Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Aiden8708
Merlin
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,414 Elo+
Party 3
Izanami
Izanami
DrunkinDoughnut1
Izanami
Level 6
God Stats
0W - 3L
1,191 SR
Queue Stats
2W - 6L
1,320 Elo+
Party 3
Sobek
Sobek
Lxhzl
Sobek
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,386 Elo+
Party 3
Vamana
Vamana
xCKlader
Vamana
Level 41
God Stats
2W - 1L
1,841 SR
Queue Stats
164W - 131L
1,534 Elo+
Solo
Team Averages
Level 49
1,506 SR
1,431 Elo+

VS

Team Averages
Level 50
1,548 SR
1,549 Elo+
Poseidon
Poseidon
Brayan_are
Poseidon
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,667 Elo+
Party 2
Arachne
Arachne
Emma100510
Arachne
Level 88
God Stats
29W - 20L
1,417 SR
Queue Stats
214W - 175L
1,565 Elo+
Party 2
Rama
Rama
OCapitanO
Rama
Level 72
God Stats
15W - 17L
1,557 SR
Queue Stats
99W - 98L
1,442 Elo+
Party 1
King Arthur
King Arthur
Tethrasi
King Arthur
Level 42
God Stats
2W - 5L
1,500 SR
Queue Stats
44W - 40L
1,544 Elo+
Solo
Horus
Horus
pterrrrdds
Horus
Level 46
God Stats
3W - 0L
1,766 SR
Queue Stats
7W - 5L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
1 / 1 / 2
5,381
538
5,230
9,351
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Aiden8708
Merlin
12
2 / 1 / 0
6,220
622
3,135
3,331
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 0
4,668
467
3,051
4,238
1,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
Lxhzl
Sobek
8
0 / 2 / 0
4,668
467
1,884
9,265
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
xCKlader
Vamana
10
1 / 1 / 0
5,968
597
4,063
9,294
9,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Brayan_are
Poseidon
10
1 / 2 / 0
5,746
575
1,912
6,129
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Emma100510
Arachne
10
1 / 2 / 1
5,354
535
3,957
7,005
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
11
2 / 0 / 0
5,808
581
6,311
5,992
2,056
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Tethrasi
King Arthur
12
1 / 0 / 0
6,648
665
6,196
8,624
6,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Horus
9
1 / 0 / 3
5,792
579
3,150
6,999
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
6
6
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
2
2
L
Merlin
Aiden8708
Merlin
2
1
0
2
W
Poseidon
Brayan_are
Poseidon
1
2
0
0.5
L
0
1
0
0
W
Arachne
Emma100510
Arachne
1
2
1
0.75
L
Sobek
Lxhzl
Sobek
0
2
0
0
W
Rama
2
0
0
2
W
King Arthur
Tethrasi
King Arthur
1
0
0
1
W
Horus
1
0
3
2.5
L
Vamana
xCKlader
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,363
Damage
21,526
35,479
Taken
34,749
23,845
Mitigated
17,411
6,993
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,230
989
0
4,006
9,351
3,754
0
545
8,806
0
38,348
L
Merlin
Aiden8708
Merlin
3,135
234
0
0
3,331
1,389
0
1,367
1,964
50,807
0
W
Poseidon
Brayan_are
Poseidon
1,912
322
0
2,240
6,129
1,959
0
2,356
3,773
40,839
0
L
3,051
2,081
0
166
4,238
1,354
0
0
4,238
0
31,529
W
Arachne
Emma100510
Arachne
3,957
2,975
0
1,312
7,005
2,695
0
779
6,226
0
30,119
L
Sobek
Lxhzl
Sobek
1,884
348
0
1,451
9,265
8,125
0
0
9,265
11,042
0
W
Rama
6,311
4,726
0
2,351
5,992
2,056
0
963
5,029
0
49,491
W
King Arthur
Tethrasi
King Arthur
6,196
885
0
1,250
8,624
6,228
0
0
7,910
0
54,852
W
Horus
3,150
2,179
1,094
3,014
6,999
4,473
23
921
6,078
0
15,856
L
Vamana
xCKlader
Vamana
4,063
795
0
1,370
9,294
9,223
0
0
9,294
0
40,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,905
Gold Earned
29,348
299
Minions Killed
314
0
Camps Cleared
0
1,015,151
Distance Traveled
1,048,213
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,381
538
66
7
0
247,314
0
L
Merlin
6,220
622
88
9
0
188,337
0
W
Poseidon
5,746
575
69
7
0
202,121
0
L
Izanami
4,668
467
49
5
0
172,612
0
W
Arachne
5,354
535
57
6
0
240,521
0
L
Sobek
4,668
467
14
1
0
209,862
0
W
Rama
5,808
581
84
8
0
182,558
0
W
King Arthur
6,648
665
78
8
0
202,908
0
W
Horus
5,792
579
26
3
0
220,105
6
L
Vamana
5,968
597
82
8
0
197,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role