Player Matchup

Sylvanus
Sylvanus
Kriterian
Sylvanus
Level 87
God Stats
6W - 7L
1,532 SR
Queue Stats
33W - 42L
1,433 Elo+
Party 2
Thor
Thor
ObiWanCanoIi
Thor
Level 84
God Stats
0W - 3L
1,416 SR
Queue Stats
35W - 44L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Queen_ornnram
Nu Wa
Level 127
God Stats
11W - 5L
1,520 SR
Queue Stats
180W - 181L
1,460 Elo+
Solo
Amaterasu
Amaterasu
Tarmus78
Amaterasu
Level 67
God Stats
3W - 1L
1,923 SR
Queue Stats
30W - 39L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
koolaidmann81
Danzaburou
Level 36
God Stats
3W - 2L
1,713 SR
Queue Stats
16W - 21L
1,437 Elo+
Party 2
Team Averages
Level 80
1,621 SR
1,440 Elo+

VS

Team Averages
Level 110
1,488 SR
1,513 Elo+
Artemis
Artemis
Alcaicedo
Artemis
Level 129
God Stats
11W - 3L
1,774 SR
Queue Stats
331W - 299L
1,565 Elo+
Solo
Horus
Horus
Barghest6
Horus
Level 88
God Stats
1W - 2L
1,151 SR
Queue Stats
43W - 37L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Conankillstreak
Nu Wa
Level 123
God Stats
12W - 4L
1,496 SR
Queue Stats
179W - 187L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
abbott2001
Tsukuyomi
Level 101
God Stats
2W - 3L
1,473 SR
Queue Stats
197W - 216L
1,516 Elo+
Party 1
Yemoja
Yemoja
mainlyunknown39
Yemoja
Level 108
God Stats
13W - 8L
1,547 SR
Queue Stats
167W - 175L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kriterian
Sylvanus
15
0 / 3 / 4
8,881
423
10,865
28,164
29,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 4 / 1
10,079
480
11,514
23,213
12,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 2
9,521
453
14,400
15,350
5,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Tarmus78
Amaterasu
17
4 / 2 / 0
10,891
519
18,766
28,948
33,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
koolaidmann81
Danzaburou
15
1 / 6 / 1
9,605
457
9,785
20,019
8,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alcaicedo
Artemis
20
10 / 2 / 5
12,801
610
25,948
17,509
8,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Barghest6
Horus
17
2 / 2 / 5
10,860
517
17,831
25,880
25,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 1 / 10
11,523
549
19,581
13,717
4,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
abbott2001
Tsukuyomi
18
4 / 1 / 10
10,433
497
14,363
20,349
9,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 3 / 7
10,454
498
12,736
21,305
22,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
19
19
Deaths
9
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alcaicedo
Artemis
10
2
5
6.25
W
Horus
Barghest6
Horus
2
2
5
2.25
W
2
1
10
7
L
Sylvanus
Kriterian
Sylvanus
0
3
4
0.67
L
3
4
1
0.88
L
1
4
2
0.5
L
Amaterasu
Tarmus78
Amaterasu
4
2
0
2
W
Tsukuyomi
abbott2001
Tsukuyomi
4
1
10
9
L
Danzaburou
koolaidmann81
Danzaburou
1
6
1
0.25
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,330
Damage
90,459
115,694
Taken
98,760
89,594
Mitigated
71,404
36,745
Healing
42,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alcaicedo
Artemis
25,948
13,971
0
8,459
17,509
8,665
2,157
3,201
14,254
0
106,174
W
Horus
Barghest6
Horus
17,831
5,796
2,157
11,645
25,880
25,242
0
5,261
19,560
0
89,324
W
19,581
3,765
0
3,647
13,717
4,904
2,501
7,619
6,098
111,657
0
L
Sylvanus
Kriterian
Sylvanus
10,865
3,672
6,276
8,620
28,164
29,702
87
7,808
20,205
41,486
0
L
11,514
1,902
0
4,022
23,213
12,861
530
2,777
20,140
0
104,837
L
14,400
3,193
0
2,957
15,350
5,205
256
11,119
4,179
85,803
2,681
L
Amaterasu
Tarmus78
Amaterasu
18,766
6,799
0
10,962
28,948
33,346
369
6,144
21,442
0
84,554
W
Tsukuyomi
abbott2001
Tsukuyomi
14,363
3,517
0
8,073
20,349
9,970
97
3,283
16,864
0
96,560
L
Danzaburou
koolaidmann81
Danzaburou
9,785
3,853
0
3,908
20,019
8,480
769
3,919
15,995
0
72,209
W
12,736
2,646
4,116
4,021
21,305
22,623
372
5,502
15,295
45,476
1,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,977
Gold Earned
56,071
594
Minions Killed
664
0
Camps Cleared
0
1,733,088
Distance Traveled
2,018,851
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,801
610
150
7
0
364,137
0
W
Horus
10,860
517
129
6
0
399,312
5
W
Nu Wa
11,523
549
192
9
0
376,881
4
L
Sylvanus
8,881
423
46
2
0
342,827
0
L
Thor
10,079
480
144
7
0
398,807
0
L
Nu Wa
9,521
453
137
7
0
280,794
0
L
Amaterasu
10,891
519
149
7
0
343,077
3
W
Tsukuyomi
10,433
497
130
6
0
500,822
4
L
Danzaburou
9,605
457
118
6
0
367,583
0
W
Yemoja
10,454
498
63
3
0
377,699
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role