Player Matchup

Merlin
Merlin
Creed279
Merlin
Level 29
God Stats
10W - 1L
1,797 SR
Queue Stats
72W - 73L
1,474 Elo+
Party 2
Arachne
Arachne
FLUKY01
Arachne
Level 80
God Stats
9W - 4L
1,687 SR
Queue Stats
94W - 69L
1,474 Elo+
Party 2
Kukulkan
Kukulkan
Kono634
Kukulkan
Level 85
God Stats
13W - 13L
1,440 SR
Queue Stats
65W - 90L
1,372 Elo+
Solo
King Arthur
King Arthur
Phile
King Arthur
Level 108
God Stats
37W - 33L
1,252 SR
Queue Stats
476W - 468L
1,454 Elo+
Solo
Artemis
Artemis
Puddychu
Artemis
Level 89
God Stats
2W - 0L
1,509 SR
Queue Stats
10W - 8L
1,439 Elo+
Solo
Team Averages
Level 78
1,537 SR
1,443 Elo+

VS

Team Averages
Level 80
1,478 SR
1,330 Elo+
Set
Set
 
Set
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Fabian26
Chronos
Level 82
God Stats
14W - 4L
1,724 SR
Queue Stats
192W - 175L
1,390 Elo+
Solo
Ymir
Ymir
MALTHIOSA
Ymir
Level 51
God Stats
7W - 14L
1,370 SR
Queue Stats
29W - 38L
1,307 Elo+
Party 1
Cliodhna
Cliodhna
Rubish247
Cliodhna
Level 53
God Stats
1W - 4L
1,285 SR
Queue Stats
3W - 16L
1,134 Elo+
Solo
Arachne
Arachne
The_Lost_Ghost93
Arachne
Level 56
God Stats
17W - 12L
1,511 SR
Queue Stats
33W - 41L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Creed279
Merlin
12
1 / 1 / 9
6,787
1,357
7,189
2,844
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
FLUKY01
Arachne
12
6 / 0 / 5
7,855
1,571
10,483
4,180
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Kono634
Kukulkan
11
0 / 1 / 2
5,632
1,126
501
1,397
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Phile
King Arthur
11
0 / 2 / 6
6,203
1,241
3,367
7,219
5,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Artemis
Puddychu
Artemis
12
4 / 0 / 3
7,640
1,528
6,495
1,734
810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

395

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 0 / 0
5,273
1,055
0
0
0
Chronos
Fabian26
Chronos
10
2 / 1 / 2
6,156
1,231
5,028
6,021
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 4 / 3
6,337
1,267
4,146
11,557
6,117
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Rubish247
Cliodhna
11
0 / 3 / 4
6,436
1,287
3,208
8,300
3,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 3 / 2
6,042
1,208
2,553
7,255
3,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
11
Kills
4
4
Deaths
11
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
0
0
0
W
Merlin
Creed279
Merlin
1
1
9
5.5
W
Arachne
FLUKY01
Arachne
6
0
5
8.5
L
Chronos
Fabian26
Chronos
2
1
2
3
W
Kukulkan
Kono634
Kukulkan
0
1
2
1
L
Ymir
1
4
3
0.63
W
King Arthur
Phile
King Arthur
0
2
6
1.5
W
Artemis
Puddychu
Artemis
4
0
3
5.5
L
Cliodhna
Rubish247
Cliodhna
0
3
4
0.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
14,935
17,374
Taken
33,133
10,520
Mitigated
14,870
1,355
Healing
1,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Creed279
Merlin
7,189
686
0
0
2,844
1,199
0
1,957
887
12,376
0
W
Arachne
FLUKY01
Arachne
10,483
8,983
0
693
4,180
2,370
0
1,829
2,351
0
16,531
L
Chronos
Fabian26
Chronos
5,028
1,453
0
134
6,021
2,085
0
2,203
3,554
9,582
414
W
Kukulkan
Kono634
Kukulkan
501
172
0
0
1,397
676
0
887
510
857
1,510
L
Ymir
4,146
741
0
554
11,557
6,117
0
1,839
9,508
16,021
0
W
King Arthur
Phile
King Arthur
3,367
160
0
0
7,219
5,465
0
3,311
3,908
0
13,072
W
Artemis
Puddychu
Artemis
6,495
2,724
0
662
1,734
810
0
963
771
0
23,751
L
Cliodhna
Rubish247
Cliodhna
3,208
262
0
413
8,300
3,214
0
1,320
6,854
0
21,752
L
2,553
1,551
56
468
7,255
3,454
0
1,396
5,623
0
6,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,117
Gold Earned
30,244
99
Minions Killed
92
8
Camps Cleared
4
454,171
Distance Traveled
396,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,273
1,055
0
0
0
3,896
0
W
Merlin
6,787
1,357
13
3
2
105,105
0
W
Arachne
7,855
1,571
15
3
3
120,191
0
L
Chronos
6,156
1,231
7
1
0
96,518
0
W
Kukulkan
5,632
1,126
9
2
0
30,285
0
L
Ymir
6,337
1,267
19
4
1
76,902
0
W
King Arthur
6,203
1,241
27
5
0
111,600
0
W
Artemis
7,640
1,528
35
7
3
86,990
0
L
Cliodhna
6,436
1,287
57
11
1
102,160
0
L
Arachne
6,042
1,208
9
2
2
116,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role