Player Matchup

Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
CaptainChilly
Hou Yi
Level 156
God Stats
1W - 2L
1,295 SR
Queue Stats
131W - 134L
1,475 Elo+
Solo
Arachne
Arachne
KurtKrej
Arachne
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
486W - 433L
1,543 Elo+
Solo
The Morrigan
The Morrigan
MOLKXE
The Morrigan
Level 63
God Stats
6W - 5L
1,818 SR
Queue Stats
92W - 81L
1,526 Elo+
Party 1
Hercules
Hercules
SniperBaezBaron
Hercules
Level 125
God Stats
0W - 3L
1,721 SR
Queue Stats
39W - 34L
1,522 Elo+
Party 1
Team Averages
Level 125
1,567 SR
1,513 Elo+

VS

Team Averages
Level 114
1,378 SR
1,527 Elo+
Nut
Nut
Beowulf1220
Nut
Level 107
God Stats
2W - 1L
1,273 SR
Queue Stats
129W - 102L
1,453 Elo+
Party 2
Lancelot
Lancelot
MerlinIsMyStand
Lancelot
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
180W - 158L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
Papireyes44TTV
Nu Wa
Level 119
God Stats
11W - 6L
1,169 SR
Queue Stats
531W - 498L
1,491 Elo+
Party 2
Terra
Terra
Prabblice
Terra
Level 76
God Stats
13W - 10L
1,448 SR
Queue Stats
101W - 80L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
Sqwady12
Erlang Shen
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
191W - 148L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 0 / 0
5,136
514
2,377
7,347
4,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 5 / 0
4,602
460
5,853
10,253
3,887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
KurtKrej
Arachne
10
0 / 2 / 1
5,093
509
2,137
11,509
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
MOLKXE
The Morrigan
11
1 / 1 / 0
6,016
602
3,374
4,262
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
10
0 / 4 / 0
5,217
522
4,351
9,698
9,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,547
555
5,407
7,110
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
10
2 / 1 / 4
5,724
572
5,349
7,709
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 5
5,655
566
2,575
2,405
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Prabblice
Terra
10
3 / 0 / 2
6,161
616
3,952
6,100
3,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
Sqwady12
Erlang Shen
13
6 / 0 / 0
7,373
737
8,682
11,199
8,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
12
12
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
0
0
W
1
1
4
3
L
1
5
0
0.2
L
Arachne
KurtKrej
Arachne
0
2
1
0.25
L
The Morrigan
MOLKXE
The Morrigan
1
1
0
1
W
Lancelot
2
1
4
4
W
0
0
5
2.5
W
Terra
Prabblice
Terra
3
0
2
4
L
Hercules
0
4
0
0
W
Erlang Shen
Sqwady12
Erlang Shen
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,092
Damage
25,965
43,069
Taken
34,523
23,871
Mitigated
19,311
14,075
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,377
310
1,302
2,026
7,347
4,836
0
2,121
5,226
16,317
1,823
W
5,407
3,985
0
2,221
7,110
2,802
0
1,154
5,956
0
47,915
L
5,853
2,590
0
1,756
10,253
3,887
0
1,828
8,425
0
33,684
L
Arachne
KurtKrej
Arachne
2,137
1,450
0
5,175
11,509
4,267
0
1,175
10,334
0
37,453
L
The Morrigan
MOLKXE
The Morrigan
3,374
639
0
1,170
4,262
1,436
0
1,188
3,074
42,707
2,858
W
Lancelot
5,349
1,344
0
1,122
7,709
3,607
0
1,082
6,537
0
43,523
W
2,575
689
0
250
2,405
694
0
1,138
971
33,368
1,625
W
Terra
Prabblice
Terra
3,952
396
2,021
2,243
6,100
3,232
0
1,049
5,051
20,565
0
L
Hercules
4,351
1,140
0
2,646
9,698
9,445
0
165
9,533
1,946
29,237
W
Erlang Shen
Sqwady12
Erlang Shen
8,682
4,499
0
5,941
11,199
8,976
0
1,050
9,479
0
51,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,064
Gold Earned
30,460
275
Minions Killed
329
0
Camps Cleared
0
1,010,004
Distance Traveled
1,047,585
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,136
514
24
2
0
209,295
1
W
Nut
5,547
555
72
7
0
180,383
0
L
Hou Yi
4,602
460
52
5
0
160,000
0
L
Arachne
5,093
509
65
7
0
257,838
0
L
The Morrigan
6,016
602
80
8
0
187,019
4
W
Lancelot
5,724
572
70
7
0
241,818
1
W
Nu Wa
5,655
566
70
7
0
167,611
0
W
Terra
6,161
616
29
3
0
251,075
3
L
Hercules
5,217
522
54
5
0
195,852
2
W
Erlang Shen
7,373
737
88
9
0
206,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role