Player Matchup

Nu Wa
Nu Wa
MegsieMoo
Nu Wa
Level 43
God Stats
7W - 2L
1,576 SR
Queue Stats
18W - 17L
1,375 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Potatomenace2
Tsukuyomi
Level 46
God Stats
8W - 1L
1,898 SR
Queue Stats
39W - 32L
1,484 Elo+
Party 1
Cerberus
Cerberus
StonedWood6601
Cerberus
Level 48
God Stats
7W - 3L
1,292 SR
Queue Stats
35W - 29L
1,465 Elo+
Party 1
Team Averages
Level 46
1,589 SR
1,441 Elo+

VS

Team Averages
Level 45
1,392 SR
1,298 Elo+
Nu Wa
Nu Wa
Skwerly
Nu Wa
Level 67
God Stats
1W - 3L
1,412 SR
Queue Stats
8W - 14L
1,295 Elo+
Solo
Ymir
Ymir
parmigiano_papi
Ymir
Level 31
God Stats
0W - 2L
1,331 SR
Queue Stats
30W - 44L
1,292 Elo+
Party 2
Mulan
Mulan
sproutedcoco
Mulan
Level 38
God Stats
1W - 3L
1,433 SR
Queue Stats
33W - 45L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MegsieMoo
Nu Wa
16
2 / 2 / 5
9,729
695
13,375
11,322
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Potatomenace2
Tsukuyomi
16
7 / 2 / 2
10,417
744
13,254
11,071
4,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
13
0 / 0 / 5
8,921
637
7,838
12,214
8,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Skwerly
Nu Wa
14
1 / 2 / 0
8,547
611
10,866
7,528
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 4 / 1
9,085
649
8,282
16,366
14,103
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 3 / 1
8,750
625
7,030
16,593
14,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
4
4
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
MegsieMoo
Nu Wa
2
2
5
2.25
W
Tsukuyomi
Potatomenace2
Tsukuyomi
7
2
2
4
L
Nu Wa
Skwerly
Nu Wa
1
2
0
0.5
W
Cerberus
0
0
5
2.5
L
2
4
1
0.63
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,467
Damage
26,178
34,607
Taken
40,487
17,534
Mitigated
31,559
10,183
Healing
1,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
MegsieMoo
Nu Wa
13,375
6,421
0
2,829
11,322
4,662
841
6,616
4,706
44,823
0
W
Tsukuyomi
Potatomenace2
Tsukuyomi
13,254
3,288
0
3,029
11,071
4,524
651
6,417
4,654
0
48,011
L
Nu Wa
Skwerly
Nu Wa
10,866
3,123
0
734
7,528
2,688
0
3,269
4,251
45,777
0
W
Cerberus
7,838
541
0
4,325
12,214
8,348
772
6,651
5,563
32,610
6,454
L
8,282
778
0
250
16,366
14,103
0
9,803
6,484
27,026
0
L
7,030
959
0
524
16,593
14,768
0
6,863
9,662
0
25,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,067
Gold Earned
26,382
211
Minions Killed
148
0
Camps Cleared
0
763,125
Distance Traveled
642,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,729
695
57
4
0
235,592
0
W
Tsukuyomi
10,417
744
69
5
0
264,749
0
L
Nu Wa
8,547
611
74
5
0
211,954
0
W
Cerberus
8,921
637
85
6
0
262,784
0
L
Ymir
9,085
649
27
2
0
221,514
0
L
Mulan
8,750
625
47
3
0
209,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role