Player Matchup

Ymir
Ymir
Silver IV
Blacklayer
Ymir
Silver IV
Level 62
God Stats
1W - 2L
1,653 SR
Queue Stats
11W - 22L
1,223 MMR
Solo
Hades
Hades
Gold V
DARK_YAGAMI_
Hades
Gold V
Level 149
God Stats
51W - 44L
1,582 SR
Queue Stats
78W - 95L
1,242 MMR
Solo
Medusa
Medusa
Bronze IV
bighomedebo
Medusa
Bronze IV
Level 121
God Stats
0W - 3L
1,336 SR
Queue Stats
0W - 5L
1,262 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,524 SR
1,242 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,448 SR
1,238 MMR
Odin
Odin
Gold V
Brewcrew1990
Odin
Gold V
Level 143
God Stats
3W - 2L
1,542 SR
Queue Stats
152W - 155L
1,384 MMR
Party 1
Chaac
Chaac
Platinum V
EvilBerry676412
Chaac
Platinum V
Level 198
God Stats
7W - 13L
1,401 SR
Queue Stats
497W - 526L
1,214 MMR
Party 1
Nu Wa
Nu Wa
Silver II
itsme95
Nu Wa
Silver II
Level 83
God Stats
11W - 12L
1,401 SR
Queue Stats
368W - 457L
1,116 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
7,851
785
7,329
13,847
14,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 2 / 2
8,490
849
8,168
14,046
7,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
4
0 / 2 / 0
5,534
553
548
2,601
779
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BacchusAchillesGuan YuBastetZeus

VS

Bans
Ne ZhaBaron SamediAthenaPoseidonAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,026
803
5,693
11,866
10,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 3
7,633
763
9,110
9,136
7,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
itsme95
Nu Wa
13
3 / 4 / 4
8,732
873
11,219
8,906
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
7
7
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
2
0
5
4.5
L
4
2
2
2.5
W
2
2
3
1.75
L
Medusa
0
2
0
0
W
Nu Wa
itsme95
Nu Wa
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,045
Damage
26,022
30,494
Taken
29,908
23,010
Mitigated
20,872
5,048
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,329
1,734
0
500
13,847
14,513
0
4,691
8,378
26,703
3,083
W
5,693
1,830
0
875
11,866
10,333
142
4,571
7,293
0
22,303
L
8,168
888
458
4,090
14,046
7,718
678
3,569
9,942
40,867
1,028
W
9,110
2,384
0
2,356
9,136
7,095
127
3,194
5,942
0
27,891
L
Medusa
548
275
0
0
2,601
779
0
1,310
1,050
0
1,576
W
Nu Wa
itsme95
Nu Wa
11,219
3,409
75
1,759
8,906
3,444
906
6,773
2,123
30,743
248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,875
Gold Earned
24,391
124
Minions Killed
117
0
Camps Cleared
0
387,808
Distance Traveled
595,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,851
785
43
4
0
175,517
0
W
Odin
8,026
803
30
3
0
213,914
0
L
Hades
8,490
849
75
8
0
182,216
0
W
Chaac
7,633
763
32
3
0
214,900
0
L
Medusa
5,534
553
6
1
0
30,075
0
W
Nu Wa
8,732
873
55
6
0
167,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role