Player Matchup

Bacchus
Bacchus
Daleboy_3000
Bacchus
Level 141
God Stats
1W - 1L
1,295 SR
Queue Stats
60W - 70L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
Eboshari
Baron Samedi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,422 Elo+
Party 1
Ne Zha
Ne Zha
Kain97
Ne Zha
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 87L
1,420 Elo+
Party 1
Xbalanque
Xbalanque
LittleBlackW0lf_
Xbalanque
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,439 Elo+
Party 2
Nemesis
Nemesis
OfficialPure
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,412 Elo+
Solo
Team Averages
Level 126
1,459 SR
1,428 Elo+

VS

Team Averages
Level 126
1,438 SR
1,466 Elo+
Skadi
Skadi
GMC Norbi
Skadi
Level 83
God Stats
0W - 1L
1,257 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Olorun
Olorun
Jowy26
Olorun
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,424 Elo+
Solo
Hercules
Hercules
Not Todaay x
Hercules
Level 146
God Stats
5W - 5L
1,677 SR
Queue Stats
174W - 161L
1,530 Elo+
Party 3
Ganesha
Ganesha
Peppi Lain
Ganesha
Level 124
God Stats
6W - 6L
1,500 SR
Queue Stats
135W - 126L
1,426 Elo+
Party 3
Xbalanque
Xbalanque
QWANG 95
Xbalanque
Level 117
God Stats
0W - 2L
1,259 SR
Queue Stats
92W - 122L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daleboy_3000
Bacchus
19
2 / 5 / 22
12,298
769
15,199
29,569
51,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Eboshari
Baron Samedi
20
9 / 3 / 17
12,640
790
23,084
12,851
9,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Kain97
Ne Zha
17
2 / 4 / 10
10,532
658
7,928
13,490
6,130
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
20
6 / 1 / 12
12,384
774
16,735
10,803
6,330
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
OfficialPure
Nemesis
20
8 / 2 / 15
12,411
776
18,399
21,498
18,477
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
GMC Norbi
Skadi
17
2 / 6 / 7
10,010
626
8,559
16,064
8,146
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Jowy26
Olorun
18
1 / 7 / 10
10,783
674
15,895
19,527
11,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Not Todaay x
Hercules
19
8 / 4 / 3
12,513
782
15,759
22,806
28,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
Peppi Lain
Ganesha
18
1 / 4 / 12
11,169
698
11,448
18,006
27,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
QWANG 95
Xbalanque
13
1 / 6 / 6
8,851
553
7,564
13,745
7,090
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
51
27
Kills
13
15
Deaths
27
76
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Daleboy_3000
Bacchus
2
5
22
2.6
W
Baron Samedi
Eboshari
Baron Samedi
9
3
17
5.83
L
Skadi
GMC Norbi
Skadi
2
6
7
0.92
L
Olorun
Jowy26
Olorun
1
7
10
0.86
W
Ne Zha
Kain97
Ne Zha
2
4
10
1.75
W
Xbalanque
6
1
12
12
L
Hercules
Not Todaay x
Hercules
8
4
3
2.38
W
Nemesis
OfficialPure
Nemesis
8
2
15
7.75
L
Ganesha
Peppi Lain
Ganesha
1
4
12
1.75
L
Xbalanque
QWANG 95
Xbalanque
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,345
Damage
59,225
88,211
Taken
90,148
92,698
Mitigated
82,963
30,016
Healing
31,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Daleboy_3000
Bacchus
15,199
665
1,850
6,389
29,569
51,771
297
8,012
21,557
20,288
2,521
W
Baron Samedi
Eboshari
Baron Samedi
23,084
685
9,696
3,936
12,851
9,990
1,512
3,317
9,534
40,669
0
L
Skadi
GMC Norbi
Skadi
8,559
3,357
0
1,203
16,064
8,146
0
7,174
8,890
0
19,697
L
Olorun
Jowy26
Olorun
15,895
6,669
5,041
5,827
19,527
11,394
1,152
8,357
11,170
44,675
0
W
Ne Zha
Kain97
Ne Zha
7,928
906
921
1,495
13,490
6,130
532
6,730
6,760
0
20,875
W
Xbalanque
16,735
6,264
1,446
1,879
10,803
6,330
5,079
2,664
8,139
0
42,094
L
Hercules
Not Todaay x
Hercules
15,759
1,259
3,052
7,284
22,806
28,526
0
9,072
13,734
0
21,995
W
Nemesis
OfficialPure
Nemesis
18,399
6,109
536
1,868
21,498
18,477
968
6,620
14,695
0
38,560
L
Ganesha
Peppi Lain
Ganesha
11,448
360
2,834
3,816
18,006
27,807
73
6,901
11,105
21,688
0
L
Xbalanque
QWANG 95
Xbalanque
7,564
2,230
1,202
855
13,745
7,090
478
4,920
8,825
0
16,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,265
Gold Earned
53,326
165
Minions Killed
146
0
Camps Cleared
0
1,412,662
Distance Traveled
1,247,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,298
769
15
1
0
249,108
0
W
Baron Samedi
12,640
790
43
3
0
293,074
0
L
Skadi
10,010
626
27
2
0
243,801
0
L
Olorun
10,783
674
72
5
0
221,036
0
W
Ne Zha
10,532
658
16
1
0
258,372
0
W
Xbalanque
12,384
774
47
3
0
286,126
0
L
Hercules
12,513
782
25
2
0
287,463
0
W
Nemesis
12,411
776
44
3
0
325,982
0
L
Ganesha
11,169
698
0
0
0
285,138
0
L
Xbalanque
8,851
553
22
1
0
209,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role