Player Matchup

Loki
Loki
Big_Daddy0w0
Loki
Level 146
God Stats
3W - 3L
1,332 SR
Queue Stats
203W - 198L
1,527 Elo+
Solo
Apollo
Apollo
MISTERI022
Apollo
Level 191
God Stats
4W - 2L
1,912 SR
Queue Stats
57W - 57L
1,592 Elo+
Solo
Cu Chulainn
Cu Chulainn
RobotTrashcan
Cu Chulainn
Level 109
God Stats
4W - 4L
1,860 SR
Queue Stats
101W - 77L
1,821 Elo+
Solo
Janus
Janus
Survivor381
Janus
Level 129
God Stats
1W - 2L
1,417 SR
Queue Stats
240W - 226L
1,552 Elo+
Solo
Sylvanus
Sylvanus
ivebeenbit
Sylvanus
Level 159
God Stats
7W - 6L
1,711 SR
Queue Stats
156W - 152L
1,534 Elo+
Solo
Team Averages
Level 147
1,647 SR
1,605 Elo+

VS

Team Averages
Level 121
1,604 SR
1,569 Elo+
Medusa
Medusa
Dixie5Normous
Medusa
Level 191
God Stats
1W - 1L
1,542 SR
Queue Stats
66W - 74L
1,494 Elo+
Party 1
Nox
Nox
MeM4TEO
Nox
Level 179
God Stats
2W - 1L
1,667 SR
Queue Stats
38W - 42L
1,513 Elo+
Party 1
Osiris
Osiris
ThePiggyMan
Osiris
Level 107
God Stats
1W - 1L
1,760 SR
Queue Stats
141W - 136L
1,607 Elo+
Party 2
Mercury
Mercury
UNOBICH
Mercury
Level 45
God Stats
5W - 5L
1,555 SR
Queue Stats
126W - 112L
1,617 Elo+
Party 2
Kuzenbo
Kuzenbo
theunknownk1d
Kuzenbo
Level 82
God Stats
3W - 7L
1,494 SR
Queue Stats
127W - 106L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 4
9,579
639
6,471
10,013
4,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
MISTERI022
Apollo
16
3 / 5 / 6
9,174
612
11,363
17,638
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
RobotTrashcan
Cu Chulainn
15
0 / 2 / 6
8,792
586
11,120
17,630
18,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 0 / 4
9,874
658
8,198
7,742
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
ivebeenbit
Sylvanus
13
1 / 3 / 3
6,949
463
6,127
12,264
9,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 6 / 0
8,494
566
16,596
14,642
5,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nox
13
0 / 3 / 0
7,278
485
2,245
9,427
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
14
2 / 4 / 0
8,368
558
13,261
18,698
24,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
UNOBICH
Mercury
10
0 / 0 / 0
5,988
399
160
4,743
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
12
0 / 3 / 6
7,764
518
6,709
16,305
15,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
16
Kills
10
10
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
0
4
10
L
8
6
0
1.33
W
Apollo
MISTERI022
Apollo
3
5
6
1.2
L
Nox
0
3
0
0
W
Cu Chulainn
RobotTrashcan
Cu Chulainn
0
2
6
1.5
W
4
0
4
6
L
Osiris
2
4
0
0.5
L
Mercury
UNOBICH
Mercury
0
0
0
0
W
Sylvanus
ivebeenbit
Sylvanus
1
3
3
0.83
L
Kuzenbo
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,279
Damage
38,971
65,287
Taken
63,815
42,519
Mitigated
50,017
23,943
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,471
1,938
0
5,642
10,013
4,225
124
653
9,360
0
77,104
L
16,596
6,690
0
615
14,642
5,348
1,044
1,582
13,060
0
63,615
W
Apollo
MISTERI022
Apollo
11,363
5,694
0
6,161
17,638
7,787
180
1,785
15,853
0
78,688
L
Nox
2,245
0
0
1,133
9,427
3,624
0
3,630
5,565
62,446
741
W
Cu Chulainn
RobotTrashcan
Cu Chulainn
11,120
2,545
0
2,460
17,630
18,067
6
655
15,738
0
74,739
W
8,198
616
0
2,290
7,742
3,307
291
3,559
4,183
96,022
665
L
Osiris
13,261
4,002
0
2,809
18,698
24,008
0
2,558
16,016
0
73,015
L
Mercury
UNOBICH
Mercury
160
0
0
500
4,743
1,852
0
0
4,743
0
30,812
W
Sylvanus
ivebeenbit
Sylvanus
6,127
2,023
2,601
4,789
12,264
9,133
143
2,153
10,063
30,635
12,677
L
Kuzenbo
6,709
2,574
0
3,763
16,305
15,185
0
5,111
11,042
32,884
2,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,368
Gold Earned
37,892
600
Minions Killed
412
0
Camps Cleared
0
1,558,904
Distance Traveled
1,373,478
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,579
639
125
8
0
391,233
3
L
Medusa
8,494
566
85
6
0
270,784
0
W
Apollo
9,174
612
114
8
0
283,174
0
L
Nox
7,278
485
115
8
0
289,404
0
W
Cu Chulainn
8,792
586
127
8
0
295,306
0
W
Janus
9,874
658
174
12
0
295,605
0
L
Osiris
8,368
558
127
8
0
292,340
2
L
Mercury
5,988
399
39
3
0
211,782
0
W
Sylvanus
6,949
463
60
4
0
293,586
6
L
Kuzenbo
7,764
518
46
3
0
309,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role