Player Matchup

Geb
Geb
LIlAza
Geb
Level 126
God Stats
1W - 2L
1,749 SR
Queue Stats
49W - 64L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
PeeBopSquii
Danzaburou
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,480 Elo+
Solo
Loki
Loki
Yorkoi
Loki
Level 256
God Stats
1W - 1L
1,690 SR
Queue Stats
38W - 27L
1,560 Elo+
Party 3
Kukulkan
Kukulkan
sunηy
Kukulkan
Level 143
God Stats
0W - 1L
1,282 SR
Queue Stats
17W - 24L
1,797 Elo+
Party 3
Nike
Nike
wolfblue11
Nike
Level 129
God Stats
7W - 1L
1,549 SR
Queue Stats
21W - 16L
1,595 Elo+
Party 1
Team Averages
Level 160
1,554 SR
1,580 Elo+

VS

Team Averages
Level 123
1,368 SR
1,605 Elo+
Thor
Thor
BloatedxPenguin
Thor
Level 125
God Stats
1W - 3L
1,453 SR
Queue Stats
23W - 23L
1,563 Elo+
Party 2
Shiva
Shiva
ManWithBigNeck
Shiva
Level 123
God Stats
1W - 1L
1,526 SR
Queue Stats
26W - 17L
1,664 Elo+
Party 2
Hachiman
Hachiman
Xenopyre
Hachiman
Level 141
God Stats
3W - 5L
1,317 SR
Queue Stats
86W - 81L
1,547 Elo+
Solo
Cthulhu
Cthulhu
ioutdidmyself
Cthulhu
Level 174
God Stats
3W - 6L
1,213 SR
Queue Stats
35W - 30L
1,594 Elo+
Party 2
Tiamat
Tiamat
soupbubbles
Tiamat
Level 53
God Stats
1W - 0L
1,334 SR
Queue Stats
16W - 7L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
LIlAza
Geb
12
0 / 4 / 1
7,406
741
4,863
8,920
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Danzaburou
PeeBopSquii
Danzaburou
14
0 / 3 / 4
7,808
781
7,127
9,538
4,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Loki
Yorkoi
Loki
15
2 / 4 / 3
8,716
872
7,951
11,777
5,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
sunηy
Kukulkan
15
1 / 2 / 4
8,214
821
8,494
7,802
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
4 / 1 / 2
8,487
849
8,141
10,433
9,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
8,079
808
6,255
8,941
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 9
7,886
789
9,040
14,052
14,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Xenopyre
Hachiman
16
1 / 0 / 6
8,655
866
5,933
7,912
3,303
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
16
5 / 3 / 4
8,926
893
10,002
9,684
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
16
4 / 0 / 6
9,178
918
8,982
5,201
4,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
7
Kills
14
14
Deaths
7
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Geb
LIlAza
Geb
0
4
1
0.13
W
1
3
9
1.83
L
Danzaburou
PeeBopSquii
Danzaburou
0
3
4
0.67
W
Hachiman
Xenopyre
Hachiman
1
0
6
4
L
Loki
Yorkoi
Loki
2
4
3
0.88
W
Cthulhu
5
3
4
2.33
W
Tiamat
4
0
6
7
L
Kukulkan
sunηy
Kukulkan
1
2
4
1.5
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,576
Damage
40,212
48,470
Taken
45,790
28,930
Mitigated
35,926
6,133
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,255
995
0
616
8,941
4,015
0
2,538
6,403
0
17,037
L
Geb
LIlAza
Geb
4,863
1,028
0
783
8,920
6,406
0
2,960
5,435
9,628
10
W
9,040
815
55
1,755
14,052
14,823
88
4,730
9,322
1,347
18,282
L
Danzaburou
PeeBopSquii
Danzaburou
7,127
2,120
0
1,988
9,538
4,492
830
4,739
4,352
0
24,264
W
Hachiman
Xenopyre
Hachiman
5,933
3,791
0
2,526
7,912
3,303
1,504
1,286
6,626
0
33,071
L
Loki
Yorkoi
Loki
7,951
2,217
0
1,789
11,777
5,139
0
3,708
7,844
0
36,594
W
Cthulhu
10,002
462
611
1,457
9,684
9,440
0
3,424
6,260
19,860
582
W
Tiamat
8,982
1,035
0
887
5,201
4,345
353
1,360
3,841
31,945
0
L
Kukulkan
sunηy
Kukulkan
8,494
1,141
0
647
7,802
3,231
208
4,146
3,250
30,072
219
L
8,141
112
0
926
10,433
9,662
464
3,098
7,080
0
21,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
42,724
218
Minions Killed
220
0
Camps Cleared
0
980,345
Distance Traveled
1,078,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,079
808
20
2
0
217,475
0
L
Geb
7,406
741
8
1
0
129,029
0
W
Shiva
7,886
789
22
2
0
205,482
0
L
Danzaburou
7,808
781
45
5
0
176,133
0
W
Hachiman
8,655
866
67
7
0
220,133
0
L
Loki
8,716
872
61
6
0
244,319
0
W
Cthulhu
8,926
893
38
4
0
211,792
0
W
Tiamat
9,178
918
73
7
0
223,996
0
L
Kukulkan
8,214
821
67
7
0
209,454
0
L
Nike
8,487
849
37
4
0
221,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role