Player Matchup

Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Platinum II
ElOskych
Kukulkan
Platinum II
Level 191
God Stats
16W - 6L
1,801 SR
Queue Stats
172W - 166L
1,952 MMR
Party 3
Odin
Odin
Diamond V
Metimer
Odin
Diamond V
Level 158
God Stats
11W - 2L
1,897 SR
Queue Stats
152W - 125L
1,884 MMR
Party 2
He Bo
He Bo
Diamond V
UnknownWon
He Bo
Diamond V
Level 159
God Stats
22W - 22L
1,540 SR
Queue Stats
457W - 437L
2,005 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
xubba9
Heimdallr
Diamond IV
Level 157
God Stats
19W - 11L
1,703 SR
Queue Stats
181W - 153L
2,067 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,688 SR
1,881 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,574 SR
1,930 MMR
Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond IV
IM4G1NN4T
Tiamat
Diamond IV
Level 105
God Stats
0W - 1L
1,786 SR
Queue Stats
62W - 44L
2,193 MMR
Party 1
Surtr
Surtr
Diamond V
Jormmungand
Surtr
Diamond V
Level 196
God Stats
28W - 25L
1,623 SR
Queue Stats
334W - 318L
2,021 MMR
Party 1
Hercules
Hercules
Platinum III
KereStormbright
Hercules
Platinum III
Level 145
God Stats
1W - 2L
1,499 SR
Queue Stats
103W - 93L
1,961 MMR
Solo
Hou Yi
Hou Yi
Platinum I
Kuwusa
Hou Yi
Platinum I
Level 168
God Stats
4W - 10L
1,463 SR
Queue Stats
198W - 185L
1,975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 1 / 2
9,088
649
13,527
20,320
15,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
ElOskych
Kukulkan
14
2 / 1 / 4
8,653
618
4,551
5,244
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Metimer
Odin
14
0 / 0 / 4
8,411
601
4,595
8,324
7,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
16
9 / 0 / 3
9,107
651
13,495
8,683
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
xubba9
Heimdallr
15
0 / 0 / 2
8,440
603
4,399
4,989
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
EsetCthulhuThorBacchus

VS

Bans
SusanoThothThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
0 / 5 / 0
6,308
451
4,916
13,399
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
IM4G1NN4T
Tiamat
13
0 / 2 / 1
7,201
514
4,532
6,956
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 0
7,519
537
13,572
19,478
15,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
10
0 / 3 / 1
6,369
455
2,528
11,156
7,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Kuwusa
Hou Yi
13
0 / 0 / 0
6,981
499
2,585
7,005
2,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
2
4
L
Tsukuyomi
 
Tsukuyomi
0
5
0
0
W
Kukulkan
ElOskych
Kukulkan
2
1
4
4
L
Tiamat
IM4G1NN4T
Tiamat
0
2
1
0.25
L
2
4
0
0.5
L
Hercules
0
3
1
0.17
L
Hou Yi
Kuwusa
Hou Yi
0
0
0
0
W
Odin
Metimer
Odin
0
0
4
2
W
He Bo
9
0
3
10.5
W
Heimdallr
xubba9
Heimdallr
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,567
Damage
28,133
47,560
Taken
57,994
31,246
Mitigated
33,510
22,850
Healing
20,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,527
3,590
0
9,570
20,320
15,988
143
680
18,340
0
83,750
L
Tsukuyomi
 
Tsukuyomi
4,916
953
0
4,122
13,399
4,714
0
6,089
7,262
0
48,676
W
Kukulkan
ElOskych
Kukulkan
4,551
628
0
677
5,244
2,045
0
1,784
3,137
62,622
356
L
Tiamat
IM4G1NN4T
Tiamat
4,532
483
0
1,940
6,956
3,475
0
4,361
2,366
56,868
365
L
13,572
5,218
0
7,158
19,478
15,782
0
2,721
16,681
1,729
59,998
L
Hercules
2,528
481
1,030
3,502
11,156
7,196
0
3,588
7,408
0
19,132
L
Hou Yi
Kuwusa
Hou Yi
2,585
955
0
2,359
7,005
2,343
0
340
6,665
0
56,350
W
Odin
Metimer
Odin
4,595
1,061
0
2,520
8,324
7,384
22
823
7,382
0
28,633
W
He Bo
13,495
1,182
0
6,309
8,683
3,147
0
1,528
6,969
88,529
1,484
W
Heimdallr
xubba9
Heimdallr
4,399
1,950
0
3,774
4,989
2,682
57
0
4,989
0
88,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,699
Gold Earned
34,378
582
Minions Killed
449
0
Camps Cleared
0
1,526,420
Distance Traveled
1,477,732
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,088
649
144
10
0
279,185
1
L
Tsukuyomi
6,308
451
82
6
0
322,448
0
W
Kukulkan
8,653
618
127
9
0
300,096
6
L
Tiamat
7,201
514
129
9
0
295,358
3
L
Surtr
7,519
537
97
7
0
262,491
0
L
Hercules
6,369
455
38
3
0
299,908
4
L
Hou Yi
6,981
499
103
7
0
297,527
2
W
Odin
8,411
601
25
2
0
311,821
3
W
He Bo
9,107
651
133
10
0
346,673
4
W
Heimdallr
8,440
603
153
11
0
288,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role