Player Matchup

Chaac
Chaac
BosniaBoy
Chaac
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Ares
Ares
Kokeshisama
Ares
Level 80
God Stats
1W - 0L
1,828 SR
Queue Stats
8W - 0L
1,741 Elo+
Party 2
Thor
Thor
MrAntwaan
Thor
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 8L
1,741 Elo+
Party 2
Hachiman
Hachiman
SterFredd
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,741 Elo+
Party 2
Poseidon
Poseidon
angelcruz9
Poseidon
Level 86
God Stats
1W - 1L
1,284 SR
Queue Stats
240W - 221L
1,498 Elo+
Solo
Team Averages
Level 115
1,522 SR
1,644 Elo+

VS

Team Averages
Level 95
1,526 SR
1,505 Elo+
Neith
Neith
El Hugosaurio
Neith
Level 97
God Stats
10W - 15L
1,368 SR
Queue Stats
360W - 330L
1,468 Elo+
Solo
Loki
Loki
RODRIGORAAD
Loki
Level 104
God Stats
0W - 1L
1,476 SR
Queue Stats
72W - 71L
1,531 Elo+
Party 1
Ares
Ares
Schmuck643
Ares
Level 66
God Stats
4W - 4L
1,536 SR
Queue Stats
182W - 168L
1,463 Elo+
Solo
Ne Zha
Ne Zha
Yussenno
Ne Zha
Level 126
God Stats
4W - 9L
1,529 SR
Queue Stats
84W - 89L
1,549 Elo+
Party 1
Ah Puch
Ah Puch
mahisaid
Ah Puch
Level 83
God Stats
1W - 3L
1,722 SR
Queue Stats
180W - 166L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BosniaBoy
Chaac
14
2 / 2 / 4
8,612
574
7,229
12,379
11,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 3 / 9
8,260
551
6,128
11,905
12,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
17
16 / 0 / 2
10,207
680
12,689
14,852
6,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
SterFredd
Hachiman
15
4 / 0 / 6
8,704
580
12,121
13,611
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
angelcruz9
Poseidon
12
0 / 6 / 8
7,648
510
10,218
10,865
3,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,434
496
8,948
12,462
5,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 3
7,149
477
6,280
14,196
6,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 5 / 3
7,629
509
6,672
13,903
14,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Yussenno
Ne Zha
12
3 / 3 / 3
7,863
524
8,268
13,599
10,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
mahisaid
Ah Puch
12
2 / 6 / 2
7,120
475
5,517
12,560
4,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
26
Kills
11
11
Deaths
26
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
BosniaBoy
Chaac
2
2
4
2
L
2
6
1
0.42
W
4
3
9
2.83
W
Thor
16
0
2
17
L
2
6
3
0.58
L
2
5
3
0.7
W
Hachiman
SterFredd
Hachiman
4
0
6
7
L
Ne Zha
Yussenno
Ne Zha
3
3
3
1.5
W
Poseidon
angelcruz9
Poseidon
0
6
8
0.67
L
Ah Puch
mahisaid
Ah Puch
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,385
Damage
35,685
63,612
Taken
66,720
39,778
Mitigated
41,152
19,730
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BosniaBoy
Chaac
7,229
1,325
0
3,880
12,379
11,187
204
3,695
8,138
0
58,301
L
8,948
2,839
0
4,276
12,462
5,991
0
1,682
10,780
0
66,723
W
6,128
1,025
0
1,259
11,905
12,675
0
2,082
9,723
23,549
851
W
Thor
12,689
2,923
0
7,702
14,852
6,816
0
1,618
13,214
0
75,654
L
6,280
1,042
0
1,842
14,196
6,299
0
1,748
12,448
0
56,997
L
6,672
967
0
1,485
13,903
14,030
0
2,245
11,658
33,201
3,796
W
Hachiman
SterFredd
Hachiman
12,121
7,379
0
5,778
13,611
5,243
467
0
13,611
0
75,240
L
Ne Zha
Yussenno
Ne Zha
8,268
1,418
0
3,082
13,599
10,103
0
5,679
7,920
0
28,808
W
Poseidon
angelcruz9
Poseidon
10,218
1,985
0
1,111
10,865
3,857
0
3,267
7,558
52,439
2,439
L
Ah Puch
mahisaid
Ah Puch
5,517
469
0
3,504
12,560
4,729
0
4,615
7,945
52,124
1,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
37,195
430
Minions Killed
385
0
Camps Cleared
0
1,455,433
Distance Traveled
1,352,633
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,612
574
98
7
0
243,961
1
L
Neith
7,434
496
98
7
0
229,688
0
W
Ares
8,260
551
20
1
0
328,132
5
W
Thor
10,207
680
105
7
0
320,430
1
L
Loki
7,149
477
81
5
0
289,648
0
L
Ares
7,629
509
82
5
0
238,569
6
W
Hachiman
8,704
580
115
8
0
271,738
2
L
Ne Zha
7,863
524
29
2
0
334,217
0
W
Poseidon
7,648
510
92
6
0
291,172
0
L
Ah Puch
7,120
475
95
6
0
260,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role