Player Matchup

Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
LONExxW0LFxx
Thor
Level 129
God Stats
6W - 5L
1,256 SR
Queue Stats
443W - 436L
1,500 Elo+
Party 1
Merlin
Merlin
neat_money17
Merlin
Level 125
God Stats
1W - 4L
1,700 SR
Queue Stats
49W - 43L
1,485 Elo+
Solo
Team Averages
Level 132
1,485 SR
1,495 Elo+

VS

Team Averages
Level 131
1,575 SR
1,509 Elo+
Gilgamesh
Gilgamesh
AimBotJon620
Gilgamesh
Level 115
God Stats
27W - 33L
1,447 SR
Queue Stats
1,489W - 1,532L
1,485 Elo+
Solo
Artemis
Artemis
Ch33zyWizz
Artemis
Level 124
God Stats
76W - 76L
1,604 SR
Queue Stats
104W - 114L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
NinjaSmurf01
Baron Samedi
Level 154
God Stats
136W - 86L
1,675 SR
Queue Stats
408W - 380L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 3 / 0
6,762
676
2,939
12,592
11,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

11
0 / 3 / 3
6,738
674
2,585
10,414
5,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
13
1 / 4 / 3
7,276
728
6,826
7,384
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AimBotJon620
Gilgamesh
13
2 / 1 / 8
7,775
778
7,202
8,950
7,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Ch33zyWizz
Artemis
12
3 / 3 / 6
7,821
782
8,090
7,680
2,966
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
NinjaSmurf01
Baron Samedi
14
5 / 1 / 5
8,670
867
9,640
6,527
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
10
10
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
0
0.67
W
Gilgamesh
AimBotJon620
Gilgamesh
2
1
8
6
W
Artemis
Ch33zyWizz
Artemis
3
3
6
2
L
0
3
3
0.5
W
Baron Samedi
NinjaSmurf01
Baron Samedi
5
1
5
7.5
L
Merlin
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,350
Damage
24,932
30,390
Taken
23,157
19,687
Mitigated
13,462
4,516
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,939
599
0
2,458
12,592
11,425
0
3,942
7,966
0
8,751
W
Gilgamesh
AimBotJon620
Gilgamesh
7,202
1,265
163
2,459
8,950
7,492
315
2,114
6,412
0
15,621
W
Artemis
Ch33zyWizz
Artemis
8,090
3,385
0
679
7,680
2,966
1,226
2,351
5,228
0
26,507
L
2,585
328
0
1,118
10,414
5,393
0
3,822
6,152
0
19,057
W
Baron Samedi
NinjaSmurf01
Baron Samedi
9,640
784
1,252
2,839
6,527
3,004
586
2,417
3,958
33,598
0
L
Merlin
6,826
266
0
940
7,384
2,869
0
1,408
5,552
34,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,776
Gold Earned
24,266
102
Minions Killed
109
0
Camps Cleared
0
527,277
Distance Traveled
596,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,762
676
14
1
0
186,431
0
W
Gilgamesh
7,775
778
21
2
0
231,808
0
W
Artemis
7,821
782
38
4
0
177,710
0
L
Thor
6,738
674
34
3
0
170,085
0
W
Baron Samedi
8,670
867
50
5
0
186,688
0
L
Merlin
7,276
728
54
5
0
170,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role