Player Matchup

Artemis
Artemis
Gold I
EroiK-PounD_F
Artemis
Gold I
Level 122
God Stats
9W - 2L
1,831 SR
Queue Stats
87W - 86L
1,537 MMR
Party 1
Horus
Horus
Gold IV
GtFy-jeremy0112
Horus
Gold IV
Level 147
God Stats
26W - 9L
1,777 SR
Queue Stats
167W - 165L
1,220 MMR
Party 1
Scylla
Scylla
Silver II
II TS II YOMO
Scylla
Silver II
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 35L
1,367 MMR
Solo
Sobek
Sobek
Gold IV
Lord_Zero-I-
Sobek
Gold IV
Level 169
God Stats
1W - 1L
1,314 SR
Queue Stats
47W - 45L
1,398 MMR
Solo
Da Ji
Da Ji
Gold IV
Solo-Effect
Da Ji
Gold IV
Level 140
God Stats
2W - 0L
1,694 SR
Queue Stats
256W - 266L
1,388 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,623 SR
1,382 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,556 SR
1,382 MMR
Xing Tian
Xing Tian
Bronze III
Commanderd555
Xing Tian
Bronze III
Level 127
God Stats
0W - 2L
1,471 SR
Queue Stats
0W - 2L
1,454 MMR
Party 2
Pele
Pele
Gold V
DonPastram
Pele
Gold V
Level 89
God Stats
15W - 12L
1,562 SR
Queue Stats
59W - 68L
1,320 MMR
Party 3
Jing Wei
Jing Wei
Gold V
Wabisahbii
Jing Wei
Gold V
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
242W - 241L
1,354 MMR
Solo
Sol
Sol
Bronze III
blackflame12
Sol
Bronze III
Level 116
God Stats
1W - 1L
1,709 SR
Queue Stats
5W - 11L
1,293 MMR
Party 2
Chaac
Chaac
Gold V
xThooly
Chaac
Gold V
Level 149
God Stats
4W - 4L
1,540 SR
Queue Stats
26W - 29L
1,487 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
3 / 0 / 1
4,608
768
4,446
4,306
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 1 / 3
4,569
762
2,190
5,167
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 0 / 0
4,342
724
1,688
2,713
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 0 / 0
4,269
712
4,071
6,322
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 1
4,323
721
2,700
5,382
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AnhurOdinAo KuangAgni

VS

Bans
ThanatosFreyaKukulkanSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Commanderd555
Xing Tian
3
0 / 1 / 0
3,196
533
1,456
4,189
1,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 0
4,000
667
1,442
5,241
1,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jing Wei
Wabisahbii
Jing Wei
7
0 / 2 / 1
3,808
635
2,706
4,961
1,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
3,973
662
2,429
4,363
1,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chaac
xThooly
Chaac
8
0 / 0 / 0
4,347
725
3,306
6,632
4,276
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Commanderd555
Xing Tian
0
1
0
0
L
1
1
0
1
W
Artemis
3
0
1
3.5
W
0
1
3
1.5
W
1
0
0
1
W
0
0
0
0
W
2
0
1
2.5
L
Jing Wei
Wabisahbii
Jing Wei
0
2
1
0.25
L
0
2
0
0
L
Chaac
xThooly
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,095
Damage
11,339
23,890
Taken
25,386
11,398
Mitigated
10,346
12,898
Healing
9,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Commanderd555
Xing Tian
1,456
211
0
902
4,189
1,834
0
0
4,189
4,640
0
L
1,442
408
0
2,207
5,241
1,490
0
0
5,241
0
19,328
W
Artemis
4,446
2,030
0
2,397
4,306
1,484
0
876
3,430
0
28,272
W
2,190
1,146
259
2,799
5,167
3,392
0
580
4,587
0
14,837
W
1,688
115
0
510
2,713
905
0
1,411
1,302
26,412
1,794
W
4,071
563
0
3,973
6,322
3,743
0
0
6,322
23,069
2,029
W
2,700
358
0
2,960
5,382
1,874
0
1,018
4,364
0
24,136
L
Jing Wei
Wabisahbii
Jing Wei
2,706
1,639
0
1,469
4,961
1,305
0
0
4,961
0
21,775
L
2,429
1,100
0
1,547
4,363
1,441
0
1,681
2,682
23,023
0
L
Chaac
xThooly
Chaac
3,306
556
0
3,669
6,632
4,276
0
3,821
2,811
0
26,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,111
Gold Earned
19,324
199
Minions Killed
179
0
Camps Cleared
0
685,336
Distance Traveled
643,099
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
3,196
533
10
2
0
79,918
0
L
Pele
4,000
667
46
8
0
177,209
0
W
Artemis
4,608
768
51
9
0
123,337
2
W
Horus
4,569
762
14
2
0
133,191
0
W
Scylla
4,342
724
49
8
0
142,612
0
W
Sobek
4,269
712
46
8
0
124,583
0
W
Da Ji
4,323
721
39
7
0
161,613
0
L
Jing Wei
3,808
635
35
6
0
114,034
0
L
Sol
3,973
662
37
6
0
134,101
0
L
Chaac
4,347
725
51
9
0
137,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role