
Ao Kuang
16,092
3,123
0
7,969
16,728
15,483
0
309
16,379
69,812
8,174
L
Shiva
Html5216
Shiva
7,163
956
0
2,030
18,531
12,217
0
12,288
6,186
0
50,474
L
Charybdis
J20P
Charybdis
6,375
3,486
0
3,542
10,475
3,957
0
982
9,493
0
81,545
L
6,484
169
0
2,212
11,012
9,228
0
4,998
6,014
16,532
1,402
L
Pele
Lunnex
Pele
4,501
883
0
1,650
12,837
5,313
0
3,430
9,407
0
46,691
W
6,314
1,768
0
7,170
13,197
8,960
122
998
12,115
0
54,779
W
He Bo
Tims1937
He Bo
5,888
330
0
750
5,957
2,234
255
2,857
3,022
52,733
1,802
W
Fafnir
4,800
640
0
3,400
11,675
12,829
30
2,887
8,700
17,567
1,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,850
Gold Earned
40,557
382
Minions Killed
473
0
Camps Cleared
0
1,448,441
Distance Traveled
1,398,214
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,236
588
144
10
0
262,655
0
L
Nox
7,217
516
99
7
0
264,270
0
W
Ao Kuang
9,794
700
123
9
0
245,241
0
L
Shiva
6,544
467
62
4
0
276,890
0
L
Charybdis
7,690
549
141
10
0
271,259
1
L
Ares
6,703
479
12
1
0
299,439
3
L
Pele
6,696
478
68
5
0
336,583
0
W
Chaac
7,419
530
86
6
0
329,876
0
W
He Bo
7,421
530
95
7
0
289,232
3
W
Fafnir
7,687
549
25
2
0
271,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role