Player Matchup

Fenrir
Fenrir
DrMelon262
Fenrir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 97L
1,226 Elo+
Solo
Yemoja
Yemoja
GalagaArisen
Yemoja
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 149L
1,416 Elo+
Party 3
King Arthur
King Arthur
TheKeng
King Arthur
Level 148
God Stats
0W - 2L
1,386 SR
Queue Stats
12W - 14L
1,527 Elo+
Solo
Ra
Ra
XxDєŇysXx
Ra
Level 149
God Stats
1W - 1L
1,785 SR
Queue Stats
27W - 38L
1,424 Elo+
Solo
Ishtar
Ishtar
lamdia
Ishtar
Level 111
God Stats
7W - 7L
1,772 SR
Queue Stats
166W - 172L
1,426 Elo+
Party 3
Team Averages
Level 125
1,589 SR
1,404 Elo+

VS

Team Averages
Level 96
1,569 SR
1,404 Elo+
Sun Wukong
Sun Wukong
Cooldude7363941
Sun Wukong
Level 109
God Stats
11W - 8L
1,508 SR
Queue Stats
23W - 24L
1,440 Elo+
Party 2
Arachne
Arachne
Why Me2526
Arachne
Level 129
God Stats
6W - 3L
1,526 SR
Queue Stats
100W - 88L
1,465 Elo+
Party 2
Cerberus
Cerberus
idonthavelegs
Cerberus
Level 88
God Stats
8W - 6L
1,571 SR
Queue Stats
124W - 109L
1,487 Elo+
Solo
Scylla
Scylla
mavani12
Scylla
Level 123
God Stats
3W - 3L
1,480 SR
Queue Stats
16W - 33L
1,316 Elo+
Party 1
Charybdis
Charybdis
rodrigo tuz
Charybdis
Level 32
God Stats
3W - 1L
1,759 SR
Queue Stats
31W - 44L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrMelon262
Fenrir
14
5 / 5 / 0
8,402
442
9,717
16,843
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
14
1 / 3 / 2
8,401
442
7,286
16,920
11,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
TheKeng
King Arthur
14
0 / 5 / 1
8,526
449
8,720
21,856
13,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 2 / 4
9,105
479
10,642
11,133
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
lamdia
Ishtar
14
0 / 3 / 1
7,687
405
8,254
16,986
5,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cooldude7363941
Sun Wukong
17
6 / 0 / 1
10,907
574
16,265
15,775
14,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
Why Me2526
Arachne
17
2 / 2 / 2
9,221
485
7,521
13,535
6,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
idonthavelegs
Cerberus
16
5 / 0 / 7
10,797
568
14,165
22,527
23,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
mavani12
Scylla
15
2 / 3 / 3
9,277
488
8,759
12,068
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
rodrigo tuz
Charybdis
16
3 / 1 / 5
9,093
479
13,414
11,668
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
18
18
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cooldude7363941
Sun Wukong
6
0
1
6.5
L
Fenrir
DrMelon262
Fenrir
5
5
0
1
L
Yemoja
1
3
2
0.67
L
King Arthur
TheKeng
King Arthur
0
5
1
0.1
W
Arachne
Why Me2526
Arachne
2
2
2
1.5
L
0
2
4
1
W
Cerberus
idonthavelegs
Cerberus
5
0
7
8.5
L
Ishtar
lamdia
Ishtar
0
3
1
0.17
W
Scylla
mavani12
Scylla
2
3
3
1.17
W
Charybdis
rodrigo tuz
Charybdis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,619
Damage
60,124
83,738
Taken
75,573
42,578
Mitigated
54,777
23,782
Healing
24,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cooldude7363941
Sun Wukong
16,265
2,625
0
5,210
15,775
14,710
634
922
14,853
0
78,202
L
Fenrir
DrMelon262
Fenrir
9,717
899
66
5,538
16,843
6,763
0
5,095
11,265
0
51,745
L
Yemoja
7,286
2,296
3,074
3,573
16,920
11,953
0
4,176
12,597
32,151
0
L
King Arthur
TheKeng
King Arthur
8,720
1,254
0
3,388
21,856
13,622
0
877
19,803
0
63,064
W
Arachne
Why Me2526
Arachne
7,521
5,541
70
4,599
13,535
6,721
0
1,558
11,900
0
89,979
L
10,642
706
1,187
3,376
11,133
4,277
90
4,488
6,399
83,768
2,193
W
Cerberus
idonthavelegs
Cerberus
14,165
1,448
0
8,813
22,527
23,769
207
6,896
15,631
52,439
2,953
L
Ishtar
lamdia
Ishtar
8,254
4,534
0
3,580
16,986
5,963
698
7,194
9,744
0
61,517
W
Scylla
mavani12
Scylla
8,759
470
0
795
12,068
4,460
0
3,568
8,500
62,952
2,750
W
Charybdis
rodrigo tuz
Charybdis
13,414
6,036
0
4,769
11,668
5,117
316
4,410
7,258
0
81,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,121
Gold Earned
49,295
447
Minions Killed
542
0
Camps Cleared
0
1,882,204
Distance Traveled
1,905,874
19
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,907
574
111
6
0
398,664
2
L
Fenrir
8,402
442
76
4
0
405,378
0
L
Yemoja
8,401
442
32
2
0
342,809
6
L
King Arthur
8,526
449
96
5
0
368,054
10
W
Arachne
9,221
485
110
6
0
427,744
0
L
Ra
9,105
479
139
7
0
393,931
3
W
Cerberus
10,797
568
82
4
0
376,605
0
L
Ishtar
7,687
405
104
5
0
372,032
0
W
Scylla
9,277
488
120
6
0
340,329
0
W
Charybdis
9,093
479
119
6
0
362,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role