Player Matchup

Fenrir
Fenrir
AoDVoltic
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,636 Elo+
Party 1
Jing Wei
Jing Wei
INDORAPTOR35
Jing Wei
Level 80
God Stats
6W - 13L
1,258 SR
Queue Stats
134W - 127L
1,381 Elo+
Solo
Hercules
Hercules
WanderingIroh
Hercules
Level 58
God Stats
0W - 1L
1,310 SR
Queue Stats
8W - 13L
1,507 Elo+
Party 1
Scylla
Scylla
pilot_da_gamer
Scylla
Level 65
God Stats
0W - 1L
1,787 SR
Queue Stats
120W - 135L
1,348 Elo+
Solo
Ymir
Ymir
twitchRedCloud
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,507 Elo+
Party 1
Team Averages
Level 60
1,471 SR
1,476 Elo+

VS

Team Averages
Level 61
1,581 SR
1,463 Elo+
Cthulhu
Cthulhu
FlipperAlpaca84
Cthulhu
Level 57
God Stats
19W - 5L
1,777 SR
Queue Stats
147W - 143L
1,451 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IonWolv
Ah Muzen Cab
Level 45
God Stats
2W - 2L
1,423 SR
Queue Stats
48W - 47L
1,418 Elo+
Solo
Horus
Horus
Lamonte_Games
Horus
Level 73
God Stats
21W - 18L
1,593 SR
Queue Stats
242W - 229L
1,455 Elo+
Solo
Scylla
Scylla
ZigZagElk17
Scylla
Level 67
God Stats
13W - 17L
1,485 SR
Queue Stats
294W - 304L
1,427 Elo+
Party 2
Anubis
Anubis
jkirito4668
Anubis
Level 63
God Stats
4W - 4L
1,625 SR
Queue Stats
76W - 76L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AoDVoltic
Fenrir
12
3 / 4 / 1
6,883
529
4,889
11,580
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
INDORAPTOR35
Jing Wei
10
1 / 4 / 1
5,578
429
3,991
8,784
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
WanderingIroh
Hercules
11
1 / 2 / 1
5,761
443
2,166
7,784
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 1
5,749
442
809
7,148
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 1
5,727
441
2,759
9,255
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,139
626
5,347
6,880
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
IonWolv
Ah Muzen Cab
11
2 / 0 / 3
6,783
522
6,090
5,756
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
3 / 0 / 5
7,238
557
4,531
7,042
5,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Scylla
13
2 / 2 / 4
7,441
572
3,489
6,908
2,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
9 / 2 / 0
8,640
665
10,315
8,522
4,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
17
17
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AoDVoltic
Fenrir
3
4
1
0.88
W
1
2
2
1
L
Jing Wei
INDORAPTOR35
Jing Wei
1
4
1
0.38
W
Ah Muzen Cab
IonWolv
Ah Muzen Cab
2
0
3
3.5
W
3
0
5
5.5
L
Hercules
WanderingIroh
Hercules
1
2
1
0.75
W
Scylla
2
2
4
2
W
Anubis
9
2
0
4.5
L
1
4
1
0.38
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
29,772
44,551
Taken
35,108
21,184
Mitigated
19,984
6,901
Healing
12,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AoDVoltic
Fenrir
4,889
1,422
0
1,667
11,580
4,166
0
6,064
5,440
0
36,813
W
5,347
125
0
625
6,880
5,807
165
203
6,423
43,957
3,599
L
Jing Wei
INDORAPTOR35
Jing Wei
3,991
3,098
0
1,217
8,784
2,875
57
1,795
6,989
0
33,551
W
Ah Muzen Cab
IonWolv
Ah Muzen Cab
6,090
3,361
0
1,557
5,756
2,454
930
1,236
4,520
0
44,208
W
4,531
2,173
375
2,260
7,042
5,419
334
1,268
5,774
14
18,133
L
Hercules
WanderingIroh
Hercules
2,166
230
93
2,758
7,784
5,334
0
4,017
3,145
0
25,155
W
Scylla
3,489
403
0
3,320
6,908
2,082
31
0
6,908
54,160
1,287
W
Anubis
10,315
371
0
4,191
8,522
4,222
308
861
7,616
56,367
2,851
L
809
83
0
250
7,148
2,191
0
4,368
2,780
22,107
0
L
2,759
675
0
916
9,255
6,618
0
1,395
7,831
15,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
38,241
255
Minions Killed
365
0
Camps Cleared
0
1,247,239
Distance Traveled
1,251,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,883
529
59
5
0
269,077
0
W
Cthulhu
8,139
626
95
7
0
224,400
0
L
Jing Wei
5,578
429
79
6
0
250,021
0
W
Ah Muzen Cab
6,783
522
57
4
0
250,731
0
W
Horus
7,238
557
17
1
0
279,284
0
L
Hercules
5,761
443
48
4
0
247,284
0
W
Scylla
7,441
572
115
9
0
260,222
0
W
Anubis
8,640
665
81
6
0
236,869
0
L
Scylla
5,749
442
42
3
0
235,301
0
L
Ymir
5,727
441
27
2
0
245,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role