Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
XxNICKxSAVAGExX
Ravana
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 174L
1,537 Elo+
Party 2
King Arthur
King Arthur
XxRIC0xSAVAGExX
King Arthur
Level 158
God Stats
1W - 5L
1,528 SR
Queue Stats
169W - 172L
1,551 Elo+
Party 2
The Morrigan
The Morrigan
XxTYxSAVAGExX
The Morrigan
Level 156
God Stats
1W - 2L
1,473 SR
Queue Stats
162W - 163L
1,533 Elo+
Party 2
Team Averages
Level 148
1,500 SR
1,524 Elo+

VS

Team Averages
Level 121
1,588 SR
1,608 Elo+
Nox
Nox
Anttranman
Nox
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 120L
1,600 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Artehk
Cu Chulainn
Level 156
God Stats
2W - 1L
1,396 SR
Queue Stats
86W - 85L
1,686 Elo+
Party 1
Thor
Thor
Cyoky
Thor
Level 120
God Stats
3W - 2L
1,744 SR
Queue Stats
45W - 55L
1,625 Elo+
Party 1
Fafnir
Fafnir
Shazam7554
Fafnir
Level 130
God Stats
2W - 1L
1,496 SR
Queue Stats
22W - 23L
1,477 Elo+
Solo
Erlang Shen
Erlang Shen
Woolotti
Erlang Shen
Level 83
God Stats
1W - 0L
1,803 SR
Queue Stats
52W - 26L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
6 / 1 / 1
8,564
856
10,904
7,030
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
 
Cthulhu
14
0 / 3 / 3
7,497
750
7,935
9,745
10,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 6 / 2
6,921
692
5,390
10,235
4,499
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
XxRIC0xSAVAGExX
King Arthur
13
1 / 2 / 3
7,528
753
7,384
11,548
9,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

The Morrigan
XxTYxSAVAGExX
The Morrigan
12
0 / 0 / 4
6,931
693
5,526
3,821
1,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
7,669
767
5,796
7,169
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Artehk
Cu Chulainn
14
1 / 1 / 9
7,910
791
12,139
11,369
12,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
Cyoky
Thor
14
5 / 3 / 1
8,492
849
3,650
7,569
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
Shazam7554
Fafnir
14
2 / 2 / 8
8,516
852
5,086
9,402
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Erlang Shen
Woolotti
Erlang Shen
16
3 / 0 / 6
8,579
858
9,331
13,144
12,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
12
12
Deaths
7
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
1
1
6.5
L
Cthulhu
 
Cthulhu
0
3
3
0.5
W
1
1
7
4.5
W
Cu Chulainn
Artehk
Cu Chulainn
1
1
9
5.5
W
Thor
Cyoky
Thor
5
3
1
1.83
W
Fafnir
Shazam7554
Fafnir
2
2
8
3
W
Erlang Shen
Woolotti
Erlang Shen
3
0
6
6
L
0
6
2
0.17
L
King Arthur
XxRIC0xSAVAGExX
King Arthur
1
2
3
1.25
L
The Morrigan
XxTYxSAVAGExX
The Morrigan
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,139
Damage
36,002
42,379
Taken
48,653
30,190
Mitigated
42,659
4,841
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,904
365
0
590
7,030
3,051
0
1,008
5,943
27,482
0
L
Cthulhu
 
Cthulhu
7,935
687
0
680
9,745
10,947
155
2,466
6,912
25,451
309
W
5,796
1,423
0
644
7,169
3,335
1,527
3,146
3,757
16,023
222
W
Cu Chulainn
Artehk
Cu Chulainn
12,139
2,262
0
2,059
11,369
12,048
465
5,893
4,905
0
37,772
W
Thor
Cyoky
Thor
3,650
738
0
0
7,569
3,060
288
3,697
3,670
0
9,606
W
Fafnir
Shazam7554
Fafnir
5,086
1,279
113
2,343
9,402
11,499
349
4,026
4,977
10,744
1,425
W
Erlang Shen
Woolotti
Erlang Shen
9,331
4,502
0
2,555
13,144
12,717
663
4,111
8,617
491
33,320
L
5,390
1,746
0
882
10,235
4,499
0
2,723
7,163
0
10,647
L
King Arthur
XxRIC0xSAVAGExX
King Arthur
7,384
1,079
0
2,689
11,548
9,977
0
3,151
8,057
0
18,439
L
The Morrigan
XxTYxSAVAGExX
The Morrigan
5,526
1,206
0
0
3,821
1,716
0
416
3,389
10,140
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
41,166
138
Minions Killed
186
0
Camps Cleared
0
936,780
Distance Traveled
983,553
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,564
856
46
5
0
200,258
0
L
Cthulhu
7,497
750
47
5
0
162,042
0
W
Nox
7,669
767
37
4
0
185,225
0
W
Cu Chulainn
7,910
791
67
7
0
202,180
0
W
Thor
8,492
849
22
2
0
200,259
0
W
Fafnir
8,516
852
16
2
0
180,822
2
W
Erlang Shen
8,579
858
44
4
0
215,067
0
L
Ravana
6,921
692
13
1
0
181,227
0
L
King Arthur
7,528
753
25
3
0
196,741
0
L
The Morrigan
6,931
693
7
1
0
196,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role