Player Matchup

Ra
Ra
Bubba Lou xD
Ra
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
184W - 178L
1,450 Elo+
Party 1
Cernunnos
Cernunnos
Casp3rTr3
Cernunnos
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 17L
1,514 Elo+
Party 1
Ao Kuang
Ao Kuang
JdFreeman2
Ao Kuang
Level 90
God Stats
8W - 5L
1,596 SR
Queue Stats
349W - 341L
1,468 Elo+
Solo
Raijin
Raijin
MrDarkCloud417
Raijin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,463 Elo+
Solo
Susano
Susano
STEVO cbk24
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,332 Elo+
Solo
Team Averages
Level 96
1,519 SR
1,445 Elo+

VS

Team Averages
Level 103
1,504 SR
1,427 Elo+
Terra
Terra
 
Terra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Mudman2
Kukulkan
Level 123
God Stats
6W - 5L
1,753 SR
Queue Stats
650W - 667L
1,417 Elo+
Solo
Yu Huang
Yu Huang
MyOxLongHAHAXD
Yu Huang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,390 Elo+
Solo
Sobek
Sobek
mortel_danger395
Sobek
Level 88
God Stats
0W - 2L
1,269 SR
Queue Stats
28W - 69L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 18
10,985
785
9,623
12,047
5,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Casp3rTr3
Cernunnos
19
9 / 3 / 11
11,738
838
13,955
18,580
9,414
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
JdFreeman2
Ao Kuang
17
7 / 5 / 11
11,000
786
15,739
19,138
19,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
4 / 5 / 14
11,227
802
10,817
16,750
7,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
18
3 / 4 / 15
10,638
760
9,702
19,181
8,790
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
4 / 5 / 9
10,894
778
14,283
22,509
30,290
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Awilix
 
Awilix
14
4 / 10 / 5
8,837
631
9,459
19,078
9,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
Mudman2
Kukulkan
20
3 / 4 / 7
11,288
806
19,461
10,375
6,331
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
17
6 / 5 / 5
9,784
699
12,132
9,455
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 2 / 2
7,322
523
1,309
3,946
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
26
Kills
18
18
Deaths
26
69
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
4
5
9
1.7
L
Awilix
 
Awilix
4
10
5
0.65
W
3
1
18
12
W
Cernunnos
Casp3rTr3
Cernunnos
9
3
11
4.83
W
Ao Kuang
JdFreeman2
Ao Kuang
7
5
11
2.5
W
4
5
14
2.2
L
Kukulkan
Mudman2
Kukulkan
3
4
7
1.63
L
Yu Huang
6
5
5
1.7
W
Susano
3
4
15
2.63
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,836
Damage
56,644
85,696
Taken
65,363
50,891
Mitigated
55,362
45,254
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
14,283
1,878
1,143
5,291
22,509
30,290
0
11,713
10,298
22,867
147
L
Awilix
 
Awilix
9,459
3,034
272
676
19,078
9,706
0
11,016
7,515
0
13,934
W
9,623
1,061
20,418
8,521
12,047
5,908
1,651
7,356
4,609
28,765
0
W
Cernunnos
Casp3rTr3
Cernunnos
13,955
5,892
600
4,313
18,580
9,414
2,639
9,779
8,729
0
37,796
W
Ao Kuang
JdFreeman2
Ao Kuang
15,739
6,660
750
3,762
19,138
19,570
1,271
7,386
11,608
19,678
196
W
10,817
2,251
704
2,205
16,750
7,209
1,883
11,239
5,251
24,649
300
L
Kukulkan
Mudman2
Kukulkan
19,461
624
1,173
1,006
10,375
6,331
0
4,156
6,009
42,473
594
L
Yu Huang
12,132
1,282
377
607
9,455
5,176
0
5,726
3,550
23,699
0
W
Susano
9,702
1,457
560
3,421
19,181
8,790
464
10,090
8,789
0
22,783
L
1,309
240
0
443
3,946
3,859
0
1,790
2,079
2,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,588
Gold Earned
48,125
153
Minions Killed
107
0
Camps Cleared
0
1,200,683
Distance Traveled
864,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,894
778
13
1
0
263,507
0
L
Awilix
8,837
631
9
1
0
202,489
0
W
Ra
10,985
785
49
4
0
285,254
0
W
Cernunnos
11,738
838
47
3
0
210,229
0
W
Ao Kuang
11,000
786
12
1
0
249,165
0
W
Raijin
11,227
802
28
2
0
196,465
0
L
Kukulkan
11,288
806
52
4
0
192,072
0
L
Yu Huang
9,784
699
33
2
0
147,633
0
W
Susano
10,638
760
17
1
0
259,570
0
L
Sobek
7,322
523
0
0
0
58,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role