Player Matchup

Xing Tian
Xing Tian
FastCash12
Xing Tian
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 185L
1,569 Elo+
Party 2
Baron Samedi
Baron Samedi
GpaShake
Baron Samedi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 124L
1,650 Elo+
Solo
Apollo
Apollo
LandMas
Apollo
Level 158
God Stats
4W - 4L
1,442 SR
Queue Stats
168W - 138L
1,607 Elo+
Solo
Bakasura
Bakasura
WilliamYorkshire
Bakasura
Level 108
God Stats
2W - 4L
1,500 SR
Queue Stats
182W - 177L
1,602 Elo+
Party 2
Agni
Agni
defuhnit
Agni
Level 153
God Stats
4W - 6L
1,378 SR
Queue Stats
130W - 127L
1,551 Elo+
Party 2
Team Averages
Level 141
1,464 SR
1,596 Elo+

VS

Team Averages
Level 162
1,587 SR
1,640 Elo+
Apollo
Apollo
 
Apollo
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Memesrdreams84
Chaac
Level 194
God Stats
3W - 1L
1,500 SR
Queue Stats
305W - 276L
1,631 Elo+
Party 1
Da Ji
Da Ji
STARxKILLER309
Da Ji
Level 154
God Stats
13W - 6L
1,779 SR
Queue Stats
80W - 73L
1,600 Elo+
Party 1
Terra
Terra
SoftNacho
Terra
Level 109
God Stats
1W - 1L
1,675 SR
Queue Stats
49W - 38L
1,843 Elo+
Solo
Janus
Janus
UnDeadvPony
Janus
Level 176
God Stats
21W - 24L
1,480 SR
Queue Stats
371W - 344L
1,626 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FastCash12
Xing Tian
7
0 / 2 / 0
4,915
447
3,214
10,630
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
GpaShake
Baron Samedi
12
0 / 1 / 0
6,438
585
4,393
5,513
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
LandMas
Apollo
12
2 / 1 / 0
6,209
564
6,370
8,878
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,161
469
2,455
9,663
4,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
11
0 / 2 / 0
5,905
537
3,659
4,833
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 2 / 0
5,928
539
5,236
7,910
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 1
6,941
631
5,161
8,894
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 3
5,552
505
2,231
7,775
3,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Terra
SoftNacho
Terra
9
0 / 0 / 3
5,775
525
4,713
5,791
4,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 1
7,488
681
5,274
5,540
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
7
7
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
2
0
0.5
L
Xing Tian
FastCash12
Xing Tian
0
2
0
0
L
Baron Samedi
GpaShake
Baron Samedi
0
1
0
0
L
Apollo
LandMas
Apollo
2
1
0
2
W
2
0
1
2.5
W
0
0
3
1.5
W
Terra
SoftNacho
Terra
0
0
3
1.5
W
4
0
1
4.5
L
0
1
0
0
L
Agni
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,091
Damage
22,615
39,517
Taken
35,910
20,227
Mitigated
22,233
11,716
Healing
12,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,236
3,360
0
2,218
7,910
3,144
0
641
7,216
0
46,390
L
Xing Tian
FastCash12
Xing Tian
3,214
549
0
1,632
10,630
7,263
0
3,946
6,450
13,477
0
L
Baron Samedi
GpaShake
Baron Samedi
4,393
525
0
1,280
5,513
3,330
0
0
4,964
45,392
846
L
Apollo
LandMas
Apollo
6,370
3,646
0
3,975
8,878
3,633
0
566
8,312
0
59,643
W
5,161
646
0
5,195
8,894
8,974
0
3,193
4,650
0
54,192
W
2,231
611
0
1,597
7,775
3,375
0
1,292
6,373
0
46,067
W
Terra
SoftNacho
Terra
4,713
1,567
531
2,346
5,791
4,460
0
1,899
3,663
16,999
2,428
W
5,274
301
0
1,000
5,540
2,280
0
2,870
2,340
56,570
1,096
L
2,455
1,658
0
3,138
9,663
4,331
0
2,021
7,535
0
32,786
L
Agni
3,659
80
0
1,691
4,833
1,670
0
2,675
1,974
42,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,628
Gold Earned
31,684
385
Minions Killed
399
0
Camps Cleared
0
1,131,581
Distance Traveled
1,185,527
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,928
539
81
7
0
199,595
1
L
Xing Tian
4,915
447
13
1
0
234,159
0
L
Baron Samedi
6,438
585
101
9
0
199,574
1
L
Apollo
6,209
564
100
9
0
205,314
1
W
Chaac
6,941
631
102
9
0
219,944
0
W
Da Ji
5,552
505
68
6
0
260,250
0
W
Terra
5,775
525
29
3
0
261,378
4
W
Janus
7,488
681
119
11
0
244,360
0
L
Bakasura
5,161
469
74
7
0
279,392
0
L
Agni
5,905
537
97
9
0
213,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role