Player Matchup

Geb
Geb
 
Geb
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
MLG_Ben_Dover
Ares
Level 127
God Stats
5W - 2L
1,628 SR
Queue Stats
193W - 196L
1,456 Elo+
Solo
Baba Yaga
Baba Yaga
MasterMcQueen99
Baba Yaga
Level 106
God Stats
3W - 0L
1,853 SR
Queue Stats
206W - 173L
1,538 Elo+
Party 1
Ne Zha
Ne Zha
UO Reaper
Ne Zha
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 114L
1,454 Elo+
Party 1
Ishtar
Ishtar
arkforlife7954
Ishtar
Level 29
God Stats
3W - 2L
1,261 SR
Queue Stats
134W - 148L
1,404 Elo+
Party 1
Team Averages
Level 117
1,548 SR
1,470 Elo+

VS

Team Averages
Level 130
1,444 SR
1,475 Elo+
Cerberus
Cerberus
Birdi8Special
Cerberus
Level 153
God Stats
4W - 3L
1,164 SR
Queue Stats
248W - 244L
1,473 Elo+
Solo
Sobek
Sobek
DANNYER240
Sobek
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 52L
1,524 Elo+
Solo
Charon
Charon
MsFoxxiCleopatra
Charon
Level 138
God Stats
2W - 2L
1,542 SR
Queue Stats
296W - 309L
1,466 Elo+
Party 2
Hades
Hades
Norakuroinu
Hades
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,445 Elo+
Solo
Nu Wa
Nu Wa
Pachow714
Nu Wa
Level 144
God Stats
9W - 7L
1,514 SR
Queue Stats
296W - 310L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 2 / 4
5,918
986
3,506
6,500
7,133
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 2 / 4
6,277
1,046
2,624
7,831
9,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Baba Yaga
MasterMcQueen99
Baba Yaga
12
3 / 0 / 3
6,579
1,097
6,739
3,263
1,528
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ne Zha
UO Reaper
Ne Zha
11
1 / 1 / 6
6,017
1,003
4,330
5,495
4,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 0 / 5
6,671
1,112
4,552
5,814
2,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Birdi8Special
Cerberus
11
0 / 2 / 1
5,374
896
2,461
7,696
7,930
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
11
0 / 2 / 1
5,540
923
2,695
7,095
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 2
6,542
1,090
4,909
5,787
6,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 0 / 0
4,616
769
0
0
0
Nu Wa
Pachow714
Nu Wa
13
3 / 1 / 2
6,746
1,124
9,057
3,104
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
7
Kills
5
5
Deaths
7
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
2
4
2
L
Cerberus
Birdi8Special
Cerberus
0
2
1
0.25
L
Sobek
0
2
1
0.25
W
1
2
4
1.5
W
Baba Yaga
MasterMcQueen99
Baba Yaga
3
0
3
4.5
L
2
2
2
1.5
L
0
0
0
0
L
Nu Wa
Pachow714
Nu Wa
3
1
2
4
W
Ne Zha
UO Reaper
Ne Zha
1
1
6
4
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,751
Damage
19,122
28,903
Taken
23,682
25,065
Mitigated
21,776
9,644
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,506
431
314
740
6,500
7,133
13
3,841
2,659
11,811
933
L
Cerberus
Birdi8Special
Cerberus
2,461
153
420
2,682
7,696
7,930
0
3,667
4,029
8,224
0
L
Sobek
2,695
57
690
2,409
7,095
6,672
0
3,819
3,276
4,721
0
W
2,624
124
1,125
1,053
7,831
9,073
0
4,486
3,345
3,948
656
W
Baba Yaga
MasterMcQueen99
Baba Yaga
6,739
379
210
1,482
3,263
1,528
209
2,784
479
21,379
635
L
4,909
459
319
1,095
5,787
6,043
0
3,413
2,374
12,562
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
Pachow714
Nu Wa
9,057
5,145
380
286
3,104
1,131
0
1,484
1,620
18,812
508
W
Ne Zha
UO Reaper
Ne Zha
4,330
218
964
442
5,495
4,438
190
3,279
2,216
0
14,761
W
4,552
2,313
1,422
1,892
5,814
2,893
0
4,556
1,258
0
21,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,462
Gold Earned
28,818
111
Minions Killed
58
0
Camps Cleared
0
720,896
Distance Traveled
506,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,918
986
12
2
0
140,255
0
L
Cerberus
5,374
896
9
2
0
129,407
0
L
Sobek
5,540
923
3
1
0
123,823
0
W
Ares
6,277
1,046
6
1
0
123,467
0
W
Baba Yaga
6,579
1,097
28
5
0
155,768
0
L
Charon
6,542
1,090
14
2
0
123,398
0
L
Hades
4,616
769
0
0
0
0
0
L
Nu Wa
6,746
1,124
32
5
0
129,900
0
W
Ne Zha
6,017
1,003
21
4
0
164,552
0
W
Ishtar
6,671
1,112
44
7
0
136,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role