Player Matchup

Atlas
Atlas
 
Atlas
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
SwordBlast
Aphrodite
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 49L
1,504 Elo+
Solo
Yu Huang
Yu Huang
TheFlamehead321
Yu Huang
Level 127
God Stats
1W - 2L
1,717 SR
Queue Stats
130W - 115L
1,614 Elo+
Solo
King Arthur
King Arthur
cdclay
King Arthur
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 121L
1,540 Elo+
Solo
Jing Wei
Jing Wei
elimockeli
Jing Wei
Level 149
God Stats
3W - 2L
1,630 SR
Queue Stats
131W - 77L
1,702 Elo+
Party 1
Team Averages
Level 145
1,569 SR
1,572 Elo+

VS

Team Averages
Level 128
1,490 SR
1,509 Elo+
Hel
Hel
GodsOddGift
Hel
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
346W - 352L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
ImAuti
Gilgamesh
Level 106
God Stats
17W - 6L
1,663 SR
Queue Stats
365W - 376L
1,563 Elo+
Party 2
Da Ji
Da Ji
Spock1776
Da Ji
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,478 Elo+
Solo
Persephone
Persephone
Zed1997
Persephone
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 38L
1,418 Elo+
Solo
Cerberus
Cerberus
izanamiMommi
Cerberus
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
139W - 109L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
5 / 6 / 4
8,894
809
17,206
15,187
15,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
SwordBlast
Aphrodite
14
2 / 8 / 3
8,354
759
6,160
12,218
7,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
15
1 / 6 / 3
8,126
739
7,230
10,693
4,489
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
cdclay
King Arthur
14
3 / 4 / 5
8,252
750
9,904
13,301
13,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
elimockeli
Jing Wei
16
0 / 5 / 3
8,111
737
10,546
12,204
5,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 20
9,228
839
5,527
14,871
12,758
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
ImAuti
Gilgamesh
17
7 / 1 / 16
9,992
908
13,484
15,367
15,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Spock1776
Da Ji
17
7 / 2 / 19
10,169
924
11,462
16,862
20,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Persephone
Zed1997
Persephone
18
10 / 2 / 10
11,193
1,018
16,564
10,135
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
izanamiMommi
Cerberus
15
4 / 5 / 21
9,516
865
11,182
18,294
21,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
115
11
Kills
29
29
Deaths
12
18
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
5
6
4
1.17
W
1
2
20
5.5
W
Gilgamesh
ImAuti
Gilgamesh
7
1
16
15
W
Da Ji
Spock1776
Da Ji
7
2
19
8.25
L
Aphrodite
SwordBlast
Aphrodite
2
8
3
0.44
L
Yu Huang
1
6
3
0.42
W
Persephone
Zed1997
Persephone
10
2
10
7.5
L
King Arthur
cdclay
King Arthur
3
4
5
1.38
L
Jing Wei
elimockeli
Jing Wei
0
5
3
0.3
W
Cerberus
izanamiMommi
Cerberus
4
5
21
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,046
Damage
58,219
63,603
Taken
75,529
45,096
Mitigated
76,839
12,426
Healing
39,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
17,206
3,357
0
831
15,187
15,033
0
9,522
4,936
23,652
0
W
5,527
604
14,422
10,239
14,871
12,758
1,533
5,897
8,696
16,198
0
W
Gilgamesh
ImAuti
Gilgamesh
13,484
2,223
1,352
2,077
15,367
15,643
1,947
5,290
9,769
0
17,777
W
Da Ji
Spock1776
Da Ji
11,462
1,718
1,219
1,365
16,862
20,996
916
5,442
11,194
0
20,934
L
Aphrodite
SwordBlast
Aphrodite
6,160
930
4,526
2,240
12,218
7,450
0
6,136
5,683
13,433
261
L
Yu Huang
7,230
474
379
464
10,693
4,489
0
4,152
6,301
14,171
0
W
Persephone
Zed1997
Persephone
16,564
1,433
1,018
2,289
10,135
5,641
3,839
4,954
4,983
37,142
0
L
King Arthur
cdclay
King Arthur
9,904
960
710
1,060
13,301
13,044
0
5,884
6,994
0
18,793
L
Jing Wei
elimockeli
Jing Wei
10,546
6,935
511
1,705
12,204
5,080
441
5,763
5,922
0
24,086
W
Cerberus
izanamiMommi
Cerberus
11,182
206
2,086
3,715
18,294
21,801
272
7,481
10,313
15,954
1,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,737
Gold Earned
50,098
110
Minions Killed
140
0
Camps Cleared
0
917,903
Distance Traveled
1,114,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,894
809
18
2
0
187,273
0
W
Hel
9,228
839
19
2
0
226,710
0
W
Gilgamesh
9,992
908
20
2
0
237,277
0
W
Da Ji
10,169
924
22
2
0
222,556
0
L
Aphrodite
8,354
759
22
2
0
154,180
0
L
Yu Huang
8,126
739
15
1
0
177,393
0
W
Persephone
11,193
1,018
60
5
0
211,789
0
L
King Arthur
8,252
750
17
2
0
187,309
0
L
Jing Wei
8,111
737
38
3
0
211,748
0
W
Cerberus
9,516
865
19
2
0
216,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role