Player Matchup

Hera
Hera
Silver III
ItsJrippy
Hera
Silver III
Level 104
God Stats
12W - 8L
1,618 SR
Queue Stats
103W - 120L
910 MMR
Party 1
Shiva
Shiva
Silver I
Ugot c4nc3r
Shiva
Silver I
Level 45
God Stats
156W - 134L
1,575 SR
Queue Stats
416W - 473L
1,046 MMR
Solo
Horus
Horus
Silver IV
itshyte
Horus
Silver IV
Level 124
God Stats
13W - 13L
1,510 SR
Queue Stats
166W - 195L
936 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,568 SR
964 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,463 SR
987 MMR
Hel
Hel
Silver III
Dragonz1996
Hel
Silver III
Level 47
God Stats
21W - 21L
1,521 SR
Queue Stats
190W - 273L
900 MMR
Solo
Surtr
Surtr
Silver V
Naeraiz Xikuuze
Surtr
Silver V
Level 93
God Stats
3W - 3L
1,293 SR
Queue Stats
14W - 20L
1,158 MMR
Party 2
Izanami
Izanami
Silver IV
shydent
Izanami
Silver IV
Level 104
God Stats
10W - 8L
1,575 SR
Queue Stats
25W - 37L
904 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 3 / 1
6,014
668
8,040
7,768
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
5,140
571
83
1,032
352
Horus
itshyte
Horus
12
1 / 0 / 0
5,949
661
7,379
13,494
9,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesCthulhuAthenaAphrodite

VS

Bans
CharonBastetHadesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,362
818
4,248
7,018
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
2 / 0 / 2
7,243
805
7,811
8,037
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
shydent
Izanami
13
1 / 0 / 2
7,726
858
6,152
6,040
2,200
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
4
4
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Hera
0
3
1
0.17
W
2
0
2
3
L
0
1
0
0
L
Horus
itshyte
Horus
1
0
0
1
W
Izanami
shydent
Izanami
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,502
Damage
18,211
22,294
Taken
21,095
12,602
Mitigated
9,863
4,284
Healing
10,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,248
249
2,290
3,716
7,018
2,188
398
3,302
3,382
16,754
1,212
L
Hera
8,040
2,281
0
0
7,768
2,620
0
663
6,583
28,468
0
W
7,811
2,751
0
2,015
8,037
5,475
110
2,786
4,869
286
18,463
L
83
0
0
0
1,032
352
0
303
648
0
199
L
Horus
itshyte
Horus
7,379
3,531
760
3,524
13,494
9,630
0
2,528
10,039
0
16,333
W
Izanami
shydent
Izanami
6,152
4,351
0
2,119
6,040
2,200
2,273
1,972
3,861
0
51,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,103
Gold Earned
22,331
59
Minions Killed
144
0
Camps Cleared
0
384,107
Distance Traveled
551,469
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,362
818
33
4
0
196,737
0
L
Hera
6,014
668
44
5
0
172,018
0
W
Surtr
7,243
805
20
2
0
181,307
0
L
Shiva
5,140
571
1
0
0
16,205
0
L
Horus
5,949
661
14
2
0
195,884
1
W
Izanami
7,726
858
91
10
0
173,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role