Player Matchup

Persephone
Persephone
GiovanniAcorl
Persephone
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,152 Elo+
Party 2
Ullr
Ullr
HellscreamBP
Ullr
Level 57
God Stats
28W - 43L
1,377 SR
Queue Stats
88W - 107L
1,406 Elo+
Party 2
Chaac
Chaac
Vittoks
Chaac
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 44
1,459 SR
1,353 Elo+

VS

Team Averages
Level 167
1,733 SR
1,609 Elo+
Sobek
Sobek
Marcaok
Sobek
Level 199
God Stats
5W - 1L
1,553 SR
Queue Stats
133W - 70L
1,615 Elo+
Party 1
Set
Set
SrThanats
Set
Level 158
God Stats
5W - 4L
1,756 SR
Queue Stats
86W - 55L
1,607 Elo+
Party 1
Zhong Kui
Zhong Kui
Xinaid
Zhong Kui
Level 144
God Stats
1W - 0L
1,889 SR
Queue Stats
56W - 27L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
GiovanniAcorl
Persephone
11
1 / 2 / 1
7,137
714
3,674
6,784
2,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 0
6,277
628
4,323
8,397
3,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Vittoks
Chaac
10
0 / 3 / 2
6,151
615
3,355
8,974
7,055
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Marcaok
Sobek
13
1 / 1 / 8
7,640
764
5,912
10,289
9,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
6 / 1 / 4
7,878
788
5,803
7,680
7,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
Xinaid
Zhong Kui
13
3 / 0 / 6
8,146
815
9,503
7,334
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Persephone
GiovanniAcorl
Persephone
1
2
1
0.75
L
1
5
0
0.2
W
Sobek
Marcaok
Sobek
1
1
8
5
W
6
1
4
8
L
Chaac
Vittoks
Chaac
0
3
2
0.33
W
Zhong Kui
Xinaid
Zhong Kui
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,352
Damage
21,218
24,155
Taken
25,303
12,940
Mitigated
22,674
1,615
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
GiovanniAcorl
Persephone
3,674
335
0
668
6,784
2,417
0
4,205
2,220
15,873
0
L
4,323
1,968
0
523
8,397
3,468
0
4,734
3,364
0
15,308
W
Sobek
Marcaok
Sobek
5,912
257
0
4,106
10,289
9,969
112
1,158
9,131
20,450
2,165
W
5,803
1,810
0
1,671
7,680
7,204
397
1,508
6,172
0
18,984
L
Chaac
Vittoks
Chaac
3,355
511
0
424
8,974
7,055
0
5,346
3,451
0
8,975
W
Zhong Kui
Xinaid
Zhong Kui
9,503
1,911
0
5,149
7,334
5,501
803
1,023
6,311
41,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,565
Gold Earned
23,664
62
Minions Killed
128
0
Camps Cleared
0
483,570
Distance Traveled
559,787
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,137
714
25
3
0
166,976
0
L
Ullr
6,277
628
25
3
0
138,685
0
W
Sobek
7,640
764
34
3
0
216,889
0
W
Set
7,878
788
25
3
0
167,578
0
L
Chaac
6,151
615
12
1
0
177,909
0
W
Zhong Kui
8,146
815
69
7
0
175,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role