Player Matchup

Olorun
Olorun
 
Olorun
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DJBlicky
Ah Puch
Level 147
God Stats
3W - 1L
1,796 SR
Queue Stats
123W - 130L
1,542 Elo+
Party 2
Sun Wukong
Sun Wukong
JR13758
Sun Wukong
Level 130
God Stats
82W - 79L
1,573 SR
Queue Stats
217W - 210L
1,557 Elo+
Party 2
Ratatoskr
Ratatoskr
bainri
Ratatoskr
Level 83
God Stats
10W - 13L
1,402 SR
Queue Stats
249W - 243L
1,419 Elo+
Solo
Chaac
Chaac
maleficflame
Chaac
Level 122
God Stats
4W - 3L
1,591 SR
Queue Stats
108W - 115L
1,513 Elo+
Party 2
Team Averages
Level 121
1,572 SR
1,506 Elo+

VS

Team Averages
Level 83
1,525 SR
1,466 Elo+
Bakasura
Bakasura
 
Bakasura
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
AbraRisas
Cu Chulainn
Level 121
God Stats
4W - 5L
1,500 SR
Queue Stats
292W - 271L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
Zaratras-s
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 107L
1,422 Elo+
Party 3
Charybdis
Charybdis
gabrivan920
Charybdis
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 81L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
torduLama220
Nu Wa
Level 126
God Stats
2W - 3L
1,623 SR
Queue Stats
370W - 383L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
1 / 1 / 2
5,965
542
3,755
5,108
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ah Puch
DJBlicky
Ah Puch
10
1 / 1 / 5
5,838
531
7,195
6,926
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
JR13758
Sun Wukong
12
5 / 0 / 1
6,387
581
7,347
11,262
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
bainri
Ratatoskr
11
2 / 1 / 3
6,124
557
4,223
8,588
3,091
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 3 / 1
7,402
673
9,061
11,555
7,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
0 / 3 / 1
5,297
482
4,028
12,303
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
AbraRisas
Cu Chulainn
10
3 / 6 / 0
6,231
566
7,966
13,529
7,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Zaratras-s
Cthulhu
11
1 / 2 / 1
5,927
539
4,579
8,666
5,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
gabrivan920
Charybdis
11
1 / 1 / 1
6,019
547
3,400
6,081
2,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 1
5,654
514
6,775
7,078
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
6
6
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
1
2
2
L
Bakasura
 
Bakasura
0
3
1
0.17
L
Cu Chulainn
AbraRisas
Cu Chulainn
3
6
0
0.5
W
Ah Puch
DJBlicky
Ah Puch
1
1
5
3.5
W
Sun Wukong
JR13758
Sun Wukong
5
0
1
5.5
L
Cthulhu
Zaratras-s
Cthulhu
1
2
1
0.75
W
Ratatoskr
bainri
Ratatoskr
2
1
3
3.5
L
Charybdis
gabrivan920
Charybdis
1
1
1
1.5
W
6
3
1
2.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,581
Damage
26,748
43,439
Taken
47,657
22,938
Mitigated
22,084
14,727
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,755
1,779
240
1,260
5,108
1,949
18
1,857
3,251
39,162
7,268
L
Bakasura
 
Bakasura
4,028
2,465
0
5,430
12,303
4,743
0
1,950
10,034
0
34,826
L
Cu Chulainn
AbraRisas
Cu Chulainn
7,966
2,346
0
3,132
13,529
7,767
0
643
12,786
0
42,038
W
Ah Puch
DJBlicky
Ah Puch
7,195
198
0
1,720
6,926
2,474
25
2,916
3,955
35,837
2,848
W
Sun Wukong
JR13758
Sun Wukong
7,347
1,177
217
4,300
11,262
7,776
33
3,598
7,344
201
39,274
L
Cthulhu
Zaratras-s
Cthulhu
4,579
419
1,067
2,007
8,666
5,335
0
2,634
5,772
27,769
928
W
Ratatoskr
bainri
Ratatoskr
4,223
726
0
3,612
8,588
3,091
0
1,552
6,611
0
39,712
L
Charybdis
gabrivan920
Charybdis
3,400
1,608
0
1,606
6,081
2,110
59
1,891
3,972
0
52,768
W
9,061
2,791
0
3,378
11,555
7,648
0
825
10,730
0
45,424
L
6,775
907
0
1,650
7,078
2,129
0
2,624
3,785
36,270
918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,716
Gold Earned
29,128
365
Minions Killed
334
0
Camps Cleared
0
1,191,455
Distance Traveled
1,089,072
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,965
542
84
8
0
207,107
0
L
Bakasura
5,297
482
79
7
0
246,671
0
L
Cu Chulainn
6,231
566
61
6
0
191,524
0
W
Ah Puch
5,838
531
63
6
0
224,144
1
W
Sun Wukong
6,387
581
75
7
0
248,898
8
L
Cthulhu
5,927
539
47
4
0
227,239
4
W
Ratatoskr
6,124
557
66
6
0
266,176
0
L
Charybdis
6,019
547
89
8
0
202,855
0
W
Chaac
7,402
673
77
7
0
245,130
0
L
Nu Wa
5,654
514
58
5
0
220,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role